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Lato

The year is 618 AD and the empire is a shadow of its former self, forced to rely heavily on auxiliary troops from nearby tribes. We follow Havoc, a young auxiliary officer in the service of Rome as he fights the empires enemies in the east and faces the darkness beyond. Havoc must travel far in his service to rome, from the beautiful capital of Constantinople, to the deserts of Egypt and more. The gameplay will have a series of missions for you to complete in your service to the Empire. Like real life and in games you will see the birth of a monster through war, and that soldiers are neither good nor evil.

Charaters:
Havoc = main char, Officer of the Empire, uses fists and claw weapons, has a love for violence.


Julia = A young Egyptian girl that becomes a soldier though tragedy, uses daggers.


Bruten = A veteran Soldier of the 12th legion.

Scripts are, the basic sprite sideview battle system, commercial game script , custom status screen.

Special thanks to Exiburs, Oceans Dream, Holder for graphics. Atoa, Alwayz confused for scripts, Shizu for music, and Danielle Mcrae for voiceovers.


Currently I am doing the last bit of bug testing and hope to have Kingdom done in a few weeks.
jasonicus
Not enough info. Look at the other threads. Add some screens and some more backstory. Will help people decide to download or not.
Lato
QUOTE (jasonicus @ Jun 28 2008, 09:44 PM) *
Not enough info. Look at the other threads. Add some screens and some more backstory. Will help people decide to download or not.


Hm well how do i take a screen of my game? oh and I put up my last demo i had no screens, of it less info and the game wasnt even half as long as this one and people still played it and sent me info, and that was when RRR actually had a database of games to download, not the 1/3 it has now so i think i did better than last time, buti will add screens when someone tells me how ty
goozilla
Run the game and when you want to take a screen press the "print screen" button (its above insert & next to F12) then open paint press crtl+v and save as a .jpg

Then upload to a photosharing website like flickr or photobucket and use the url to post the screen here :-D
Lato
Yes I know about the print screen button, but it not work for some reason, oh well, all im really looking for is a few people that know XP real well to play it and tell me what they think of it and what bugs, if any they find, same as last time happy.gif
Rast
If Print Screen doesn't work, try Alt + Print Screen, and paste into Paint. If that still doesn't work, look for a key that says [Fn. Hit [Fn]+Prt Scrn.

QUOTE (lato22)
oh and I put up my last demo i had no screens, of it less info and the game wasnt even half as long as this one and people still played it and sent me info, and that was when RRR actually had a database of games to download, not the 1/3 it has now so i think i did better than last time, buti will add screens when someone tells me how ty


QUOTE (GoldenGriffon)
Creating a game thread
-Things that should be included in your topic: Games story, Character descriptions, screenshots, features/game systems, credits where outside resources have been used. Make a good summary for the story, don't reveal it all but you must have some sort of story summary in there.
For more information see Holder's Sample Layout.

Quoted from Game Demos and Screens Rules. If anything, you could at least add on to the summary. I don't really want to download it, because I don't know much about the story or characters, and there aren't any screenshots(which isn't completely your fault, it seems).
Lato
Ok i figured it out and put up some screen shots and added alit bit to the summary.
Darrenus
Ok so I tried your demo and I have to be honest with you. I couldn't bring myself to finish it.

Don't get me wrong, the game has A LOT of potential, the music is good and fitting, the battles were balanced and enjoyable, I really felt like a bad ass controlling Havoc. The story seems to have quite a bit of potential, but now here is the reasons I couldn't finish.

The spelling and grammar are...bad. Try getting Microsoft Word or another program that has a spell check and double check your spelling, that's what I do, because I tend to not think when I type and I miss quite a few words.

The Blood Change skill is broken, once the battle ends your character's sprite vanishes.

The party change system needs to be changed, you can add and remove people you haven't even met yet.

The status screen doesn't show anything, probably want to look into that.

