SojaBird
Jul 10 2008, 10:55 AM
Extended Status
Version v1.0
Author SojaBird
Release Datev1.0 > 10-07-08
Introduction Adds the Effects gain from equipment in the statuswindow.
Features v1.0
- Determine the place and text
To come features - Only on request.
ScriptClick to view attachment
CustomizationAll the customazation is explained in the script self.
It's easy to use.
Read the comments to know how to customise the script.
The setup in the script starts from
CODE
#############
# Start SETUP
#############
and ends with
CODE
############
# End SETUP
############
Compatibility VX only.
Screenshot
DEMO Not avalible.
Installation Put the script above main.
Customise the script to your needs.
Credit me pls.
FAQYet 2 come.
Terms and ConditionsCredit me with site, and the script is free for use in NONCOMERCIAL projects.
If anyone want some changes, please pm me or post it here, I'll track the topic.
Netto
Jul 10 2008, 11:10 AM
This would go perfectly with Lettuce's Equipment Set Bonus script
jasonicus
Jul 10 2008, 11:28 AM
Saw you were working on this in the request forum. You're quick. Nice job, may use this.
SojaBird
Jul 11 2008, 05:04 AM
@netto
Yea I think I've seen that script. It indeed will work perfectly with that script
@jasonicus
Yup, I did this pretty quick actualy. Saw you at that forum as well. I realy like to have such feedback, that someone realy is going to use my stuff. Makes me feel that I actualy can script

So yes, please use it...But don't forget to credit me.
chase10
Jul 11 2008, 11:43 PM
Would this work with crissaegrim ABS? I mean like the Double EXP and Auto HP recovery?
Netto
Jul 11 2008, 11:55 PM
QUOTE (chase10 @ Jul 11 2008, 11:57 PM)

Would this work with crissaegrim ABS? I mean like the Double EXP and Auto HP recovery?
Yes, I'm currently using them together.
SojaBird
Jul 12 2008, 01:57 AM
@chase10
This script is working with every other script since it pulls information from the system wich can not be changed.
So yea, it's working wit ABS as well.
Mickadell
Jan 17 2009, 05:12 PM
Comment
Rate: Ok
Nice, it is quite useful.
Starscream
Jan 17 2009, 06:28 PM
Mickadell, we have rules against spamming and necro-posting. The thread has been dead for over half a year so unless you have a problem with the script, please do not necro-post. Also, comments such as "this is useful" don't help the scripter. Try to be helpful and constructive instead.
Dark Gaia
Jan 17 2009, 06:32 PM
Why has Mickadell attached the Management logo to his post?
SojaBird
Jan 18 2009, 05:33 AM
Well it seems there's some trouble in more of my script-topics...Same lame posts by Mickadell. Not sure what he wants to do but I think it's spam...
And the logo is attached at every post of him.
Greatzz,
SojaBird.
Mickadell
Jan 18 2009, 07:30 AM
Comment
Rate: Ok
Great work, It's not useful to me but other people might need it.
jens009
Jan 18 2009, 09:38 AM
QUOTE (Mickadell @ Jan 18 2009, 07:30 AM)

Comment
Rate: Ok
Great work, It's not useful to me but other people might need it.
Wth. is this? Are you spamming all of Pim's scripts? You're not even giving proper ratings.
You've done this three times to three different topics of Pim's
http://www.rpgrevolution.com/forums/index....mp;#entry263780http://www.rpgrevolution.com/forums/index....mp;#entry263779Since this is the third time you've done this, you will be receiving a 6 day posting restriction.
SojaBird
Jan 18 2009, 10:55 AM
...Why is this dude commenting two times the same script :S wth...Bot?
DragonX7X
Jan 19 2009, 09:53 AM
I just found this script yesterday. I do find it very useful, however, I was wondering if there was any way of modifiying it to show the actor's elemental and status resistances in the status screen. I am using Atoa's Materia System for my project. Would it be possible to implement this function? Or even pointing me in the right direction?
Thanks very much.
SojaBird
Jan 19 2009, 02:39 PM
Uhm well yea...I think I can add the function to do that perhaps.
I'll try in some time

Thanks for the tips.
Greatzz,
SojaBird.
DragonX7X
Jan 19 2009, 06:04 PM
I think I figured it out. If it's alright with you, pim321, I'd like to post my script mod once I have it finished.
SojaBird
Jan 20 2009, 01:06 AM
Well if it includes my scriptcode, I'd rather not like you to post it. Perhaps you can just post a script that mod's the script, so that people still need to get my script from here.
Greatzz,
SojaBird.
Omegha
Jan 20 2009, 05:44 AM
But how to activate those special options, like double exp or half mp cost?
DragonX7X
Jan 20 2009, 05:47 AM
QUOTE (pim321 @ Jan 20 2009, 04:06 AM)

Well if it includes my scriptcode, I'd rather not like you to post it. Perhaps you can just post a script that mod's the script, so that people still need to get my script from here.
Greatzz,
SojaBird.
Nevermind... I tried it last night, but couldn't get it to work. I keep getting errors.
SojaBird
Jan 20 2009, 08:29 AM
@Omegha
Hey,
Those special options can be enabled when equiping an item with the checkbox to that function selected

Have a look in the armor panel of the rpgmaker system. I'm sure you'll know how to activate it after you've seen it

.
@Dragon
Too bad, I'll try to make it then

________________________________
Greatzz,
SojaBird
Omegha
Jan 20 2009, 11:18 AM
Translated to English:
-Avoid Critical Hits
-Damage for MP
-Option
-Auto-HP regenration
Nothing more.. I wonder what does "option" mean
Mr. Bubble
Jan 20 2009, 11:53 AM
QUOTE (Omegha @ Jan 20 2009, 11:18 AM)

Translated to English:
-Avoid Critical Hits
-Damage for MP
-Option
-Auto-HP regenration
Nothing more.. I wonder what does "option" mean
Shouldn't those options already be in English?
Omegha
Jan 20 2009, 11:56 AM
I've got Polish translate:O
SojaBird
Jan 20 2009, 03:15 PM
? Hu ?
Well the script itself has all the english vocabualry allready...Where did you get your script from?
Though, the list is as follow:
- Preemptive Strike
- Increased Critical
- Prevent Criticals
- Half MP Cost
- Double Experience
- Auto HP Recovery
Or you could just see the screenshot in the #1 post...
Greatzz,
SojaBird.
ps. Let me know where you got that version of yours :S
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