Version: 1
Author: snstar2006
Release Date: 2009/2/22
Exclusive Script at RPG RPG Revolution and 66RPG
Introduction
Make your F9 debug mode to be more than just changing variables and switches.
Features
The script enable you to:
* change the number of gold, item , weapon, and armor
* transferring around all maps
* viewing info about the map in game
* changing actor status
* changing options like disable dash, save, menu, etc.
Script
Click to view attachment
Customization
CODE
class Scene_Debug_Base < Scene_Base
# Switch for wheter you want to use the name of the Map as mapname
# if true then the name setting in Map setting will be used, so
# there wil be no need to fill in anything in the following mapname setting
# false means to use the following mapname setting
MAP_NAME_AS_PLACE_NAME = true
PLACES = {
#"mapname" => [map ID, x, y, facing]
# left "facing" as blank will be assumed as 2, i.e. down
# facing will be automatically corrected to 2 if it is any number other than 2, 4, 6, 8
"Origin" => [1, 9, 10],
}
end
Screenshot
[Show/Hide] screenshots
Installation
Copy & paste in a new script page below material section.
Remember to include the "Customize" part, too.
Locate this line in Scene_Debug:
CODE
$scene = Scene_Map.new
with this:
CODE
$scene = Scene_Debug_Base.new
Press F9 to call the new debug scene as usual
Credits
snstar2006, Snowy Star, or in Chinese 雪流星