Your transfer events. I've noticed that on some you just step on them and you go, others you have to push a button or find just the right spot, this is frustrating to the player, not to mention the lack of fading from one screen to the next looks jerky and unnatural. This would be ok if it was the same type of map, but when you go from a fancy happy castle to a war torn city with darkness and rain and there is no transition...it's just not pretty.

These are the kind of things you really should have noticed by testing the game yourself before throwing out a demo, but I'm sure if you go back and fix this, the game will be awesome! Best of luck!
Lato
AWWW finally some feedback ty tongue.gif , ok i fixed the problem with the bloodchange skill, somehow the actor pic got wiped from the event, which also fixs the disapearing thing after battle, as far as the spelling goes...yeah that my fault lol, didnt know i was that bad but ill fix that on the FINAL version of kingdom, i really wish you had played thro the rest of the demo to see if there was anything wrong with it but kinda hard when you cant see your own char hun lol, ok im gonna redo the link and ty for feedback!

AWWW finally some feedback ty tongue.gif , ok i fixed the problem with the bloodchange skill, somehow the actor pic got wiped from the event, which also fixs the disapearing thing after battle, as far as the spelling goes...yeah that my fault lol, didnt know i was that bad but ill fix that on the FINAL version of kingdom, i really wish you had played thro the rest of the demo to see if there was anything wrong with it but kinda hard when you cant see your own char hun lol, ok im gonna redo the link and ty for feedback!
Darrenus
Your new link doesn't work.

I went back and played through more of the demo and I have a few more suggestions.

First; Why? I don't know why the character is doing anything he is aside from him being told too, he seems completely devoid of personality or reason for existing, you might want to update that. Also I love the names...but they don't inspire me to feel like I'm playing a real person, more like I'm playing a comic book super hero, you might want to give them some real names instead of titles or nicknames.

Secondly, your abbreviations, not everyone knows what all those terms are, you may want to spell out sergeant and such so other players know what you mean.

A few event issues; some of your events just...vanish or don't jump well. The first event where you kill the soldiers and he goes flying off...very nicely done. The event with Brute where he talks to you in the throne room and just vanishes? wtf happened? he's a mage! I'd recommend maybe making him walk to the end of the screen before you make him vanish, just looks smoother.

If I notice anything else I'll be sure to post again.
Lato
this is driving me crazy i forgot how to link it from filefront again!!! can someone tell me plz
Darrenus
it's been a while, but I'm pretty sure filefront gives you an html url link that you can copy and paste, that should give a direct link to the download.
DerKomet
Dude that's funny... I mean this game needs way soo much improvement, however I did see quite the potential and originality here. I couldn't understand much of the story, because the game was straight up scenes after scene and I got lost, and confused as if certain parts of the game where flashbacks of the story of havok, or if that was the actual present time... Also there were some bugs, and many words mistyped. I mean this is okay, considering this is the first time you are creating a game, stuff like that happens all the time... like I said, in future versions you just fix those things, and add a lot more of freedom when it comes to traveling... for example, instead of bringing the characters from one place to another, just make the player have to go to those places... if you know what I mean. Despite all these things, I actually enjoyed this game, and the music was well selected, I liked the tunes used in the battles haha. It gives the player a break from those cheesy RTP and final fantasy tunes, which honestly, everyone's sick of them.
Lato
Ok sry but it took me like 2 hours to redo the link ok try it now i fixed the bugs i said earlyer, im still waiting on a reply in the fourms for the party switcher script, so everything should work fine now, so try it and tell me what you think people.
Darrenus
I finished the demo with your new update and here is some more improvements that I've found.

first off, why is there blood change? you don't really explain why it's there or what it does except that you look different and you get healed. Secondly, shouldn't it remove after the battle?

I really started to feel like this was a rail shooter and not an rpg, after you save julia you lose all control of the game, you don't get to move you don't get to pause you control them completely and just jump from one battle to the next, it doesn't make any sense. You give them the claws and the armor from beating general leo, but no chance to equip them. You really need to give your players more freedom, like...any freedom at all.

