EvenAngels
Oct 3 2009, 10:41 PM
It's great to see the new version released man! I'll download it now and play when I have time!
Seirno
Oct 4 2009, 09:18 AM
A couple more things I noticed while playing.
The Manticore in the mountain pass also has a 9267 HP analyze.
The sign says you need an ID Disk Lv2 to progress, but apparently the Lv1 disc works just fine. That was the only disk I got and it let me open the door.
There's an inaccessible chest on the way to the Lv2 ID disk that's blocked by a rock.
Once you leave the Technopolis, you can't go into Hawkshire. There's a lone tree sitting in front of the town and you can't walk by it at all.
I <3 editing: forgot to mention you can walk on almost, if not all of the wall pipes/fuses/computer terminals/bookcases down in the Technopolis.
demonlord5000
Oct 4 2009, 10:28 AM
Good to see someone testing in my place lol. I'll catch up soon, since the newest version doesn't lag on my computer. I just don't know what gaia would do without me...considering I found a bug in the very town town all the way back in the first chapter. Ahh well, i'll find all those small bugs while I catch up. Let the bug testing...commence!
Edit: Since I've heard some people can't dl it, I decided to provide an alternate dl link. After all don't want to use all of gaias bandwidth on just legionwood right? This one has the current patch applied, and therefore not in an installer form. Instead it's just an unzip and play one. Better than not being able to dl at all though, right? Heres the link, and gaia can add it to the main post, whenever he checks over here:
http://rapidshare.de/files/48467695/Legionwood_3.1.rar.htmlBug 1: In the very first town, an old woman near lanns house says thier instead of their.
Bug 2: (uncertain). When talking to the npc in the first town about the apples, I think (but not completely sure) there may of been an empty text box with lann. I hit the key to bring up the message faster, but it ended up disappearing, making me thing it was empty.
Bug 3: When you guard, a text box with two squares comes up (like [][], cept there wider)
Bug 4: A bat used pierce bite. I saw a miss appear by the bat, but it hit, and it also healed the bat.
Bug 5: This one is gonna set me back. When you rescue the cat (right before you battle the monsters, but after you see a rock hit lann), I got a script error (my last save was before I entered, so I lose a lvl). The error is a stack level too deep one with game char line 775. My theory this happens the first time you do it, but not after you load and get there again.
Bug 6. When liara jumps down the hole (right before the boss fight with the ogre), beginning is spelt beggining.
Bug 7: This is speculation, but early on guard seems too good. Even the ogre boss is being outhealed by me simply guarding. The way it's set up is good, but I think the hp heal needs to be lower. The sp heal easily makes up for any damage you take while using it (this method makes using it require a bit more strategy).
Bug 8: When guarding, both of my chars overdrive (only have 2 chars atm) rise when taking damage.
Bug 9: When ya defeat the ogre and try to go deeper in the cave lann says: we shouldn't go in, who knows whats laying in wait out there (not the exact wording, but close). Shouldn't he say laying in wait in there? I mean it is deeper into a cave.
Bug 10: A man outside the inn (at the town where the festivel is held), says beggining (instead of beginning), and judgment instead of judgement. It seems beginning is always mispelt...that or thats how it's spelt there. Either way, not gonna log it every time I see it since I don't know for sure.
Bug 11: When talking to ark and the guard (when there trying to get into the ceremony), ark says: and i one known to be quite proficient in battle. That is...really weird wording and doesn't sound right.
Bug 12: A miss is not displayed when desperation misses.
Bug 13: Inside the well sidequest, you can walk on top of a sluicegate, since its right next to a bridge.
Seirno
Oct 4 2009, 08:13 PM
Funny that I remembered something else while reading about that bat thing. I noticed the [][] thing as well but I figured that was a more apparent issue so didn't bother to list it.
Later on the pink Lizards in the desert use "Sand Blast" or something of the sort; it doesn't have an attack animation.
The Ghosts in the Technopolis use Osmose. If the target doesn't have any MP like two of them cast it on the same target, whichever tries to drain it with 0 MP instantly dies. No damage or anything shows, it just fades out and dies.
I'm not sure if this was a bug or not, but it was very strange. Grudge Holders are only supposed to use Demonic Purge after they use Charge 3 times right? I killed one Grudge Holder after it used Charge 3 times, and then the next time I encountered one it instantly opened with Demonic Purge.
l33tpie 6
Oct 4 2009, 10:17 PM
Awesome! Just got my internet back on today, I'll download this now
livpj11
Oct 5 2009, 07:15 PM
I've been waiting for the new version before I tried this game. I haven't had a ton of time to play yet but I'm at the ogre side quest near the beginning. Granted I am not far into yet but I have to say that so far the story has been a bit slow. And I really don't like the default tileset in VX. I do love the game mechanics though. I'll play this to the end. Given the reviews so far I am sure the story begins to pick up the pace.
