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Sakura Phoenix


Mediafire
DropBox

Chapter 1: Meridian is only 130mb
Chapter 2: Nadir is 185mb
Game Information

-Made using RMXP
-Install the fonts on your computer in the font folder
-if you do not have the RTP download it RMXP RTP it is not included in my game because as you can see the game is huuuge.
-If you found a bug please feel free to PM me, if it's a list of them. My beta testers and I have caught all the game crashing bugs, but the smaller ones like passibility or priority, and other things might have flown under our radar.
-Yes, yes...it is a biggie. (185MB) However it is easily 7+ hours long (it took me 10hrs to complete
every sidequest and get all the items and I know where everything is!)

(chapter 1 is only 130mb!)



Story
Estoria, the planet with a mysterious past. Memories of it is erased from time itself. For the few that do remember, they choose to forget its rich history. For the good of the populance, the good of the galaxy, and most importantly the good of countless other worlds. It is unique, the only planet of its kind to ever have existed/ will exist/ exists. For its location is outside of time, space and all dimensions.

Or at least it had been for some time.

Suddenly strange people and beings appeared across its surface, causing fractures to crack and destroy countless realites.

There exists a key to unlocking secrets and memories. One who believes some memories are best left in the shadows. Would you forgive stolen memories if having them meant the planets downfall? Could you still feel true to your deeper self without them? Everyone has secrets, everyone has memories they'd rather forget, but should they still be treasured? Could even those memories affect who you are in the present? Could a shadowed past change the path you may take in the future?


Characters



Concept Art

Lord Merrik Lune's revamped WIP







Weapon Ideas


Screenshots




















Features

  • Original Artwork
  • Mostly original music made by various RM authors
  • Revamped Tilesets for a more fantasy/Sci-Fi feel
  • Bounty Hunter based system (no more getting gold from enemies, have to catch a quarry in order to gain money and points)
  • Behavorial point system (like to take money from tip jars? Negative points to you! How many positive or negative points you have will change how some NPC's and your party react to you.
    -Your party will also react differently to you.
  • Make unique items by cooking and crafting!
  • A sneak into two possible futures dependent on how you play. (Wait a few minutes after the credits finish scrolling)
  • Slightly modified front view battle system. No simple button mashing for most battles.


Credits & Misc.

I do not know, nor pretend to know how to do scripting so I have used scripts made by others
for which I am grateful.
[Script Credits & Misc. Credit]
-Item detail script by jackatrades
-Star Ocean Style Shop By: Hawk-McKain
-ffx-2 Custom Menu System by Catchm
-Text Scroll Script R3-Fixed - Created by dubealex
-UMS - R3 by ccoa
-New battle script? by Fukuyama/Maki
-Train_Actor script by ccoa
---------------------------
Music:
Revies/KanGao
Sneith
Soundjay.com
Zero
Z.O.E


Poyzin/Mack/Looselef/kidd66;some of the sprites


Desktop/Posters
Desktop
COPS Retro


Fanart

Awesomesauce fanart by Hirei ~<3

A little sketch and paint I did.


Userbars



CODE
[url="http://www.rpgrevolution.com/forums/index.php?showtopic=18591"][img]http://img63.imageshack.us/img63/4362/aquaosuserbar3.png[/img][/url]



CODE
[url="http://www.rpgrevolution.com/forums/index.php?showtopic=18591"][img]http://img29.imageshack.us/img29/9082/aquaosuserbar.gif[/img][/url]




CODE
[url="http://www.rpgrevolution.com/forums/index.php?showtopic=18591"][img]http://img26.imageshack.us/img26/5346/aquaosuserbar2.gif[/img]"[/url]

And thanks for your support.


Now I want, nay desire deeply, feedback: How else will I improve or get better? However what I want is substance.
--------------------------------------------------------------
-If you have comments (positive and negative or both)
concerns (even of my sanity)
and or questions (i.e. How did you do...or why did you do...or why is character such and such a...)
I welcome them!
Enjoy^^

I am my own team ^^ So I appreciate help wherever and whenever I get it in the guise of C & C.
Rusty
Wow, there nice screen you have, i will download it soon.
GoldenGriffon
A well thought out and interesting story. I like plots that deal with memory and the past. smile.gif Your characters are very realistic and obviously also well thought out. Also, I love the artwork, especially Merrik's. happy.gif Great work on this, it looks like a very interesting game.
Sakura Phoenix
@Rusty: Thankies. Please tell me what you think if and when you do.