I love the story it has a lot of potential, but it makes 0 sense, I have no idea what's going on or why, all I figured out is that two places are at war and your guy is a real jerk. He goes to talk to Anna about her brother and suddenly two seconds later they are getting married...he has to be at the 13th camp, but he stops for 6 months and trains julia randomly...also for six months of training you could give her a few levels. tongue.gif

Your game has quite a bit of potential, you just seem to be suffocating it with all your control, you need to remember just because you know what's going to happen and why in your head doesn't mean the player is going to, you really need to give them a chance to figure things out and explore some, all your well designed maps are going to waste with the tight reigns you have on the control.

Lastly, your characters are very very shallow, I have no reason why anyone does anything or who they are. The character you give the most detail too is killed a few seconds after you get him...you need to take some time, figure out who these people are and put that into the gameplay.

I really want to like this game, but you have quite a long way to go before I can, if you keep updating it I'll keep playing the demos and give you any advice I can. If you need help doing any of the things that I suggested feel free to PM me and I'll be glad to help.
Lato
Aw ty for your review anti, im glad you like it for the most part, ive already started work on the full game now, i think people keep forgeting this is a DEMO, but thats ok ive gotten great feedback, more info and freedom will be shown on the full release of Kingdom, the demo is just to give people an idea and show people that i actually do somthing on RRR haha.
DerKomet
QUOTE (lato22 @ Jun 29 2008, 10:06 PM) *
Aw ty for your review anti, im glad you like it for the most part, ive already started work on the full game now, i think people keep forgeting this is a DEMO, but thats ok ive gotten great feedback, more info and freedom will be shown on the full release of Kingdom, the demo is just to give people an idea and show people that i actually do somthing on RRR haha.


haha no problem. And yeah, for the most part I see potential, and mostly the originality influences I take it that you got them from the type of work that you do (the army) which actually helped a lot in the details and how some of the squads are developed and stuff. I have a question about the battle system... is that going to be the battle for the game or do you have that temporarilly and want to get something side-view or different? cause there are many out there that can result pretty well for this game.

Charlie Lee's is a good one considering that you can combat a lot of monsters at the same time that you can use a lot of players in each battle... If you still plan to keep the battle that you have, then I would suggest using more mature battlers for the main characters... for example, naramura's battlers. If you haven't heard of them, let me know and I'll pm you the link.
Lato
Well im glad you asked Anti, let me give you an update on what im doing. Frist of all yes your right alot of my game comes from my exp in the army infantry, i get inspired by it, even some of the battles have a touch of real world to them. Kingdoms story is its main strength, and will make it stand out from other games, I have a small team working on it now, which will make it even better. As for the battles system of course i didnt want to use the boring default one, so i used the cogwheel, and untill we get a staff member in Kingdom thats good with scripts we will still with the cogwheel, I like the mirk battle system but its a bit tricky and im working on Kingdom alot now, so when we get someone that knows it well then we will have a dif battle system, and as for the current battlers your right they do need to go, im going to be redrawing them myself and adding them to the game which will make them fit the story much better. I have great plans for Kingdom And as my team grows it looks like its going to be even better than I had hoped, Ty for the questions happy to share more.
DerKomet
Mirk's battle system? I looked it around and can't find it. If you can let me know so I can have an idea. Also I didn't knew that you actually had people working for you in this game, or contributors per say... that's nice, hopefully things will get done the best way. Also don't forget to use different tunes, like in the battles it's fine and some of the scenes, but let's say if you want to use mp3s, it's best to just be mp3s only... for the fact that if you put a midi and then an mp3 things might sound out of place, in terms of quality... also when the battle ends, it's best if the victory theme isn't based off the RMXP RTP. If you need help with the mp3s selection, size and quality, as well variety... I can help with that.
Lato
Hm i meant miok battle system, its in the fourms, the one that most of the games that have a staff use. After the demo was put out and i got your review of my game i started a team to improve Kingdom. As for the music of Kingdom that needs some adding to so yes id like some info about that. But as of now my staff is working full time on Kingdom so I think its going to be right up there with the best games put out here, my goal is to have it compared to Dark Eternal, but I know thats a big goal and will take some time and a few more staff members.
Flamehawk27
Alright I'm here! A couple things: Everyone names their General "Leo". Try something else! Another: Too much default Xp stuff. Get new tilesets. NOW. Give the player more freedom, like Darrunus said, more FREEDOM! Let them roam around looking, instead of pointing it out to them, know what I mean?