Dark Gaia
Oct 5 2009, 07:43 PM
It sure does... And...
Update!
I've realised that I actually posted the wrong patch to download; it doesn't fix the tree blocking Hawkshire. I've released a new patch (which I should have posted initially) which I had mistook the other patch for. I don't keep a very organized computer. Sorry about the problems!
Check out the original post for a link.
This new patch will work on both the original unpatched version of the game AND the version already patched with the previous patch.
@Demonlord: Thanks for the RS mirror. Saves me uploading again.
Seirno
Oct 5 2009, 08:27 PM
I'm not sure if it's just me, but I've tried to install that patch with every combination of patches/nonpatched and it won't update because the game.rgss2a file is an "unknown version".
Dark Gaia
Oct 5 2009, 08:32 PM
Aaaargh!
Okay, new upload of the actual game itself then. Sorry, this will take a few hours with my slow connection. But damn... That patch is supposed to work on the original unpatched version at least...
EDIT: Just tested the patch myself on both the original unpatched version and the pre-patched one and it worked. Hmm. Anyway, I'm still uploading a new game.
demonlord5000
Oct 5 2009, 09:21 PM
Alright, just updated mine. I have a theory why it may not of worked. On that updater, it said it fixed 3.1 fix 2. It's possible if that fix was not applied to there copy of legionwood, that the updater would not work. If i'm correct, then simply having a dl to 3.1 fix 2 as well should fix the problem. It would be rather annoying, but it's better than dling the whole game over i'd say.
At any rate, if i'm wrong, I can upload the newest version to rapidshare if ya want. Like you, my upload speed is horribly (not sure why mine is), but with the two of us, it goes faster. Ah well, let me know.
Seirno
Oct 5 2009, 09:29 PM
Entirely possible since that would have changed the rgssa file. I didn't manage to grab the second fix because I fixed the audio problems by simply copying the music files from the 2.3 folder.
Could you upload the fix 2 file somewhere for me please?
Dark Gaia
Oct 5 2009, 11:44 PM
No need. Demonlord, actually, I believe that theory could work, I'll keep it in the main post.
Anywho...
Update!To circumvent all of the patching that has to be done, I've uploaded a new version of the game with all of the problems fixed and at a smaller size too (58MB).
To move your save files over, do this:
QUOTE
Copy and paste the Quest*.rvdata and Quest*.bmp into the new directory, or simply reinstall over the old game's directory.
Seirno
Oct 6 2009, 12:37 AM
Surprisingly enough, that theory was correct. As soon as I updated it with the second patch, the third worked fine. I'll get around to finishing the game once I get home from work today since it's so late now. Thanks for taking all the steps to get this up and running again.
Dark Gaia
Oct 6 2009, 01:26 AM
No problem. Unlike say Microsoft, I like to put out working products.
Seirno
Oct 6 2009, 10:37 AM
I'll go ahead and start another list from this post since the others have already been noted.
You can't go into the Hawkshire magic shop. Once you enter, you start on the exit tile and it kicks you back out inside of the door.
You can't walk up to the dragon statue in Hawkshire where the sparkle is.
The door above the left entrance down into the prison turns into a gate when you inspect it, and the same for the right door.
When the three generals are talking to the king.. they're randomly walking around. Shouldn't they be standing still?
Ark talking to Martyn: "passified" should be "pacified"
After Ark is done talking, the three generals randomly appear in the room, and begin walking around randomly again. After that, the game seems to freeze since the NPCs are walking around randomly.
^ closed the game and reloaded my save from the inn and it didn't freeze this time. Odd. It seems that Thomas and Arcanius need to be able to move for the scene to continue correctly.
The Tactician Tome/Steel Scythe/both ID Disks show up under Heal item list
When you try to leave the prison, and the monster ambushes you, the game freezes
Can't figure out a way to get around that part, so that's all the testing I can do for now.
Dark Gaia
Oct 6 2009, 08:32 PM
Woah, my RMVX must be acting up, as I actually cannot pinpoint the causes of those. The generals are set on "stationary". Anyway, I'll release another patch if I figure it out.
