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SojaBird
Player Plus

Version v1.0.3
Author SojaBird
Release Date
v1.0.2 > 03-11-08
v1.0.3 > 05-11-08


Introduction
Just something I had on my shelf. Started it as try for playershadow.


Features
v1.0.2 (release)
- A lot of options.
v1.0.3 (bug fixes)
- Fixed a bug with custom Y.

To come features
- Only on request.


Script
Click to view attachment


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Compatibility
VX only.


Installation
Put the script above main.
Make the picture you want to show as the players extra.
Tweek the options to your needs.


Terms and Conditions
Credit me pls.
The script is free for use in NONCOMERCIAL projects.
For use in comercial project, contact me first.
If anyone want some changes, please pm me or post it here, I'll track the topic.
JoRu
Oh, this is really nice! I tried using this script to make a light-effect following the player (meant to be a lantern) and it worked perfectly. Good job!
toboisgreat
Could we have some screenies of what things can be done with this script please smile.gif

VerifyedRasta
Yea I'd like some screens
SojaBird
Version 1.0.3
Custom Y bug fixes

As well some screenies.
The screenies show some new features that can be included if somebody wants (2 pictures, 1 light map and 1 normal one). Also a 4-directional feature could be done...
Anyway, just make all the things ya want. Like an arc for an angle or a nifty belt, an evil spell or a raincloud above a hero's head, a hole under the feet of the actor or just a simple shadow...

FG,
SojaBird.
Jonny
Could you make a demo, id like to see it in action.
if its a pain, dont bother
Ken Shiro X
can make a demo please? wink.gif
SojaBird
I'll soon be making a demo or vid wink.gif
Mickadell
Comment
Rate: Ok

I don't understand how to use it please post a demo or someone help me.
Mr. Bubble
QUOTE (Mickadell @ Jan 17 2009, 04:07 PM) *
Comment
Rate: Ok

I don't understand how to use it please post a demo or someone help me.

*facepalm*

How can you rate it if you didn't even know how to use it?

I don't think anyone will care about your script ratings anyway. People will choose scripts for themselves based on their personal needs. If you don't like a script, you should give suggestions on how to improve it. You've been putting up a lot of spam otherwise.
SojaBird
Hey all,

I've been working on the podcast lately so I didn't had much time to do a demo or something.
Though since this one is pretty fage, I'll try to do one soon.

Though the podcast still has my priority.


Greatzz,
SojaBird.
rendy1287
hey pim321,

i'm very really interested, and i had already looking for the script like this...

i has already tried your script but i was confused huh.gif how to do this like in your screenshots??

please make a demo, pal...

[sorry for my english biggrin.gif ]
omegazion
Dude. I think it would be good to Alias methods in your scripts instead of redefining them. It's compatability with other scripts will increase tenfold that way. Although I haven't really tested it, I doubt this script is even compatible with your own (MapRadar).
SojaBird
Mmm not sure...what I've actualy made biggrin.gif I think I did aliased the functions...else it's indead very stupid.

Anyway, I'll update some stuff soon wink.gif


Greatzz,
SojaBird.
jens009
QUOTE (Mickadell @ Jan 17 2009, 04:07 PM) *
Comment
Rate: Ok
I don't understand how to use it please post a demo or someone help me.

How can you rate it and not have a clue how to use it? Are you really spamming Pim's topics?
This is the second time you've done this.
http://www.rpgrevolution.com/forums/index....mp;#entry263779

Since this is your second offense in spamming, you'll be receiving a 3-day posting restriction.
omegazion
QUOTE (pim321 @ Jan 18 2009, 06:32 AM) *
Mmm not sure...what I've actualy made biggrin.gif I think I did aliased the functions...else it's indead very stupid.


You didn't:
CODE
  def start
    super
    $game_map.refresh
    @spriteset = Spriteset_Map.new
    @message_window = Window_Message.new
    $PlayerPlus = PlayerPlus.new
  end


It's your choice though, But i really want to promote aliasing and many others also want too. since it increases compatability. (I want this even to be discussed in your podcast)
Take that example above, you may actually do:
CODE
  alias some_example_alias_start start
  def start
    some_example_alias_start
    $PlayerPlus = PlayerPlus.new
  end
end

It's difference is that, even though above this script someone made a crazy override of Scene_Map's start function, It doesn't matter and it won't be affected, since all you want to do is to initialize the player plus.
That's only a suggestion though, I hope you don't take it the wrong way.
SojaBird
O well that is stupid indead...that actualy something I alway's do.
Indead Aliasing is the nr one solution for all compatability isues.