Yeah, not enough story. Try something like this:(You can use it if you like it)

As dawn rises from the eastern sun, the Coalition Army stirs. They leave the barracks, dressed and ready for battle. On the western end, a young officer named Havoc struggles with his armor. This will be his first battle commanding his troops, and his nerves are on end. He wishes only for the safety of his friend Julia.
Several hours later, steel crashes against steel, and the plains are stained in a bloody crescendo. Red meets green, and a river of blood flows across the dry grass. Soldiers are falling left and right, and no-one can determine the victor. A surge of fresh soldiers bursts in from the east, just as Havoc thinks he's won. His troops are caught unaware, and the battle turns to slaughter.
Havoc reviews the final minutes of combat in his head, again and again. He must learn to be stronger, for himself, for Julia, for his Kingdom. If he does not, the Coalitition may rule them all....

And then for charachters try something like this:(Again you can use it if you like)

Havoc: (Insert face graphic)

Age: ?
Weapon of choice: Sword?
Class: Officer?
A commanding officer in the imperial army. He is young and inexperienced, and, fearing his enemies would take advantage of this, he puts on a high-and-mighty stature and personality. Deep down, he fights only for his friends, not afraid to make the ultimate sacrifice to protect them.
Darrenus
That's not bad suggestions, but I believe he's already thought out Havoc fairly well, he just needs some back story for him and maybe a tad bit more personality in his dialogue and he'd be good to go. I like your style though Hawk, keep it up!

also I just wanted to post a couple screen shots of the maps I'm doing for Kingdom, just a bit of helping out really.

[Show/Hide] pictures too big








edit: Sorry about the size, I didn't realize they'd show up so large :/

--------------
Wow, those pictures are huge! I have edited them and put them into the spoilers so it doesn't slow down anyone else's browser. smile.gif

~Antifarea
Flamehawk27
Oh your the mapper! I'm the second writer! (Well, i guess that was obvious blink.gif) I know he's thought out Havoc, I meant more like use it to model his char bios off. The story thingee he can mess with, i'm never gonna use it again. We have to work together on this, I don't mean it offensively, but Lato...doesn't look as if he's had alot of experience, if you catch the drift. We have to help him out, and it's good practice for us as well. I like your maps, the design is pretty, elegant, yet detached in sense that it still remains a dungeon, if you undertsand that at all.

If were gonna get attention, we have to ditch the RTP stuff, but I dont know of any good non RTP material.... Hmm. I wonder if I could convert all my 2003 resources to be XP compatible. I've done it for charsets, it must be possible for chipsets too....
Darrenus
if you can set me up with some non RTP tilesets then I can make you some very pretty maps. I dislike the RTP but I'm no artist so I'm fail at designing my own tilesets.
Flamehawk27
I'll see what I can do.
GoldenGriffon
Flamehawk, please don't double-post. If you need to post again after you've already posted, just edit your first post. It makes things less cluttered. wink.gif