Dark Gaia
Oct 6 2009, 09:32 PM
Update:
I discovered the problem! My RPG Maker VX was for some reason failing to save changes to my game (no doubt since it's in Program Files and my Vista changed security settings lately) so every time I thought I was fixing a problem pointed out by my beta testers, I really wasn't! I reinstalled RMVX, reset the security settings and released a new patch which fixes the few problems left in the game's final areas. Just apply it to the latest version of the game. (Either the raw download or one that's already had patches 1 and 2 applied).
I am sorry for this very much. Damn Vista...
Seirno
Oct 6 2009, 09:49 PM
Downloading the patch now. I just hope that 3 minutes is enough time to kill the boss and finish that part of the game. I had a terrible time with the puzzle, and don't feel like killing enough Minotaurs to get 3 Shoulder Pads again haha.
Actually, that boss fight raises an interesting question. Is that same fight supposed to be a random encounter in the dungeon?
Dark Gaia
Oct 6 2009, 09:56 PM
Hehehe. Anyway, I just tested the patch to see if it works and it does, so it should get you to Chapter 3's end, and then you'll be waiting for Chapter 4! Damn, I hate Vista sometimes. It's bad enough it won't let me save in games like Morrowind, but stopping RMVX from registering game changes? No wonder this release had so many problems!
EDIT: Yes it is. A random encounter. The Minotaur technically isn't a boss. The real boss is to follow...
Seirno
Oct 6 2009, 10:08 PM
Hm, Merces was.. actually easier than the Minotaur fight. I'm not sure if he was supposed to have more HP or not after he transformed, but I did a Double Strike with Lann, did 2.4k damage, and killed him before he could do anything. Pretty nifty with the transforming though. Did you forget a 0 on his HP? rofl
If you boost all of your attack stats (attack/int), Power Crush just dominates any boss fights by it's self. You'll do mass damage to anything.
On a side note, if you try to go up to the throne room on the far right side, Ark still says you should wait until you're called to go to the throne room.
Dark Gaia
Oct 6 2009, 10:14 PM
Heh. Oh well. I actually thought VX was like RPG Maker 2003 where the HP is refilled with a transformation. That would explain why my testers kept telling me the fight was easy. I just thought they were really good at the game.
I'll fix that throne room thing in the next version. No more patches heh!
Oh, and on a side note, I researched the problem you reported about the Grudge Holders... See, that attack uses switches, which remain ON after battle. I'll need to fix that too. Thanks for sticking with it and reporting problems.
So, didja enjoy it? Glad to see Merces dead?
Seirno
Oct 6 2009, 10:22 PM
I figured he would have run off after the fight with Liara, though it is refreshing to not have to go around chasing him anymore. It does sort of hint that the game is coming up to the end pretty soon, at least it does to me anyway.
Yeah, I thoroughly enjoyed testing this version, even with all the bumps along the way. I didn't manage to find the hidden summon though, if there was one. The guy in the bar talks about it and I was pretty sure I went everywhere I could on the world map as well.
I'll be happier if it doesn't kick you out of Hawkshire right away though so I can go back and buy those skills once chapter 4 comes out. It'll be scary with Alexia with 417 Int+25% from that skill there. She all but decimates anything all by herself with pure damage.
Dark Gaia
Oct 6 2009, 10:56 PM
You'll have a chance to hang around in Hawkshire in Chapter 4. Consequently, there IS no hidden summon. I originally intended the chapter to go on longer; you would get a ship and it would end upon getting the sword of Ark. There's a tower out in the seas where Nikabrik can be obtained. Of course, I felt that this ending point was irregular to end a chapter, so I ended Chapter 3 with Merces's death. IF you could somehow decrypt Legionwood, you'd find about an hour or two of content you haven't played.
Don't worry about Merces though. His boss, the Hooded Man (known as Miremar) will replace his role as antagonist.
And yes, the game is wrapping up soon. There's only Chapter 4: Pursuit And Power, and Chapter 5: Cataclysm By Castoth left to go. I'll cram about 8 more hours into that.
demonlord5000
Oct 7 2009, 12:02 PM
Ahh the curse of vista...i'm glad I have xp. You may want to check those unreleased areas as well, since we know your game wasn't saving now. Testings been going a bit slow, but i'll get there. i'm about to start playing in a minute, so be on the lookout for my bugs (i'll put them on this page). Well time to get started.
Bugs from the last page (for reference)
-------------------------------------------------
Bug 1: In the very first town, an old woman near lanns house says thier instead of their.
Bug 2: (uncertain). When talking to the npc in the first town about the apples, I think (but not completely sure) there may of been an empty text box with lann. I hit the key to bring up the message faster, but it ended up disappearing, making me thing it was empty.
