vlad
Feb 6 2009, 03:03 PM
This script was created by me, Vlad and all credits is mine.
All you can use / modify in your projects.
Contact: vlad_goth@live.com
To create an enemy, put the following comments in a event on map:
Enemy ID - Change ID for a ID of a monster in Database;
Die Erase - Erase the enemy when it dies;
Die Self Switch A - Turn On the Self Switch A when enemy dies;
Die Self Switch B - Turn On the Self Switch B when enemy dies;
Die Self Switch C - Turn On the Self Switch C when enemy dies;
Die Self Switch D - Turn On the Self Switch D when enemy dies;
Die Self Switch X - Turn On the Switch X when enemy dies;
Die Variable X - Increase +1 to variable X;
Follow X - Change X for range of sight of the enemy, to it follow the player automatically
Kill With Weapon X - The enemy will die only if be attacked with weapon X
Kill With Skill X - The enemy will die only if be attacked with skill X
Kill With Item X - The enemy will die only if be attacked with item X
Divide EXP - Makes the EXP of enemy be divided by all members of the group in equal proportion
Object - Makes the enemy be an object, and impossible to kill
Puzzle - Makes the enemy be an puzzle, it can be killed but allies don't follow it, the damage and hp bar is not showed
Boss - Shows the Boss HP Bar
buny
Feb 6 2009, 08:16 PM
hey vlad i'm fans of your script.. he3 but I need help how could i show number or alphabet of a short cu without showing it after memorized it~????
Jeffsun
Feb 6 2009, 09:34 PM
its nice, i just don't like the AI, unless you fixed it XP
edit: ooh! u posted you own hud! lol ill remove the one i put up then.
buny
Feb 7 2009, 06:13 AM
I think you need to get more idea or me maybe??
i don't know how to chose the power of the arrow or bow??
I think it's just a Default power?
IN ITEMS (ARROW)
when I change the base damage...
not work
damage effect
not work
making the option into --> physical attack
not work
and i think i don't need to change the strength of the bow....
Please Fix IT VLAD
vlad
Feb 7 2009, 07:40 AM
That is a new hud version i made. It's for Basic and Standard versions.
Shaphyr
Feb 7 2009, 08:34 AM
umm, funny script, i think i like it. well it setle i'm using this one. anyway congratz and try improving it. nice work, great job.
sasofrass
Feb 7 2009, 10:58 AM
I like the old hud better (my opinion)
But, I can't get the skills to work on SBABS 2.1, could you help? Also, is this translated into English?
Lkmb98
Feb 7 2009, 11:31 AM
This is awesome so far! Thank you for this awesome script!
woratana
Feb 9 2009, 02:52 AM
I don't know why I can't download it. Could you upload it to mediafire? >_>"
buny
Feb 11 2009, 11:07 PM
I thought the bow is odd it's funtion only when we raise the damage of the bow
but if their two kind of ammunition....
are that effect??? i can't make the strenght more power full eh???
Ratty524
Feb 11 2009, 11:49 PM
Ok, I just tried a demo of your script. The system seems to work fine, but what happened to the movement? My joystick doesn't seem to control anything at all, and for some reason if I hold the arrow keys and let go my character moves completely on its own. Sometimes when I pressed the keys it didn't move at all. How can I fix this so that the movement will be normal?
Kovu
Feb 13 2009, 01:26 AM
This script is awesome.
BUT: When i get 1st ally they just die.
2nd, the buttons are different(4 doesnt memorize item, but 7 does)
Last, new weapons have different effects(?)
Omegha
Feb 14 2009, 12:58 AM
Buttons are hard to hit... They don't react to single click always.. Sometimes I have to click few times... What's wrong?
darkubersaw
Feb 16 2009, 04:57 PM
skills arnt working...when i use ice breath or really any skill it makes the animation very large in the middle of the screen and does damage to the entire map not just a few enemies around me
OMG_RAWR!
Feb 16 2009, 05:23 PM
There doesn't seem to be any screenshots...
Kovu
Feb 16 2009, 09:15 PM
Hey, has anyone tried adding more allies to the list?
darkopex
Feb 18 2009, 01:04 PM
Does skills for allies work?I don't know why my ally wont randomly use a skill....>_<
masternest
Feb 20 2009, 10:27 PM
Hi. I really like what this script can do. I checked out your website to see if I can get the script but it's in Portuguese or Brazilian. Not sure. Anyways, is there a translated version that me and all your english speaking fans can get? That would be very nice. With instructions on how to use it for newbies like me.
masternest
Feb 21 2009, 01:31 AM
Never Mind. I found it in the demo. Hehe

turns out I didn't extract everything. But how do I fix it in the script so I can have a button to turn on/off the HUD because I don't want it to appear during my events. If there is a script that would do this automatically, that would be freakin' awesome. Please share if anyone knows anything.
Dub-T
Feb 21 2009, 04:38 AM
This script is awesome! But i'm curious if there's a way to "force memorize" an item or skill to a slot. Like the player talks to an NPC and the gets a skill automatically put in slot 1? Thanks for an amazing script!
icecold49
Feb 21 2009, 09:33 AM
This script was fun to play with but it's way too laggy to be of any use in my project.
Ruinofwar
Feb 21 2009, 06:01 PM
Its a rly great script!
But i have questions:
How do i set the respawn rate?
How do i set the movement back to what it was (i mean no diagonal walking)
How do i get my Magic groupie to cast something?
Xarak
Feb 27 2009, 11:15 PM
QUOTE (Ruinofwar @ Feb 21 2009, 06:01 PM)

