Nechi
Feb 10 2009, 08:33 AM
RE Shooting SystemScript Version: 2.0 (1.0 and 1.1 I made for My friends and have a lot of bug.)
Credits to: Near Fantastica (Anti Lag Script)
Description:
Would you like to make RE in RMXP interface? This Script system can help you make it easily.
It 's include RE Menu System, RE Grenade System, And the other from RE.
Screenshots:



Download:
2.1 Version :
http://www.mediafire.com/?dd2wkz22zixBug Fixed For RE System 2.1 :
http://www.mediafire.com/?cyo1mgjn0nmChane Log:
CODE
2.1
Adding Guide For Developer
Make Easily For Using
If you want to add new file to list in game, Type this in Call Script Command.
CODE
$scene = Scene_Game_File.new( File ID , True)
Enjoy ^^
SowS
Feb 10 2009, 09:49 AM
very nice script you got there!
woratana
Feb 11 2009, 07:49 AM
Very nice and solid system there. ^^/
I think people who like action game should try this. It's well done system.
RPGManiac3030
Feb 16 2009, 08:04 PM
This is a nice script...but is there a way to put stronger enemies in there? I don't think a whole game can be made with *just* regular zombies.
Keywork
Feb 16 2009, 09:16 PM
HA! I was looking for a simple RE shooting script for a couple hours last night to no avail, and tonight I was looking through the new posts and I see this. You've made my day

Edit: I found a bug unfortunately. After you pick up any herb you can't go to your menu without the error code
Script 'Window_Item' Line 90:NoMethodError occurred. Undefined method 'spray' for #<Game_Party:0x14e4cf0> Now... I loaded up the game and looked at line 90 in hopes I would be able to figure out the problem, but I forgot to take into account that I know nothing about scripting what so ever.
Here is the error again
Script 'Window_Item' Line 90:NoMethodError occurred. Undefined method 'spray' for #<Game_Party:0x14e4cf0> and here is line 90
if item.id != $game_party.spray(true)I hoped it was a matter of just switching from true to false but that's not the case, anyone know what the hell that code is supposed to look like off hand?
Nechi
Feb 17 2009, 08:13 AM
edit line 90 in windows item under Edited class.
CODE
if item.id != $game_party.spray(true)
to
CODE
if item.id != 0
It 's a mistake of my own.
I will fixed that in next version.
Keywork
Feb 17 2009, 01:44 PM
Terrific it works great. I appreciate the upload as well as the help!
Lebeau4
Feb 20 2009, 11:27 PM
Dude, your Script is Huge ! Thank you very much, it'll make my my Horror game a lot more better

But, unfortunatly, I found a new bug ... It appears when you use a medicinal item (Green herb,Red Herb, spray, etc.), an error comes up on line 132 or something like that. And also when you combine Herbs together (Error on line 60)

Would be cool if you could fix this buddy

EDIT: There's another error when you save (Error on line 72 I think) and also when you die, after the game over screen. Maybe your script isn't working like it should, but I still want to thank you, because I was searching for a script like this one for almost an year ...
emoluv189
Apr 30 2009, 03:30 PM
This is an amazing System! It left me playing with it for hours. haha.
Quick question: In your next version will you add zombies that can shoot guns with their own SE?
Cloud_Vang
Apr 30 2009, 04:53 PM
really cool!
love to blast those zombies ahahahah!
error_on_page
May 1 2009, 01:15 PM
I found a couple of errors in the script which I hope you will fix in the next version:
When I try to combine herbs I get this:
Script 'Scene_Menu 3' line 60: NoMethodError occurred.
undefined method `spray' for #<Game_Party:0x12f5c68>
When I get a Game Over:
Script 'Scene_Gameover' line 19: NameError occurred.
uninitialized constant Scene_Gameover::Scene_Ask
I found a few more when trying to use a blue herb, when I hit Continue on the title screen, and when I tried to equip the rifle (I think, it may have been the shotgun).
Also, the knife is useless because when an enemy is close enough to hit with the knife they have already hit you.
Besides that I love the script. Perhaps make it easier to shoot. Instead of having to hold two buttons then press a third...
emoluv189
May 1 2009, 06:30 PM
Sorry, but im not much of a scripter so I wanted to know how to setup a event that activates a switch after killing a certain # of zomies on a map?
Nechi
May 9 2009, 04:48 AM
I add new Addon & bug fixed file.
If you want to add new file to list in game, Type this in Call Script Command.
CODE
$scene = Scene_Game_File.new( File ID , True)
Enjoy ^^
thedarkhand
May 18 2009, 03:08 PM
I like this script but here is a problem i ran in to:
when you play and keep firing,
you will have no in the gun but if you have reserves like extra ammo in the inventory
Click to view attachmentthis comes up if i shoot with 0 ammo
Click to view attachment"
Script 'Game_Actor 2' line 219: NoMethodError occurred. undefined method '>' for nil:NilClass"
Click to view attachmentOther than that I love this script!!!!
smasm
May 18 2009, 04:28 PM
Nice looking script.
thedarkhand
May 18 2009, 06:27 PM
I also bad at scripting so is there a way to make it compatible to this script?
http://www.rmxp.org/forums/viewtopic.php?f...een+multiplayerif not, it's OK
efreet
May 19 2009, 12:37 AM
Kewl, trying this out now! anyway, wanna ask, does the charset change into shooting pose when shooting? haven't yet tried it since It's still in my USB right now..
Yo-N
May 28 2009, 08:35 AM
Um, MediaFire doesn't work for me.
Nice script though.
Would you mind sending me the demo via e-mail?
I'll send you my e-mail with PM.
Thanks in advance
Yo-N
Sirolu
May 28 2009, 08:48 AM
I found some errors.
When you use the Blue Herb while poison, it makes a error.
NoMethodError occured. undefined method ``spray`` for #<GameParty0x13aab30>
And you cant use the Custom Save, you will get a error, simply remove it, i removed it, and now i can remember what the error was.
ludo67
Jun 5 2009, 12:13 AM
Hello, i'm french, sorry for my bad english.
I found how to set the bug when you die.
Replaced in the script " Game actor 5" at the line 136 : $game_party.god by $game_party
Dark Santum
Jun 5 2009, 12:19 AM
i still have the same error after i put in the bug fixed data.
ludo67
Jun 6 2009, 03:26 PM
Hello. I wanted to know, for some time I'm looking for in the script how to move the "bullet" fired by the weapon. Because I made a new character, unfortunately it is a big can, and thus the ball is a bit under the gun, how to solve this problem? Thank you
Ps: Sorry for my bad english
corleonis
Jul 3 2009, 07:47 AM
QUOTE (ludo67 @ Jun 6 2009, 11:26 PM)