Bug 3: When you guard, a text box with two squares comes up (like [][], cept there wider)
Bug 4: A bat used pierce bite. I saw a miss appear by the bat, but it hit, and it also healed the bat.
Bug 5: This one is gonna set me back. When you rescue the cat (right before you battle the monsters, but after you see a rock hit lann), I got a script error (my last save was before I entered, so I lose a lvl). The error is a stack level too deep one with game char line 775. My theory this happens the first time you do it, but not after you load and get there again.
Bug 6. When liara jumps down the hole (right before the boss fight with the ogre), beginning is spelt beggining.
Bug 7: This is speculation, but early on guard seems too good. Even the ogre boss is being outhealed by me simply guarding. The way it's set up is good, but I think the hp heal needs to be lower. The sp heal easily makes up for any damage you take while using it (this method makes using it require a bit more strategy).
Bug 8: When guarding, both of my chars overdrive (only have 2 chars atm) rise when taking damage.
Bug 9: When ya defeat the ogre and try to go deeper in the cave lann says: we shouldn't go in, who knows whats laying in wait out there (not the exact wording, but close). Shouldn't he say laying in wait in there? I mean it is deeper into a cave.
Bug 10: A man outside the inn (at the town where the festivel is held), says beggining (instead of beginning), and judgment instead of judgement. It seems beginning is always mispelt...that or thats how it's spelt there. Either way, not gonna log it every time I see it since I don't know for sure.
Bug 11: When talking to ark and the guard (when there trying to get into the ceremony), ark says: and i one known to be quite proficient in battle. That is...really weird wording and doesn't sound right.
Bug 12: A miss is not displayed when desperation misses.
Bug 13: Inside the well sidequest, you can walk on top of a sluicegate, since its right next to a bridge.
New bugs (obvious reasons)
-------------------------------------
14. When talking to the guard in the grey building before entering the canal, underneath is spelt wrong.
15. Same conversation. Ark says it's why he choose today. It should be chose today.
16. Same conversation. The guard captain says alluded, should be eluded.
17. I just checked lanns skills, and he has crumble. I never even gave him crumble (made him primarily a physical attacker). I think it may of gave him when I grabbed the holy book in charn church, but i'm not sure. This shouldn't of happened, since a holy book is meant to be used during battle.
18. When reading the sign inside the canal about the levers, there is an addition that says it's what the sign reads, but that isn't really needed. There is also more than one sign like this inside the canal.
19. Not sure if theres anything that can be done about this one, but the characters following me appear under the bridges inside the canal, rather than walk over them.
20. When speaking to merces in the canal, he says you must have love your king. should be loved.|
21. When you see merces assassinating two guards in a restricted area in the castle he says: i hope this will be my worthwhile. The my isn't really needed, and makes it read weird.
22. You get a stack level to deep error, and the game crashes, when they ask for your help on the ship (when they get caught in a storm).
23: There is no background (it's solid black), when you encounter the sea hydra on that ship.
24. Stack level too deep error when glamis introduces himself as the most feared mercenary of all time to the hooded man and merces.
25. You can get an enemys info for the beast book by simply fleeing a battle. Study enemies is not needed at all.
26. Theres a few sound errors (mentioned in later posts).
27. The wooden grave stones (still in the settlement), there is one you have to read from the side (it lets you (you can also read it from behind it), which could also be considered a bug), because you cannot stand in front of it. This seems to happen with alot of things with a green marking.
28. Skeletons in the ruins cast a darkness spell which im fairly certain is supposed to cause blind (even saw a blind message come up). After they were hit by this spell, my characters couldn't even act, which makes me think that some other status ailment is at work.
29. The text on the statue in the settlement ruins, eternity is spelt wrong.
30: In the mythril mines, I approched a locked steel door from behind (meaning it's south of my character). Trying to open the door from this spot, the door opens during the text, and then closes after I finish the text.
31. In the mythril mine, after observing the piece of mythril, during the scene before ya fight the golem, it is possible to avoid the boss fight. During the small pauses of text, you can move your char via holding the arrow keys (this also works for some other scenes, as well as chests). This is the first area where theres a chance to cause harm. I don't know if it would of gave me the mythril via skipping the boss that way (too far to walk to test), but it's possibly a pretty big bug.
32. Went to check something, and noticed gold tiara is in the heal item section of my inventory.
33. The wolfbane sword description neglects to mention that it's 2 handed..
Burkewyeh town (the settlement on the island, not sure if i got the name right) sort of lags, but it's managable lag.