Its a rly great script!
But i have questions:
How do i set the respawn rate?
How do i set the movement back to what it was (i mean no diagonal walking)
How do i get my Magic groupie to cast something?
I know the answer to your first and third questions. When you create the second event page (that requires a Self Switch) simply put a Wait command, then after you wait x seconds, set the Self Switch A/B/C/D to off.
For the third - Hold Control and Press Tab until the character you want to control shows up. Hit Enter like 2 or 3 times, I think. You may want to wait for Vlad to give you the specifics.
And may I make a few requests/suggestions? First, better AI in the Standard version. At least make the allies somehow able to walk around the environment intelligently, if they get stuck. Also, if I want to surround an enemy (4 actors), always one of them will get stuck behind another one, and I won't be capable of dishing out my full team's power against an enemy. Also the enemies won't turn or do anything if there's no one in front of them and they're getting owned by 3 actors (although it's kind of logical, since no one would be able to turn around and punch someone if they're getting attacked from all other sides, but it's just not fair that a boss might not even deal a single point of damage to my actors). And my second request/suggestion: Enemy summoning skills. I want to create a boss that will summon skeletons when he uses a skill. And I want them to disappear after like 30 seconds. I've tried using Parallel Processes, but it lags. Do you know of any way I could do this?
Thanks for reading. Of course - you aren't obliged to do any of this - but assistance would be greatly appreciated.
sprx11
Mar 1 2009, 01:54 PM
Is there a way to make it so that you can have friendly fire, because i want to make a skill that heals the allies around me but not the mob's, but when i use it, the little ball effect just travels over my allies and if it hit's a mob it heals them.
hope u can understand what im talking about
Metamorphoze
Mar 2 2009, 05:41 AM
gr... well making ranged weapons doesn't work for me. Until i get the weapon and equip it, every else works fine.. anyone can help me? this is my weapon code
Distance_Weapons[34] = ["Asdd", 5, 5, 5, 7, 28, 19]
when i equip it, i says icon_index error... what's character index?
beelzibub
Mar 21 2009, 06:53 PM
This is a cool script...who the hell am i kidding this is an amazing script but everytime i play i get a different error none of them usually the same. And when i accept the first party member in the tutorial they just randomly die?
Can anyone fine tune this to make it so its not so laggy, no random errors, and my characters dont randomly die?
If so that would be great cuz this is a bad as script.
drebenk
Mar 23 2009, 04:47 AM
Can somebody please post a demo so that I can see this script in action?
Edit:
Well I saw that there was three demos when I downloaded the script. I didn't saw big difference in the demos though. I mean the one with the party was OK but the party members were moving way to randomly and were stucking all the time. ^^ For a single player action RPG this script is neat.
I have some questions though:
1. Are ranged weapons working? I mean can you set different damage for each weapon or do you set damage for each ammo type?
2. How do you specify ammo used for the ranged weapons? I mean how can I make normal arrow for key "A" and fire arrow for key "S"?
3. How do you specify what items the killed monster drop?
4. How do you specify what attacks/skills the monster use?
5. Can I turn off the diagonal movement?
Vaxcelor
Mar 27 2009, 03:11 PM
I tried using the KGC event Lightener to remove some lag, but it doesn't work. There has GOT to be a way to fix all the lag issues. I can't go making an RPG with two enemies in each area, with areas at minimum size. Would there be a way to create a script piece that places the monsters in game ONLY when the player is in a certain area? Like, for instance, the player heads towards an enemy. One or two tiles before it gets on screen, then the monster spawns. When you leave the area, enemy dead or not, the monster disappears. And if the player runs, the monster gives up and turns around so it doesn't just "poof". This way, the monster not only isn't processed, but doesn't exist until needed. The even caller would be a simple below character player touch event. No lag.
Could this be at all possible?
EDIT:
@drebenk:
To answer your questions...
1. Yes, read the script comments. 2. Read the script comments. 3. Read comments. 4. Getting the idea? 5. Yes.
When downloading a script, most (good) scripters will put everything you need to know into a comment section at the top, and a section normally called "customizable'. All the options are here.
Michael
Mar 28 2009, 01:43 AM
Vlad?
I see you everywhere. Your on so many game websites and stuff, I think I talk you on msn about creating a game on that private server website or something, anyway...
Awsome script, I really like battle systems, keep up the work. I'm also a fan of your scripts, I think you created RPG Maker Online one right?
drebenk
Mar 28 2009, 03:40 AM
@Vaxcelor yep I found that part but then I found another ABS script and I'm using it now. ^^ Thanks for the answer though. ^^
drebenk
Apr 2 2009, 07:05 AM
I'm posting after my comment because I want to bump the topic.
I have a question regarding the HUD. Which lines of which script from the ABS I need to change in order to specify the coordinates on which the items, skills and ammo appear? I want to do this because I'm using a HUD which has different layout from the original HUD so I need to move the coordinates on which the icons of the items, skills and ammo are drawn.
Gamerbird
Apr 4 2009, 03:04 AM
I am getting an error when trying to equip a bow. This is the line on the code it keeps reffering me to:
CODE
end
if Requiem_SBABS::Distance_Weapons[@actor.weapon_id][6] > 0
draw_icon($data_items[Requiem_SBABS::Distance_Weapons[@actor.weapon_id][6]].icon_index
,x+32,y)
end
Any help with this?
drebenk
Apr 4 2009, 08:07 AM
@Vlad can you add a XP bar to the hud as well? I mean you have HP and MP bars that are drawn on the screen why not have an XP bar that's drawn under or above them?
drebenk
Apr 16 2009, 04:38 PM
Which part of the script is the part which sets the coordinates for displaying the hits counter and text? The text that appear to the right middle side of the screen showing the hits done and things like that. I want to move this text more to the right since I'm using a resolution script and my screen size is changed. So now the text shows not at the end of the screen but close to the middle so I want to move it.
venjulienecorpuz
Apr 17 2009, 12:00 AM
you know what, you guys should download Requiem ABS 5 which has lots and lots of bug fixes. It includes anti lag and other more stuff. Go see his blog to see what I mean. This version has a Game.exe error that occurs when you go back and forth between a map that has enemies... this version is REALLY NOT GOOD.
Lost-Arac
Apr 17 2009, 03:56 AM
Hey, amazing script Vlad this is perfect for my game and i'll be using it =D I'm getting no buggs, i've edited spells, items e.t.c and works fine. Thanks alot