Hello. I wanted to know, for some time I'm looking for in the script how to move the "bullet" fired by the weapon. Because I made a new character, unfortunately it is a big can, and thus the ball is a bit under the gun, how to solve this problem? Thank you
Ps: Sorry for my bad english
easiest way is find the sprite of the bullet open it in photoshop or failing that paint and highlight the whole picture, then move it up slightly.
hope that helps
btw is there any way to make the knife work, as in hit enemies.
see i love the system and all but if you run out of ammo and get cornered your pretty much screwed with no knife to save your hide, and i want to make it so A. you need the knife due to a large lack of ammo at first and B. there are obstacles like vines over doors that you need to cut through
get back to me please
BanForIllegalActivities01
Aug 4 2009, 09:16 AM
nechi can you make Ally script the another peoples can help you in battle with zombies
persona13
Oct 22 2009, 12:17 PM
Cool script but theres a really bad bug. if you pick up ammo and fire the gun till it emptys it will get this error saying::Script 'game_actor2'line 219: nomethoderror occurred undifined method >'for nil:nilclass
Nechi
Nov 22 2009, 06:00 AM
New Bug Fixed Release....
Sorry for long time i haven't come ^^"
zzcloudzz
Nov 26 2009, 03:03 PM
ummm:
Script sprite_bullet line 55: nomethoderror occurred, underfined method tone for # <game_bullet:1507110
wtf?!
standaloner
Dec 8 2009, 07:54 PM
This is really a cool script.
I hope scripts like this can be kept up with, because they make for easily-made games that can keep your attention for hours.
jontet
Jan 17 2010, 01:08 AM
the knife wont work
Sicario_XP
Jan 20 2010, 12:55 PM
Error: 'Game_Actor 2' ? 219 ??? NoMethodError ??????
undefined method '>' for nil:NilClass
Help me!!1
Nechi
Apr 17 2010, 09:35 PM
QUOTE (Sicario_XP @ Jan 21 2010, 03:55 AM)

Error: 'Game_Actor 2' ? 219 ??? NoMethodError ??????
undefined method '>' for nil:NilClass
Help me!!1
When did you found that error?
MistTribe
Apr 19 2010, 09:08 PM
I rather love this script. I think it's pretty nifty in it's own unique way. Good work making it.

I may use it for my own personal horror type game.
~Gabriel
Apr 20 2010, 12:29 PM
Nechi... You're my god =')... This script is awesome..!... I have been working in a project with this almost a year e.e... Here is the web if you want to know =D
http://wickedrekiem.webs.com/ (Silent Hill Chronicles)
Althought i use the normal Shooting system :3.. I would like to know if you already fixed the problem with reoloading D: .. Because i have a very old version xD...
excuse me for my bad english xD... I only registered to say thanks.. yo rule =D
PD: By the way... corleonis up there is the same Cor Leonis of the Silent Hill Sprites?.. that guy rulz too xD
corleonis
Jul 4 2010, 06:47 PM
QUOTE (~Gabriel @ Apr 20 2010, 08:29 PM)

PD: By the way... corleonis up there is the same Cor Leonis of the Silent Hill Sprites?.. that guy rulz too xD
Much obliged. You have no idea how pleased I was when I saw your game while browsing, mine is coming on well Im half way done at Brookhaven Hospital, when were done we will have to email them to each other
btw how many endings are you going for, mine is gonna have 5
punk_blood
Jul 19 2010, 07:31 PM
i love this script!!! haha thank you!
i did find another bug though ... the knife doesnt work... i posted a thread asking about this problem ... i even get a script error if i hit a zombie with knife... kinda problematic... plus if theres a way to make it so you can play as more than one char.? cuz the knife only works with one char. and i was hoping to have at least two ... and new outfits for those two char too so its more like 5 char. haha
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