Ereth
Oct 7 2009, 04:08 PM
This is so embarrassing . . . damn you, Brian! If you hadn't erased my old save file . . .
GRRAAH! Okay. Enough yelling at my computer.I'm afraid I can't even leave Upperthorne. Every time I attempt to do so, the game crashes because it thinks the audio file jbm-whoozywhatsit-030 is missing. (It's not.) What should I do?
Dark Gaia
Oct 8 2009, 10:26 PM
Hmm... Take the file "jbmsc032" and rename it to whatever the missing file's called. Strange though, I have included all 33 jbmsc tracks... Just delete the existing one and rename another and see what happens. You're the only one who reported this. I'll be looking in on this. I think it's because the game looks for a "jbmsc033.mp3" but I only included a "jbmsc033.mid".
EDIT: I figured out the problem. It was another save my VX didn't register. Please, download the new patch I uploaded (550k) which will fix it.
@Demonlord: Good to see that most bugs are writing or grammatical errors. The stack errors though I still don't know the cause of and therefore can't fix.
demonlord5000
Oct 9 2009, 05:47 PM
Well time for a post because of this bug. The battle on the ship with the sea hydra...the background is solid black. I can't see the enemy, but I can scroll through the enemy. i'd rather just fight them when I can see them though. Thought ya might want to know about this one.
Edit: Didn't think this was worth mentioning at first, but thinking back, you can usually see the monsters..even if the background is solid black. In this case, you couldn't even see the monsters, though you could scroll through them.
Dark Gaia
Oct 9 2009, 06:09 PM
Damn... I thought I'd fixed that! It's a missing Tint Screen command. Okay let it be known that it will be fixed for the Chapter 4 release.
Also, if possible, could you give me a report on how much the game lags and where if it does?
Finally, I'm intending to get around to uploading a fully patched version of the game to download. It'll be sometime in the week as I started it before and Rapidshare said I had 8 hours to go. I cancelled.
Ereth
Oct 9 2009, 10:50 PM
Thanks for uploading the patch, Dark Gaia, but . . . I can't apply it. I keep getting the "unknown version" error that someone mentioned earlier. This is so strange. When I played version 2.3, I never ran into any bugs while leaving Upperthorne. Something must be wrong with my computer!
In fact, I've never had trouble with the game until now. My first problem involved the game crashing after the scene at the inn, and for some reason, I couldn't load my old save file after I applied that patch. Then it disappeared while I was trying to figure out what to do next. (Now that I think about it, I may have accidentally trashed it.)
I should probably run a virus scan . . .

Maybe it'd be better if I waited for the fully patched game.
Dark Gaia
Oct 10 2009, 01:30 AM
One is on the way, courtesy of my pal Demonlord 5000. However, the latest download works fine. With Fix 3 installed, you can simply rename the "23MonOhVirgilRise" mp3 file in Audio/BGM to "jbmsc033" and you've just done yourself what that patch is meant to do.
wltr3565
Oct 10 2009, 05:48 AM
For cryin' out loud, I can't download from Rapidshare! And the second download link is dead for me. Dammit :angry:
Ereth
Oct 10 2009, 09:35 AM
Apparently my computer doesn't think the third fix has been installed, 'cause I renamed the file and I'm still getting the "jbm033" error. I ran a check and it's still there, but I guess it doesn't matter. Could you direct me to the download link (if it still exists)?
Sorry for being a bother. I just really love Legionwood and I want to play the new chapter.

Oh, that reminds me . . . where can I get one of those support userbars?
demonlord5000
Oct 10 2009, 10:11 AM
Regarding the sound file error, that is something you were meant to fix yourself (patch doesn't fix that part). Heres how to fix. Right click on the play legionwood (assuming you installed it), or just go into the folder if it wasn't in an installer form. Anyways, if not, then right click the shortcut, and hit find target. Go into the audio/bgm folder, and the folder 23monohvirgilrise should be the first on the list. Copy that and rename it to jbmsc033.
Edit: If it doesn't work, a fully patch version will be in the main post soon. I'd post it myself (I gave gaia the link in a pm). but I overwrited the link when I was posting the info above.
Edit 2: Just remembered I left my save file in there lol. Do whatever ya want with it, i'm not that far.
Ereth
Oct 10 2009, 10:37 AM
QUOTE (demonlord5000 @ Oct 10 2009, 02:11 PM)

Regarding the sound file error, that is something you were meant to fix yourself (patch doesn't fix that part). Heres how to fix. Right click on the play legionwood (assuming you installed it), or just go into the folder if it wasn't in an installer form. Anyways, if not, then right click the shortcut, and hit find target. Go into the audio/bgm folder, and the folder 23monohvirgilrise should be the first on the list. Copy that and rename it to jbmsc033.