@GoldenGriffon: Bweehee.. that pic of Merrik is old >.> Ima going to have to update and finish his character soon. Thank you though! I love time travel or memory oriented stories myself. I really think that memories and how we grow or don't grow because of them make up who we are, more than we give 'em credit for.
TonkRogerio
This is very cool stuff, i havent read any of it, but the screens and art work is right upmy street wink.gif
well, just finished downloading the demo, imnot ona try it tonight but will try it 2morrow, will give you update wink.gif looks great from here though.
Ankh
Wow, awesome. Just freak'n awesome. It's nice to see some SciFi games here. Especially ones about time travel. (Which I totally was not planning on doing by the way... >.>) But the characters and some of the settings look a lot more fantasy-ish. It gave me a very "Dragon Riders of Pern" feeling. I'm downloading the Demo now and will post my views on it after I've finished it.
Anyway, what I've loved so far is the art (nice av btw happy.gif ) and the scifi settings (which I already mentioned in you topic in the resource section). The art looks gorgeous. But, I noticed some of them have a different style. Like the Isolde one. I suppose this has to do with when you made it?
Sakura Phoenix
@Tonk: Alright I await your feedback ^^

@Ankh;
It seems kinda fantasy-ish 'cause it's Scifi-Fantasy. More like Starwars or Farscape or Babylon 5 kinda versus Stargate or Star Trek.

Yes indeed, Isolde's graphic is different and so is Rowen, because this is the first and only game I've been working on so far (for over a year) and of course my skills as an artist has increased. Even now I'm thinking of doing a whole revamp now that my style is more like what you can see on my deviantart page. Alas the curse of an artist is to be never satisfyied with thine own art -_-;

EDIT not to mention I got a new wacom tablet and painter X somewhat recently so I can do much more ^^
Ankh
Well, I've gotten through I bit of the demo, but I have to sleep now...

Here are somethings I noticed. Maybe be bugs, not sure:
- The Holoteles on the main floor appear over the Aqua, even if he's supposed to be in front of them.
- After Taelia joins you, her sprite is still there.
- If you go in front of the sliding doors and press enter/space again the door opening animation plays again.
- The vending machines don't have any choices and just take my money. sad.gif
- Also the vending machines and the battle have some text missing and it doesn't show an indicator on which monster is selected. The Scan button also covers the action selection screen.
- The window (or door) Rowen goes out of seems to have the wall behind it, not a window-door-thing.
- The bored worker's name sign thing in the dialog in the room on the 2nd floor isn't working properly.
- When using the microscope, the Aqua still moves around.
- In the medical place, when you talk to the regretful knight, you also read the "don't take potions/herbs" thing.
- In the left most room in the inn, turn the lights on doesn't do anything.

I would also suggest that the choices in the dialog some how lop back on themselves if possible, so we don't have to start the conversation all over again if you want to ask another question. You also probably shouldn't put plants on the other side of the door, it kind of messes up the path. And the text in intro and some of the reading should have outlined letters or different colors or something so they stand out more.

Anyway, now that that's out of the way... the demo is really, really cool. The building looks really nice, the elevator and microscope effects are a nice touch. It even has a reference to Speaker for the Dead (sweet)! And the various other references I can't list right now.

I'll finish it tomorrow. Good night!

EDIT: Okay, got a bit further. But I have 2 questions:
1. Once I've bought the holopet, how do I give it to the sick girl?
2. Is it possible to be healed at the hospital, or do you have to go to the inn?
Sakura Phoenix
Thank you for playing my game ^^. Thank you even MORE for pointing out those bugs, I'll be fixing them over the weekend and re-doing some of the artwork >.> perhaps adding and refining some things I'm just noticing.

-the vending machines item giving, at the moment is random. I'm half deciding perhaps to do an interactive one with pics and events(design stages right now) or doing a random slot machine type thing.

Yes! Another Orson Scott Card fan ^_~
[Show/Hide] game answers

-The ways of healing in game is by staying at a hotel and sleeping.
-The only way a hospital will cure you is by you having the "sick" status added from eating the wrong things/foods and they will remove it for free. Talk to the nurse at front and she'll take care of it.