P.S Requiem 5 is better to use, i wont post the link as i'm not too sure if im allowed

Just search "Vlad's ABS requiem 5"
drebenk
Apr 17 2009, 04:18 AM
@Lost-Arac can you send me the link to this 5 version on PM please?
mr.babaji
Apr 18 2009, 05:55 AM
very nice script! but is their any way to add animations to the player when the attack key is pressed?
kunitaj
Apr 19 2009, 01:00 PM
would anyone like to join a team of game developers?
Yo-N
May 26 2009, 08:26 AM
Is there any possible way of making a "machine gun" style weapon? You know, one that fires bullets quickly one after the other.
I need this feature to be able to put in my game. I'm making a Counter-Strike/Call of Duty styled game, so please help!
Thanks in advance,
Yo-N
acrox999
May 27 2009, 06:14 AM
Guys, this is an old version. And the site is also not working. The new site is now:
http://lust-requiem.spaces.live.com . You'll find Requiem ABS 6 there. And some other awesome scripts from vlad.
buny
Jun 3 2009, 10:19 PM
i'm now using version 6...
i like your game vlad...
ha"
Storyteller
Jun 4 2009, 12:12 AM
I will now, make virtual love to you...
buny
Jun 6 2009, 04:21 PM
How can i change the The HUD of the HP and Mp Bar so look like your games vlad??
like your 'Cursed Blessing' I mean should i change the Base Graphic?
venjulienecorpuz
Jun 6 2009, 04:33 PM
here's to show how flexible vlad's HUD is... you can play around with the designs of the HUD, the HP and MP bars and the Bars Base...

Don't mind the EXP and Stamina bars though... they're just addons by Onidsouza and Necro_1000000...

just go in the HUD part and change the X and Y coordinates of the bars and the bases...
namely the parts called "self.contents.blt".
twilight1300
Jun 6 2009, 05:15 PM
i heard Vlads made a SBABS 7 O.O
slifer644
Jun 8 2009, 12:26 PM
nice script, second best in my opinion

. The only better ABS would be PRCoders Active Battle Script- though its very hard to use.
buny
Jun 10 2009, 09:22 PM
QUOTE (twilight1300 @ Jun 7 2009, 08:15 AM)

i heard Vlads made a SBABS 7 O.O
yup that's right
Pinky
Jun 29 2009, 09:12 AM
I downloaded the newest version and I keep getting this error when I enable the hud to show? Pleae tell me how to fix this I really want to use this script. Here's the error.
Click to view attachment
Auron3000
Nov 28 2009, 11:41 AM
I can't open the demo why?
can you put the script here?
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