onidsouza
Dec 7 2008, 10:35 PM
First in this tutorial, i will show you how to create a simple minigame for your RPGVX game. First create a game with another engine ( i recommend Game Maker 7). When your game is ready, create a new folder in your RPG game folder
called minigames.
Copy all files and folders of the minigame and paste in the minigames folder.
To call your minigame in your game, create a call script event, and call this:
system("minigames/gamename")
To explain:
minigames is the name of the folder
change gamename to the name of the executable (exe) of your game, don't put .exe!
ex.:
system("pong")
system("minigames/pacman")
system("minigames/game1/Mario")
Thank's for 2gamergirl2 for the script request
Thank's for Zeriab for explained this "system" function
onidsouza
Mar 9 2009, 04:27 PM
Wow... 4 months and no comments... i'm sad, i will cry!!!
SuperMega
Mar 9 2009, 07:16 PM
This is awesome, nice work! I totally need to give this a shot one day.
onidsouza
Mar 10 2009, 08:54 AM
Thanks
Gamerbird
Mar 12 2009, 01:24 PM
I will try this out sometime.
Sounds easy to do so I might be able to do it.
Thanks for the tutorial, keep it up!
onidsouza
Mar 12 2009, 02:05 PM
As you wish!
zhein04
Mar 13 2009, 12:13 PM
there is no script needed right?
i just need to call it?
if i call system("pong") where is the location of the pong?
onidsouza
Mar 13 2009, 01:51 PM
read again the tutorial.
Directories have from base your game (Game.exe) folder.
beelzibub
Mar 23 2009, 11:08 PM
Yes this is pretty sweet. Man you guys work out some sweet shit lol keep up the good work man this is awsome.
onidsouza
Mar 24 2009, 08:26 AM
Shu
Mar 24 2009, 09:03 AM
Does this make the minigame pop up in a new window, or does it use the same window as your game? I assume the first one.
onidsouza
Mar 25 2009, 03:50 PM
As you don't use a script, the mini game pop up.
But if you use win32API in a script, you can make them to run in the same window.But don't ask for me to do a script like this, kuz i suck in win32API, i still am learning to program for windows...
TNinja
Apr 9 2009, 11:16 AM
Well, I didn't ecspect something like this were possible. A minigame that isn't limited by RPGM:VX engine, executed from RPGM:VX itself.
I don't think I'll be able to use this, since my knowledge around GM is zero to none, but I will praise you for this very useful tutorial.
Joelb955
Jul 13 2009, 12:14 PM
Thank You So Much This Is The Easiest Thing To Do!
You Don't Need Game Maker MMF2 Is Verry Easy!
Dark Santum
Jul 13 2009, 10:51 PM
necroposting this topic is over 2 month old.reporting you.
HeroOfHyla
Jul 13 2009, 10:55 PM
Joel, please don't necropost.
Dark Santum, please dont back-seat moderate.
Joelb955
Jul 14 2009, 04:47 PM
1.What Is NecroPosting?
2.I Was Just Trying To Answer His Question
3.I Didn't Mean To, I Thought THis Was Like Newgamingera!
Omegas7
Jul 15 2009, 08:02 PM
@Joelb955:
1. I would define something like... Posting something on a long inactive topic/thread (months),
specially if is something with no special priority nor importance (nearly spam).
2. The question is 2 months old, if an answer was still required the asker would continue asking,
but instead, stopped, 2 months ago. Possibly found the answer or lost the need for it.
3. What?
Sorry if I'm necro'ing or something but I came across this and I had a question.
Is it possible to transffer a variable from the mini-game to RMVX and give an award accordingly, like thriugh a script or event n' suchlike?
I doubt it!

Thanks!
Balddog
Mar 6 2010, 01:03 PM
Is this possible to do like this: system("minigame/game")
The minigame folder is a whole other RMVX project.
If this is possible, would it come up in the same window?
OrigamiRose
Mar 7 2010, 02:53 AM
Last post was 7 months ago. Don't necropost!
Im locking this to avoid more necroposting. If you have questions about this, make a new topic about it.
Locked
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