-if you have the Teddy Bear your inventory and try to talk to her, it should ask you if you want to give it to her.
Ankh
Ah, okay. I remember reading that somewhere in the first post. Well, now I do anyway.
Also, I should probably download that font, huh? (I mean, it's only right under the demo link. Who could miss that? ;>>) That's why I couldn't read some of the text. I think anyway. The game didn't crash, so I'll have to check.
[Show/Hide] Game Answers
Ah, that's the problem. I bought the dog holopet, not the teddy bear. But, when you check on the girl, she says she doesn't even have a holopet, and then Taelia tells you where to get one. So I bought the item that was called a holopet, the dog thing. The teddy bear doesn't say holopet, so...
Anyway, I'm not sure if you want to change any of the dialog to make it clearer. It may just be me being stupid... sweat.gif

Sakura Phoenix
The font can help...>.> and No, your absolutely right about the dialouge.

I looked and although the bear says "who should I give this to?", you could still think anyone you really like. So I really need to clarify either that the bear is a holopet too or have the girl say she wants a bear specifically or hint that she likes bears.
Ankh
Okay, got it. I'm going to go play the demo now.
I have another question, though. That zip file (rgss102e), is it important for anything? Because I have no idea where to unzip it, and the game seems to be working fine without it.

EDIT: Well, I'm a little stuck now. I assume I need to get into the concert to find Merrik and, according to the bouncer, I need a ticket. Do you think you could give me a hint on how to find it? You don't have to tell me right out, but just a little help would be... er... helpful.
Sakura Phoenix
I think it's for those who don't have the RTP and want to play the game still.

[Show/Hide] Small Hint
Search the Concert Hall hallway


tekken999
wow, that overview of the city blow me away, looks like a good game, just started downloading the demo
Ankh
Thanks, that helped. I thought I had checked all the boxes there, but I didn't after all. sweat.gif

So, I finished the demo, and I have to say, it was fun. A few bugs, but nothing game breaking. I love the art it's got a nice semi-realistic look. And the expressions on some of them make the portraits seem more alive than a simple pose. Like Aqua's. It's got a good sort of confused look to it, even though his face is rather expressionless, which ties into his character rather nicely.

Now onto the bugs!
- Some of the NPC titles overflow from the name box. Examples are the girl gamer in the arcade, the protectorate guard at the weapon shop, and the "not so innocent pirate" at the concert hall.
- I'd suggest having some way to skip the song. I like it well enough, but it's kind of long, and it might get kind of annoying to some.
- Are you supposed to be able to walk through the chess pieces at the arcade?
- Not so much a bug, and not really all that annoying, but it took me awhile to realize that
the Gargoyle was an undefeatable boss. I mean, I had a sort of feeling it was, just cause of my carefully honed RPG spider senses. I saved before the boss, so I went all out and used all my healing items, then found out that it was, in fact, undefeatable. But if I hadn't saved, that might have been a problem. Probably not all that important, but just something to think about


That's all I've got. I'll probably go through it again to check out if there's anything I missed. But it's really good so far.
Nice work. happy.gif
TonkRogerio
ok i dont really knoqw whats going on but, iv downloaded iyt and when i try to play it, it crashes, i got through the ytitle screen, then at the menu it gives me a bar but no wighting, then i randomlypica selection and i start at this bar or something, then i try to chat to the guards blocking my way and the game crashes....it sucks cause as soon as i see the first bit it looks totaly diferent and i cant get past it sad.gif help
Sakura Phoenix
@ TonkRogerio: Did you already do this?

QUOTE (Sakura Phoenix @ Aug 5 2008, 07:27 PM) *
This is the font I've used, Dauphin it's called. Install this on your computer.Dauphin font
(Please add this if you don't want an error to crash the game. Unless you already have it somewhere!)


@Ankh:Thanks for your comments and bringing the following points to my attention ^__^

-Thanks for noticing the name box thing, I'm fixing it.
-Yea, your more than likely right about the song being too long. A skip option like I did for the opening credit's is what I'll prob. end up doing.
-Chess pieces are holograms, perhaps if I made them more opaque it'd be more obvious.
-
[Show/Hide] Reguarding Boss
The boss is supposed to be unbeatable, unless you find all the jojac pages and give the girl her teddy bear. A NPC will then appear in the weapon shop and give you a lot of weapons. (working on making it more obvious) The trick is to figure out WHO needs WHAT weapon to be equipped to be able to defeat the boss.

