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SojaBird
Extended Status

Version v1.0
Author SojaBird
Release Date
v1.0 > 10-07-08


Introduction
Adds the Effects gain from equipment in the statuswindow.


Features
v1.0
- Determine the place and text

To come features
- Only on request.


Script
Click to view attachment


Customization
All the customazation is explained in the script self.
It's easy to use.
Read the comments to know how to customise the script.

The setup in the script starts from
CODE
#############
# Start SETUP
#############


and ends with
CODE
############
# End SETUP
############



Compatibility
VX only.


Screenshot



DEMO
Not avalible.


Installation
Put the script above main.
Customise the script to your needs.
Credit me pls.


FAQ
Yet 2 come.


Terms and Conditions
Credit me with site, and the script is free for use in NONCOMERCIAL projects.
If anyone want some changes, please pm me or post it here, I'll track the topic.
Netto
This would go perfectly with Lettuce's Equipment Set Bonus script happy.gif
jasonicus
Saw you were working on this in the request forum. You're quick. Nice job, may use this.
SojaBird
@netto
Yea I think I've seen that script. It indeed will work perfectly with that script happy.gif

@jasonicus
Yup, I did this pretty quick actualy. Saw you at that forum as well. I realy like to have such feedback, that someone realy is going to use my stuff. Makes me feel that I actualy can script laugh.gif So yes, please use it...But don't forget to credit me.
chase10
Would this work with crissaegrim ABS? I mean like the Double EXP and Auto HP recovery?
Netto
QUOTE (chase10 @ Jul 11 2008, 11:57 PM) *
Would this work with crissaegrim ABS? I mean like the Double EXP and Auto HP recovery?

Yes, I'm currently using them together.
SojaBird
@chase10
This script is working with every other script since it pulls information from the system wich can not be changed.
So yea, it's working wit ABS as well.
Mickadell
Comment
Rate: Ok

Nice, it is quite useful.
Starscream
Mickadell, we have rules against spamming and necro-posting. The thread has been dead for over half a year so unless you have a problem with the script, please do not necro-post. Also, comments such as "this is useful" don't help the scripter. Try to be helpful and constructive instead.
Dark Gaia
Why has Mickadell attached the Management logo to his post?
SojaBird
Well it seems there's some trouble in more of my script-topics...Same lame posts by Mickadell. Not sure what he wants to do but I think it's spam...
And the logo is attached at every post of him.

Greatzz,
SojaBird.
Mickadell
Comment
Rate: Ok

Great work, It's not useful to me but other people might need it.
jens009
QUOTE (Mickadell @ Jan 18 2009, 07:30 AM) *
Comment
Rate: Ok

Great work, It's not useful to me but other people might need it.

Wth. is this? Are you spamming all of Pim's scripts? You're not even giving proper ratings.
You've done this three times to three different topics of Pim's

http://www.rpgrevolution.com/forums/index....mp;#entry263780
http://www.rpgrevolution.com/forums/index....mp;#entry263779

Since this is the third time you've done this, you will be receiving a 6 day posting restriction.
SojaBird
...Why is this dude commenting two times the same script :S wth...Bot?
DragonX7X
I just found this script yesterday. I do find it very useful, however, I was wondering if there was any way of modifiying it to show the actor's elemental and status resistances in the status screen. I am using Atoa's Materia System for my project. Would it be possible to implement this function? Or even pointing me in the right direction?

Thanks very much.
SojaBird
Uhm well yea...I think I can add the function to do that perhaps.
I'll try in some time smile.gif

Thanks for the tips.


Greatzz,
SojaBird.
DragonX7X
I think I figured it out. If it's alright with you, pim321, I'd like to post my script mod once I have it finished.
SojaBird
Well if it includes my scriptcode, I'd rather not like you to post it. Perhaps you can just post a script that mod's the script, so that people still need to get my script from here.

Greatzz,
SojaBird.
Omegha
But how to activate those special options, like double exp or half mp cost?
DragonX7X
QUOTE (pim321 @ Jan 20 2009, 04:06 AM) *
Well if it includes my scriptcode, I'd rather not like you to post it. Perhaps you can just post a script that mod's the script, so that people still need to get my script from here.

Greatzz,
SojaBird.


Nevermind... I tried it last night, but couldn't get it to work. I keep getting errors.
SojaBird
@Omegha

Hey,
Those special options can be enabled when equiping an item with the checkbox to that function selected smile.gif
Have a look in the armor panel of the rpgmaker system. I'm sure you'll know how to activate it after you've seen it wink.gif.


@Dragon

Too bad, I'll try to make it then wink.gif

________________________________

Greatzz,
SojaBird
Omegha
Translated to English:
-Avoid Critical Hits
-Damage for MP
-Option
-Auto-HP regenration

Nothing more.. I wonder what does "option" mean
Mr. Bubble
QUOTE (Omegha @ Jan 20 2009, 11:18 AM) *
Translated to English:
-Avoid Critical Hits
-Damage for MP
-Option
-Auto-HP regenration

Nothing more.. I wonder what does "option" mean

Shouldn't those options already be in English?
Omegha
I've got Polish translate:O
SojaBird
? Hu ?
Well the script itself has all the english vocabualry allready...Where did you get your script from?

Though, the list is as follow:
  • Preemptive Strike
  • Increased Critical
  • Prevent Criticals
  • Half MP Cost
  • Double Experience
  • Auto HP Recovery


Or you could just see the screenshot in the #1 post...


Greatzz,
SojaBird.


ps. Let me know where you got that version of yours :S
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