Edit: If it doesn't work, a fully patch version will be in the main post soon. I'd post it myself (I gave gaia the link in a pm). but I overwrited the link when I was posting the info above.
Edit 2: Just remembered I left my save file in there lol. Do whatever ya want with it, i'm not that far.
I know I'm an idiot for not realizing this was a manual fix at first.

However, I followed those instructions with no luck. I'm going to see what I can do about purging all the Legionwood-related files from my computer so I can start from scratch, but I don't know if it'll work. Thanks in advance for preparing a fully patched download!
Dark Gaia
Oct 10 2009, 06:23 PM
Update:
For convenience reasons, I've uploaded a fully pre patched version of the game. It's in a RAR file, so just unzip and play. One of my beta testers prepared it so his save file is still included in the game as well.
@wltr3565: I have another download link coming along. Hope it helps.
@Ereth: I finally discovered the problem! It needs to be renamed to "jbsmc033" not "jbmsc033"! SM - not MS.
Ereth
Oct 10 2009, 06:59 PM
QUOTE (Dark Gaia @ Oct 10 2009, 10:23 PM)

@Ereth: I finally discovered the problem! It needs to be renamed to "jbsmc033" not "jbmsc033"! SM - not MS.
Woohoo! I can play now!Don't you just hate it when simple mix-ups make a mess of everything?

(This is the kind of thing I'm usually able to avoid, but I can be a real jellyfish brain sometimes!)
Thanks for all your help.
Dark Gaia
Oct 10 2009, 08:21 PM
Yes. Now, I hope nobody minds if I just say "thank f**k it finally works now".
Ereth
Oct 10 2009, 09:34 PM
QUOTE (Dark Gaia @ Oct 11 2009, 12:21 AM)

Yes. Now, I hope nobody minds if I just say "thank f**k it finally works now".
Not I, sir. Not I. (I said the same thing earlier.

)
demonlord5000
Oct 12 2009, 08:57 PM
Hate to bump this, but the sound file crysta is missing. Since its a bug that can crash the game, I figured I should. It crashed on me when I tried to go upstairs inside of the pub in that settlement.
Edit: While i'm at it, I guess I'll post a couple of opinions about guard. I think between guard and your control over stats, the combination of these two make the game way too easy. Guard heals alot as it is, and it is rather easy to exploit it. Besides this, the sp gain may be a bit much as well. The way it is, you can use skills every battle with no chance of ever running out of sp. Besides this though,. games rather good so far.
Edit 2: I went back to page 15 to find the audio fixes. I believe that these were problems that were also not fixed, due to gaias vista. for sound errors do this:
1. Go into Legionwood 3.1/Audio/BGM folder.
2. Copy "jbsm024" and rename it to "Crysta".
3. Copy "jbsm010" and "jbsm026" and rename them to "06a-Battle-Field" and "Terranigma - Sad Theme" respectively.
wyldkatrockson
Oct 13 2009, 05:36 PM
i really love your game but i'm unable to continue as when i pulled the sword out in the ruins the game just shut down and now i have to start all over from my last save, also i couldn't enter the inn/pub because it said stack to deep. do you have a solution for my problem?you should be really proud of this game,i have paid for games that aren't half as good as your game except for the crashing ,.and i'm an old lady so if you could explain step by step if i have to do some sort of patch,cause i have a problem with how to do that.????thanks alot peace out
demonlord5000
Oct 13 2009, 07:20 PM
As for the stack error too deep errors, they only occur once in the same spot. We have no idea what causes it, so ya will just have to bear with those. As for the sword one, you said the game just shuts off? Assuming no error or anything comes up, thats something gaia will need to look into.
In case people don't read up to my edit, these will also need to be done, to avoid audio errors. These were not fixed by previous patches, as I believe this was before he found out his edits to the game weren't saving.
1. Go into Legionwood 3.1/Audio/BGM folder.
2. Copy "jbsm024" and rename it to "Crysta".
3. Copy "jbsm010" and "jbsm026" and rename them to "06a-Battle-Field" and "Terranigma - Sad Theme" respectively.
Edit: Hey now, I just found the npc mentioning a guy named darc disappeared. Thats gonna make me sound weak, if people put two and two together. Well that is...unless theres a twist where that guy survives and is fighting inside those ruins. Guess I should go find out.