[Show/Hide] Spoiler Boss Weapon choice HINT
Whose memory does the boss coincide with? I'm currently working on making a sneak peak at the end of the credits scroll if the boss gets defeated so you might want to hold off defeating him this round


TonkRogerio
DARN IT!!
it don't work, iv put the text file in the main folder...nithing, in the text folder....nothing ARGHHH
ok when i start the game its fine, i can see the intro, i get a message when i try to leave (but no text shows up and i have tried puting the file in both main folder and text folder and testing it with both) but as soon as i talk to a guard...bang, this shows up
"script 'advanced message' line 660:rgsserror occurred
failed to create bit map"

help me!! i wana play sad.gif lol
Ankh
Did you put the font in the font folder on your computer? The font file shouldn't go in any of the game folders.
TonkRogerio
um...im not to good with computers but i will try and find some sort of...font folder
Sakura Phoenix
I am still working on this I promise!

I currently am not doing anything really other than mapping and revamping artwork yet AGAIN! But
I don't think I'll be doing any more revamping because I am at a level that I am completely happy with and a style I will stick with...tell me what you think
Lord Merrik Lune's revamped WIP
BEFORE
AFTER





and some new screenies
Enterance to the mining cave inside an active volcanic mountain

Some one's eavesdropping on a conversation >_>
Dark Gaia
Off we go to Full Games/Long Demos! This is quality gaming right here. Love the sci fi stuff, not often I see an RPG like this!
Sakura Phoenix

Thanks for the move and the compliment ^__^
Dark Gaia
Congrats on making Project Of The Month! Now you are pinned, courtesy of yours truly!
icecold49
Wow, the art work and the mapping is amazing! It really makes me want to download the demo which I plan to do when I have time. Keep up the work, this looks VERY promising. Congrats on project of the month too! thumbsup.gif
Sakura Phoenix
QUOTE (icecold49 @ Dec 5 2008, 11:09 PM) *
Wow, the art work and the mapping is amazing! It really makes me want to download the demo which I plan to do when I have time. Keep up the work, this looks VERY promising. Congrats on project of the month too! thumbsup.gif

I appreciate your interest in my project ^__^
I'd wait a few weeks or a month or so to try out the demo 'cause I am redoing it to "upgrade" it so to speak. I'm incorporating all the suggestions I've got as of yet and updating the artwork and adding some new "bells and whistles"

You can try out the demo now if you like, but I dunno if you'll want to replay it again when I update it or not.
Sakura Phoenix
This. Has. Not. Died. ....yet

I'm still working on this I promise! I'm currently still working on the art when I get the time out of my schedule, and little event systems here and there.

In the meantime some stuff to glance over

[Show/Hide] the evolution of four main characters


Merrik Lune

Lady Isolde

Katra Pietra

Taelia De Forlin


My style has changed a lot, even now it's still evolving

I've also changed the menu graphically,


Also the character info for the thread

(see first post under characters for the other two females. I'm still working on the males in the group)

anywho comments, questions, concerns: even of sanity! Welcome always!
EvenAngels
I just want to say that this looks... well... amazing! And that's an understatement. Your character art is beautiful as is that menu! I shall download the demo and try it out after work just to see what it was like before. happy.gif
demonlord5000
Good to see this is still up and running. The menu looks really good. Well anyways, not much to add, but if you ever need my testing abilities, just let me know here or irc. I will post more whenever you get a new version up, and I have played through it.
Batistaberg
Looks perfect. I still don't like that you do not use the RM2k/3, but I hope you will upload some playable stuff soon...
Dark Gaia
QUOTE (Deacon Batista @ Mar 20 2009, 11:08 AM) *
I still don't like that you do not use the RM2k/3, but I hope you will upload some playable stuff soon...


Yes, but you must stop trying to push rm2k3 on people. What maker they use should be irrelevant in your opinion of the game.
Sakura Phoenix
Well hello RRR, it's yet another looooong hiatus that I've come back from.

As always I've never stopped working on this and to show that there is indeed progress, see
the first post characters for a completed "Aqua" and "Merrik"
also I've evented two ideas that were tossed out by people and implemented them using pictures and events.
[Show/Hide] Screenshots
Baking Kitchen


Random Item Vending Machine


And I've finished completely the pictures for my opening title (used Mog's Sceen Title)



Enjoy, and comments or questions always appreciated.
Sakura Phoenix
I've been on a major roll here. Got a great deal of graphics almost completed and a few more events and evented systems close to the finish. I am planning to release this on a chapter basis because of how big the filesize might be and how much time this game is going to take until it's finished. That being said, I wish to release chapters one and two together in a month or two. I do not have a rigid date in mind to be honest because I find that those things are hard to predict accurately.

All that being said, if you have downloaded my demo and wish to give me feedback I will appreciate it. (Not looking for graphical feedback neccessarily because that stuff is already changed) I'd like feedback on story, pace, setting, etc. I'd love feedback on stuff that I can adjust before the release of my first two chapters.