Thanks for letting me know.


Greatzz,
SojaBird.
Fr33
Umm...when is that demo coming out? xD

It's a cool little glow effect but I'm a total newbie so I need something already setup so I can understand it >.<

Or...could you at least tell us what the "change the picture" thing means? Is this like a mask over the game screen (like masking in Photoshop)? Is so...what piece of code do we change / where do we put the image? (also...can you post the 2 masks that you used?)

Hope it's not too much to ask for sad.gif

Thank you smile.gif
kaleygatore
very impresive blink.gif
i like it....a lot blink.gif blink.gif :bllink:
i'll try to put it on my game
SojaBird
Hey all,

Sorry for the misses of the demo...though I'm not realy sure what to do with the script jet.
It doesn't support 4-dir yet, though I ought to try it.
Also the demo will be released in some time, though I don't realy know when, sorry for that.
I'll try to make demo's very soon (comming up week (1week of from school)).


Greatzz,
SojaBird.
Felkmaster
Do you have a demo of this including the pictures you used?
SojaBird
Nope not yet.
I actualy think I'm going to but the BETA state to this...it's not realy finished.
Anyway, the pictures...I used icons smile.gif


Greatzz,
SojaBird.
Felkmaster
Actually I'm refering to the blackness on the screen. would like to show it just like the screenshots but without the icons for the candle & torch.
rendy1287
hey, when the demo is out? on how precisely?
SojaBird
@Felk
I've actualy done something what AutoLight does.
If you just want to use the light thing, I suggest you go and use AutoLight instead (check my sig for the link).

@rendy
The demo comes in...well, I don't know.
I'm very bussy, also I don't realy like the script as how it is now, way to buggy.
So sorry, but you'll have to wait a little longer.


Greatzz,
SojaBird.
Trek
yo man.... you really need to post a demo with the script when you post it... i need the icons for this script to get it to work.... do you know where i can get them???
Kikojui
I'd just like to point out that I myself have implemented a system like this using light, but mine consisted of nothing more than a black square the size of the screen, and use a soft eraser on photoshop to create a te,pleate with the same effect, no coding, just a tiny amount of script thats called in dark places if the player has the lantern on him.

easy, for what I wanted anyway, I just wanted to clear up anyone that might assume I used your script.


regards, Kiko.
SojaBird
Hey all,

I must say that this script is actualy still in BETA.
So sorry for not being a demo here.
I actualy think I'm going to implent the feature to display a picture or something on the player (the +player plus+) in my AutoLight script since it's actualy only usefull to use this script in combination with that one...
So realy, I suggest you should go check out the AutoLight script topic to see what you can get there wink.gif


Greatzz,
SojaBird.
imakickuall
i know this is a noob question but how do you make a light the player? I really want to know T.T
ninjaheldransom
In my game this script will fit just right in most of the stages
that i am planning.
SojaBird
Hey both of you smile.gif

I actually really suggest you to use my AutoLight script instead.
I'll add this function as well in some time.


Greatzz,
SojaBird.
elfyelf
you have some really good scripts usefull for my game, thx, ill give you credit also. :]
Hunter1787
I can post a tutorial for this. Only on the way where you have to hold F5. It may take a while, though. do I have your permission???
brendmar
how would i go about changing the key binding for the extra to "F" , and is there a way i can keep the extra on me untill the key to activate it is presses again?

thanks for the help
Xzygon
I have no idea about the second part, because I haven't used this script, but by just glancing at the script I found this :
Find this part in the script
CODE
Key = Input::F5

And just change it to look like this
CODE
Key = Input::F

Make sure the F is in all capital letters, or else it won't work.
brendmar
QUOTE (Xzygon @ Dec 3 2009, 06:18 PM) *
I have no idea about the second part, because I haven't used this script, but by just glancing at the script I found this :
Find this part in the script
CODE
Key = Input::F5

And just change it to look like this
CODE
Key = Input::F

Make sure the F is in all capital letters, or else it won't work.