Edit 2: Inside these ruins...I have a theory. First off, mimics don't give me any trouble at all, and the hannelfore drop seems to be a bit commonplace (first 6 chests encountered that were mimics, got a hannelfore each time). This leads me to my theory (though I didn't have luck confirming it). The statue in the ruins makes ya fight 2 mimics and a skeleton...if ya answer wrong. I think it's possible to abuse this, to rack up on hannelfores/exp. I only faught them once, and didn't get a hannelfore drop, but I think it may very well be possible. Granted it's not as easy taking on two mimics, but it's completely doable.
Edit 3: Dammit...a system stack error during the scene after beating the bone dragon...now i'll have to kill it again. At the very least, I have gotten an idea of it's cause. I believe it happens during special effects during scenes outside of battles. The first time it gives a system stack error, and the second time you get there it works. It's an interesting...but dangerous bug. That bone dragon was no push over either.
Edit 4: I am up to 30 bugs now (check page 18 for them). I think this is the greatest amount so far from my games tested.
Edit 5: Fear the ultimate tester! I found a way to skip the golem boss and possibly get the mythril at the same time(too far to walk to completely test it). I'd rather kill the boss than walk through the whole mine though. Details to bug on last page.
Edit 6: Damn...between the annoying hellhounds attacking me every 5-10 seconds (very annoying), and walking around in the dark, I just can't find my way to the 3rd lvl in blackrock cavern. I have ended up back at the save crystal like 20 times now. The 3rd lvl entrence must be really easy to overlook...
wyldkatrockson
Oct 15 2009, 12:01 PM
same for me only i've beaten the bone dragon 6 times and the same message apears after he pulls the sword out and then it switches to merces and he does his speech then it says "unable to find file audio/bgm/crysta".how do i fix this or do i wait until you have a patch.i just love this game and want to play more,more,more.thank you peace out

i saw your earlier post so i tried to remane the audio and i ended deleteing my saved game.bummer.guess i'll wait until the next download-since i'm old i'll forget what i played lol thanks peace out kat
Ereth
Oct 15 2009, 07:28 PM
Found a bug!
I'm currently trying to get past the minotaur blocking my way to Merces, and I haven't won yet. That's not the issue. I'm sure I'll figure out a way to beat him, although I'm not sure I can do it in four minutes.
Back to business! Whenever I lose the fight, the screen goes black while Lann says, "Let's find Merces!" again. I have to exit the game through the menu to try again.
UPDATES:I beat the minotaur with thirty seconds left. Whew!

I forgot I had three lanterns . . . they really helped. After that grueling battle, Merces provided the gang with a nice break. Thanks, Toxify! He croaked right after he turned into Beelzebub and rattled off about how powerful Castoth made him. I'm going to be laughing in my sleep!
Following Merces' beating, I noticed that there were two Alexises, two Arks and two Thyrras standing with Lann and Zanthus in the throne room. I have no idea why.
Dark Gaia
Oct 16 2009, 05:53 PM
Hi everyone! I still can't seem to pinpoint the cause of the Stack Errors. As for the Minotaur, Golem and multiple NPCs bugs, I'm looking into them now and they should be fixed in the next version. The Guard ability may be adjusted too. As for sound file errors, just copy and rename any of the "jbmsc" sound files in Legionwood/Audio/BGM to the missing file.
EDIT: The MegaUpload mirror was found to be linked to an old unpatched file. It has now been updated.
demonlord5000
Oct 16 2009, 06:50 PM
Ahh damn. Well, if ya can't find the cause of the system stack errors..then there is one method that might work. To save people some unwanted trouble, how about after beating a boss, you give them an option to save, before viewing the scene? If we can't find the cause, then a workaround will help at the very least. Course with some you will probably have to do the work over again, but at least this might help with some of those errors. Other than this, I don't know what to tell ya, cept to check and double check special effects outside of battles. Stack errors seem to occur in those situations.
Dark Gaia
Oct 16 2009, 07:07 PM
That's a good idea. If I can't manage to figure out the problem I may just implement that.
l33tpie 6
Oct 17 2009, 03:52 PM
Just reporting back on the game so far, I'm on the Seventh Sin at the moment. It's been all good so far, great everything, I particularly enjoyed the increase in battle difficulty at the start. I encountered a bit of a problem with the Upperthorne Sewer sidequest, I didn't talk to the old man or his daughter before heading in and now I have this useless wedding ring in my possession, unless I'm meant to give it to someone else...? Also, the encounter rate on the Seventh Sin is just a tad annoying, I might suggest lowering it a bit. Once again, keep the excellent work up, Gaia
demonlord5000
Oct 17 2009, 06:54 PM
As far as the sidequest goes, I talked to them before going it, got the wedding ring, and then talked to them again. Talking to them again of course did nothing, so my theory is that we have to give it to someone else. I tend to explore, and so far have not found a place where the wedding ring comes into use (least not yet). I do remember gaia saying that it was a sidequest for late game though (at least i think he said that).