Now time for some candy?

a sample of some of the Icons I've been working on


and the last character's battler
Sakura Phoenix
Thanks Warder ^^
Yes the items you can make will affect hp or mp. You will have to be careful however, sometimes the food you make will be rotten or spoiled. If you "eat" that, your MP or HP may go down and/or add a sick status. However, you'd still want to keep the spoiled/rotten items because you can use it for other things in the game.
LoveHinaX
omg this game looks fantastic!! i am downloading it right now!!! you got so many unique ideas which just forces me to download this game!!! keep up the good work! i will give you more feedback after i've played through the demo!!
archerRin
This looks awesome youve got great skills ^^
Per chance do you want to team with me in the future for projects? I am a qualified graphic designer and pretty decent with rmxp. My project is on my Join link in my sig. PM me if your interested.
Sakura Phoenix
QUOTE (LoveHinaX @ Aug 30 2009, 01:56 AM) *
omg this game looks fantastic!! i am downloading it right now!!! you got so many unique ideas which just forces me to download this game!!! keep up the good work! i will give you more feedback after i've played through the demo!!

Thank yous ^^ I await any feedback you might give. I do want to make sure I meet everyone's concerns before putting out chapt 1 and 2, so I value feedback at this point, even more so.

QUOTE (Warder @ Aug 30 2009, 06:37 AM) *
QUOTE
You will have to be careful however, sometimes the food you make will be rotten or spoiled. If you "eat" that, your MP or HP may go down and/or add a sick status.


That adds an interesting element to it. What determines if the cooking process is successful though? Is it random or are there other factors like skill rating or some such thing?

It is slightly random, however the random result IS based on your cooking skill level.

There are four basic results
1. You succeed in baking, but it's spoiled or rotten (Food that adds sick status or subtract MP or HP)
2. You succeed in baking something edible and good (low to medium MP or HP recovery)
3. You succeed in baking something edible and great (think higher recovery of MP or HP)
4. You fail in baking.

How often those appear in the random event is dependent on your cooking level
i.e the lower level might have two extra random fails than say the next level and the higher you go the less they will pop up, and the higher you go the less you will cook something spoiled and rotten. I had wanted to add 5th result. Failing and burning down the kitchen, but I've decided to keep it basic this round of chapters. The having to push a button at a certain time during the timer's countdown/up has also been taken out.

QUOTE (archerRin @ Aug 30 2009, 10:48 AM) *
This looks awesome youve got great skills ^^
Per chance do you want to team with me in the future for projects? I am a qualified graphic designer and pretty decent with rmxp. My project is on my Join link in my sig. PM me if your interested.

Thank you and I can't see as much info as I'd like to (enough to decide yes or no at this point) for now my reply to that offer is neutral happy.gif;.
Batistaberg
moin SP,

the last time I tried to download this the game always had an error on the first map. This time I downloaded it again and it couldn't extract all the files.

You told me to wait for the next version, but that was 1 year ago. So why not uploading a valid version NOW?
Harryb412
Looks very good, too bad I don't have the XP RTP anymore. sweat.gif
I'll have to get it sometime. tongue.gif
When I do I'll tell you what I think of it. biggrin.gif
Sakura Phoenix
QUOTE (Batistaberg @ Aug 31 2009, 01:14 PM) *
moin SP,

the last time I tried to download this the game always had an error on the first map. This time I downloaded it again and it couldn't extract all the files.

You told me to wait for the next version, but that was 1 year ago. So why not uploading a valid version NOW?

Again, I will say the same thing I told you last time.

Have....you read the red letters on the first page >_> i.e. have you installed the font? Perhaps I should make it a larger font size and uh...BOLD for you dear DB happy.gif (this is assuming you already have the RTP which I did not include to keep the filesize down, it is rather large after all for a demo) EDIT: There ya go, bolded and enlarged the font warning just for you DB.

Also I plan to release chapters 1 and 2 soonish, so to me it'd be redundant to really update what will be considered chapter 2.

And remember patience is a virtue. ~_^

------------------------------------------------------
@Harry: That'd be awesome ^^
Batistaberg
First of all don't call me unpatient, because I already waited 1 fucking year.

Secondly I HAVE the dauphin font installed, but that it not the problem. Neither the RTP.

When I extract the game it says at about 80% ''Extract failed''. When I then try to start the game it says ''Unable to find the Graphics/Tiles/Tears of Ocean 3''.