I tried that but it caused the game to error out so i thought i was doing it wrong.
Hunter1787
QUOTE (JoRu @ Nov 3 2008, 08:07 AM) *
Oh, this is really nice! I tried using this script to make a light-effect following the player (meant to be a lantern) and it worked perfectly. Good job!

Hey, Joru.
Sorry for all of the questions on youtube and stuff, but I have one last question. How did you make it into an equitable lantern?
That would be great, and I have been trying. I'm pretty sure you have to flip the accessibility or whatever to switch, not key, right?
Thanks for reading.
TheHunter1787
(This is me except without the "The" =P)
ZeroManArmy
Could you make this work with Kylocks Time System? So during night you use a item to bring light forth then when daylight comes the light turns itself off?
exiost
I confuse how to use it... pliz give us the demo...
kyle?
@exiost:
Look on the last page... pinch.gif
SojaBird
Sorry but I'm back now.

@Hunter1787
Sure go ahead and make that tut wink.gif I might make one myself someday when I update or redo the script cause the current state of the script is more like a alpha/beta stage wich isn't realy a good thing tongue.gif
Let me know when you've got something smile.gif

@bredmar
Oke so you could change the key to F, though you also need a script that enables the use of that key. Since rpg maker vx doesn't use all keys, you'll have to find something like that. If you got that, you can use the solution that Xzygon explained (you do have to use some other input-code though, but that's described in the all-keys-enabled-script you still have to find. G'luck with that wink.gif I'm sure you'll succeed.

@Xzygon
Tnx for the aid smile.gif

@ZeroManArmy
Nice idea. I have noticed Kylocks time system and I have to say, it's pretty nice. Sure I could try to implent that. Though it's proably going to be in AutoLight. It's one of my other scripts wich has more to do with light. I'd planed to add this script in to there for the exactly same use as you say, lantern and such. The time system will also work perfect with the script for the light/dark reasons wink.gif Check the script in my sig. and keep an eye out on that biggrin.gif

@exiost
I could do this, though I'm not sure how far I'd like to update this script anymore. Mostly bacause of the same reason I told ZeroManArmy (see above). I think I'd add the script in AutoLight wink.gif


Greatzz,
SojaBird.
muffin1232
Umm uhh... How do you turn the player plus off...? I pressed f5 but it didn't work. I switched on and off both switches and it didn't work... So uh, what do you do?
SojaBird
QUOTE
CODE
Use = true # Wheter or not to draw the players extra [true/false].
muffin1232
I mean how do you turn the player plus off and on during the game...
MK621
This script looks awesome.
SojaBird
Hey muffin,

Sorry for the short awnser before.
Anyways, this would do the trick
CODE
Activate = 4 # The mode to activate the players extra [1=Switch, 2=Key, 3=Switch AND Key, 4=Switch OR Key].
Switch = 1 # Number of the switch to show and hide the players extra.
Key = Input::F5 # Keyboard input to activate the players extra ["..."]
Set the correct activation mode you'd like to use.
If Activate = 1, turn off switch[001] (or the number stated in Switch = ##).
If Activate = 2, release key F5 (or the key stated in Key = Input::##).
If Activate = 3, turn off switch[001] (or the number stated in Switch = ##) AND release key F5 (or the key stated in Key = Input::##).
If Activate = 3, turn off switch[001] (or the number stated in Switch = ##) OR release key F5 (or the key stated in Key = Input::##).

Hope that helped.


Greatzz,
SojaBird.

ps. This script is realy outdated, that's also why I'm going to implent the little feature this script adds to the game, in an other script of mine called AutoLight.
muffin1232
Thanks for answering! biggrin.gif
SojaBird
O problemo.

I hope it was usefull to you smile.gif
Let me know if you want to know more.


Greatzz,
SojaBird.
Negelein
QUOTE (SojaBird @ May 3 2010, 05:30 AM) *
Let me know if you want to know more.
Greatzz,
SojaBird.

Can you have more than one? and can you have one not be a light? - (like a wolf that will follow the player)
Thanks in advance!
SojaBird
Hey there,

Yes you can let it not be a light.
All it does it adding a picture on top of the screen, following the player (or any offset number).
So a wolf like thing what I guess you want isn't realy something that this does (jet).
Perhaps it can when it's impleted in AutoLight.


Greatzz,
SojaBird.
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