As far as encounter rates go...I feel the same way about a certain cave with hellhounds in them. I did manage to find the warewolf though. The wolfbane sword/whip, don't seem to do anything extra to the warewolf.
Edit: The adventurer you save says he can hardly believe it...should be can't.
Edit 2: The summon system still needs some tweaks it seems. During the battle phase (meaning when there battling, not when your inputting commands), lanns hp disappears off the list. Not only that, but I don't even get to see fenrirs hp, so I would have no idea when he would need to be healed. Not only this, but I used him in two battles. The first battle he lvled to 13, and the second one he lvled to 14. It seems like he is lvling to fast.
Edit 3: When the hp hits the 4 digits, the P in HP during battle, overlaps the first digit, in your four digit hp. You can also walk on walls...with like wires on them.
Edit 4: In the technopolis dungeon below the desert, you can walk on the computers, and the pipes on the walls. Actually...you can walk on almost anything in this place. Hell, I even walked on a bookshelf. You could also walk on the metal piece, next to the switch that opened a way into necropolis (this is before ya enter).
Edit 5: Theres no background for the battles in the technopolis.
Edit 6: Sometimes when ya summon fenrir, he says he will rip the enemy assunder. should be asunder.
Edit 7: I think I remember this one being reported, but grudgeholders demonic charges carry over battles. He used it once my first battle, then two times the second battle, and then demonic purge.
Edit 8: During the next scene in the necropolis (after the save point inside the place), centre should be center. After ya kill the sentinal bot, and when the girls talking, she said people began known as followers of castoth...should be became known.
Edit 9: After the scenes are over and done with, you now have access to the ladder. the only thing is, that girl never even mentioned she was going to release it.
Edit 10: At the inn in hawkshire, you can up the steps (but not actually off the map), because the innkeeper doesn't mention anything. At the armor shop, the ivory plate says it's lightweight, while the agility decrease is the same as the gold armor which is extremely heavy. It's possible to get a royal saphire, but it's supposed to be sapphire.
Edit 11: When speaking to martyn, revered is spelled wrong. When it' switches over to the generals, behavior is spelt wrong.
Edit 12: The timer stops when you slay the minotaur, when technically it shouldn't stop till you reach the throne room. I solved the code with no problems, so I still had like 5 minutes when i killed the minotaur. I just got the treasure by using the key, and miracle lute can be used outside of battle. Ark will say you need to wait to be sent for..if you approach the throne room from the right side (this is during the time merces is in there).
There are also multiple lanns...as well as other characters during the scene with merces.
Edit 13: The skill piruette only seems to attack once, and it doesn't even do damage. The stun does work though.
Edit 14: Merces first form pretty much sucked, and I didn't really get to see him in action during his transformed state. He died rather quickly.
Well...thats that. Pretty good game so far overall...just an immense amount of bugs. This game had the most bugs for me to find by far. I did feel that after the golem boss (which was on a sidequest), all the bosses sort of went downhill. The warewolf/merces bosses gave me exactly 0 trouble. I sort of got lazy, so all the bugs are in my edits. I didn't feel like hitting the back button, and then scrolling down to my bug list. I have to say...I probably hit 30 or 40 bugs, which has got to be a record.
Seirno
Oct 18 2009, 01:32 PM
^ For the wedding ring, you have to go give it to the elderly lady. I finished the side quest in my game, so maybe you have to talk to the lady before you go get the ring.
Dark Gaia
Oct 30 2009, 12:39 AM
Thanks Seirno for covering that. Oh guys, thanks for the bug reports, I will address them and Darc, remember that you are an RPG expert; of course the bosses will be no trouble for you. I'll be including some optional bosses that are insanely difficult (that's moderately challenging to you) in the next release though. Addressing these bugs now for the next version. I'm going on leave for a while though, so I won't be able to answer any more questions from this point.
EDIT: Fenrir's levelling is intentional. There's gonna be the need to juggle all your summons so when you have 5 or 6 you need to lvl evenly, the fast lvling makes it much easier. Like in FFVII how the GFs lvl MUCH faster than you do.