I think meanwhile I hae to accept that I will never be able to play this... ;__;
kaz
QUOTE (Batistaberg @ Aug 31 2009, 10:14 PM) *
First of all don't call me unpatient, because I already waited 1 fucking year.

Secondly I HAVE the dauphin font installed, but that it not the problem. Neither the RTP.

When I extract the game it says at about 80% ''Extract failed''. When I then try to start the game it says ''Unable to find the Graphics/Tiles/Tears of Ocean 3''.

I think meanwhile I hae to accept that I will never be able to play this... ;__;



Batisaberg- stop being so godamn rude to everyone, You have been told over and over again yet you continue.

You were told by Starscream to drop this attitude- you didn't - one month suspension.
Sakura Phoenix
QUOTE (Batistaberg @ Aug 31 2009, 01:14 PM) *
First of all don't call me unpatient, because I already waited 1 fucking year.

Secondly I HAVE the dauphin font installed, but that it not the problem. Neither the RTP.

When I extract the game it says at about 80% ''Extract failed''. When I then try to start the game it says ''Unable to find the Graphics/Tiles/Tears of Ocean 3''.

I think meanwhile I hae to accept that I will never be able to play this... ;__;

First off I'd like to point out this...
QUOTE (Deacon Batista @ Mar 20 2009, 10:08 AM) *
Looks perfect. I still don't like that you do not use the RM2k/3, but I hope you will upload some playable stuff soon...

The first time you were aware about my game was in March so technically not a year, a quite a while yes, but not a year. (we've had the exact discussion before in RRR chat, so why you bring them up here is beyond me >_>)

Secondly, You are the first to have that problem, or at least bring it to my attention. Makes me wonder DB what are you trying to get at..I do know you love your resources happy.gif

Third, you said your first problem was an error on the first map, which is because again you didn't have the font installed. It wouldn't make sense that you'd get past the first title screen AND intro onto the first map (which is why you got the 1st error, the font wasn't needed until that first map) and THEN suddenly the game decides that you don't have the title needed to continue, although it didn't need it you know...at the begining when the game started...

And you also know that I said it was going to take me quite a while because of all the custom artwork I was doing...again...we've had this disscussion I'm sure in the RRR chat in the past..

So yes, unless you want to try again this time making sure you have the font and leaving the game file alone *ahem* Or waiting until I'm ready to release chapt one and two... Then yes I guess we'll have to accept that you will never be able to play this.

EDIT: NVM...
The Law G14
Man, this game looks great, kudos to you Sakura Phoenix. Your artwork...it's like godly...how do you do it...I'm like serious how can you be that good? I've always wanted to be able to draw (and I not that great) and you've pretty much inspired me to try again. All the features, story, characters, ect. it's all wonderful. Im gonna have to try this out. Great work smile.gif
Avadan
Awesome!
This game is still on!

Your drawings have really improved (really pro n_n) can`t wait for new releases
Merrik is still my fav character X3
Sakura Phoenix
@TheLawG14Thank you much ^^ My art is getting better because I took time off from making the game and focused on improving my art so that I don't have to always want to revamp the artwork/Graphics (I mean look at the characters, I've re done them two to three times -_-; ) I fig. that'd be easier instead of always doing it as I go along. I am now able to have some form of graphical consistancy with each chapter as the game continues. If it wasn't for people in RRR chat pushing me/inspiring me and making me try harder to improve my art, I may not be at the same level as I am today.

@Avadan:SQUEEE So awesome to see you Avadan! It's been awhile hasn't it? Everyonce in a while I'll open up your contest game to make sure I stay focused on this game. happy.gif Thanks for the compliment and hope to see you around again!
LoveHinaX
i must say i like it alot!!! you put alot of love in your work! but after i caught that thief on lvl 4 or so ... how do i get back on lvl M ... i dont know what to do next and when i use the elevator it only shows floors 1,2,4,5 ...?
Sakura Phoenix
Thank you for playing my game happy.gif

Hit cancel/esc/ 0.. it'll return you to the main floor. I think I had the secretary on the main floor should've told you that that is what is needed. However it's been awhile, so I'll be sure to double check it's in the chapters when they come out -_-;
Joe
The project looks really great. I'm downloading the demo and trying it out!

WeasleX
Simply put, the demo is an awsomeness of total awsome wrapped in a package of pure unfiltered awsome. By the way... did I mention the demo was awsome? lol. In my time in RRR (about 2 to 3 years) there are very very few games that have actually caught my attention, and your game is defiantly on my list of great RRR games, keep up the good work.
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