*posts merged*
Flamehawk27
Sorry.... sweat.gif
Lato
happy.gif Hmm frist of all i have exp in XP, its all ive been doing in my free time for the last year, 2nd ive done more in 4 1/2 years of infantry life than most of you people have done in your whole lives, my char are already thought out, my story is already done, its the other things i got a team togather to do, maps, inventorys and some extra story. If the people working for me have lots of exp doing this that i do not then i wait for there work...., darrus have done great work for me and Kingdom will be great because it it based on many real events, which is what all other games lack. As of now the team is me and darrus, with alot of part time people, which have given no work yet...this goes to everyone on this site, dont try and tell me what i know and dont know cause ive been there and done that and have more than a few scars to prove it sleep.gif
Flamehawk27
Theres a difference between military experience and gaming experience, I was referring to the latter. I don't have any beef against the military, but it appears I was misunderstood. And furthermore, if you have that much experience, why does your game have only potential? You CERTAINLY have that, but you seem to have trouble..... moving that potiential from just that to something that will be remembered. And the fact that Kingdom is based on real events ADDS to the potential, but unless it's portrayed well, it remains potential, with maybe a hidden message. Learn to communicate your ideas better. That's my final input. And finally dude, im too young to join the army even if I wanted to. I've got a good 4 years still.

By the way, it's called contsructive critiscim for a reason. And by the way, how can someone work on something if you havent told them what you want? Lack of communitcation, if you wanted me to contribute something, tell me what you wanted. And by the way, Darrenus, I found a couple chipset templates that I'm building on. When i've finsihed them i'll send them to you.
Lato
Im always working on kindom so until its complete there is really no need to say much at all, the only thing i care about is gettiing a good team togather to make Kingdom great.
Flamehawk27
The reason people post their games is for critism. It's what makes us better, learning from our peers. Unless you posted Kingdom here to show off, you wanted to hear critism, right? All i can say is, tell what you need help on and I can help, like Darrenus asked me to find some good non RTP tilesets. Until you ask for something, we can't help you. At least, writers/spriters can't. Okay? I'm still here to help if you need it on something. happy.gif

By the way, you made a good choice making Kingdom on XP, it's graphics are prettiest I think, although VX has the potential to be better. Win some lose some. The battle system I really like, good job on that.
Lato
Hm i thought it was understood already, but i guess it never hurts to say again, i got you so you could write char backgrounds and events, so write me somthing happy.gif , and yeah im not really into VX either, want to master Xp
Flamehawk27
Yeah I agree on that one. Char backgrounds...hmm.... For everyone except Havoc i'm guessing? You seem to have him well though out enough, so i'll start with Brute and Julia. I'll have to replay the demo so i get ideas. Actually, can you send me a copy of the project, so I can see what kind of events and such you're using? You only included demo, so I can't realy see how everything is set up, and I'm afraid I might make something.....out of place or of the wrong sort.
Lato
Well sad to say as im deployed now i cant send you the project cause of bandwith/time use, but playing the demo should be more than enough to get the idea of it, and really any ideas would be new and fresh to me so id like to hear them.
Flamehawk27
Okay.
Garkudion
I hear a bit of secret exasperation there, and I can sympathize. Haha


Hi guys! I'm the new artist for Kingdom. I'd appreciate if anyone can give me some tips on the story because as I see it now..the demo is a little...jumbled. For the sake of organization, if anyone has the backgrounds to the characteres and details of the surroundings, I'd really like to read them. I can better illustrate the story if I know what's going on! haha

Edit: I downloaded and installed the game, but it doesn't seem to work. It keeps giving me this " RGS_RTP STANDARD MISSING" error. I think he forgot to give us the RTP files needed to run the game, either that or it isn't working because I don't have a copy of RM on the computer. Can anyone reload it as a stand-alone game? I need to get a look at this title screen so I can start work.
Lato
yes you need a copy of xp to play demo of course.

yes you need a copy of xp to play demo of course.
Axerax
Use [img] tags, fix up the topic post, add story and characters. And this can get moved out of project graveyard to the proper place. I will leave this open for 2 days.
~Axerax
Lato
Kingdom is not a #@$ inactive project! I work on it everyday of my life, and so does my staff that I pay, so its an insult to have it in this inactive BS forum cause it used to be in normal demo fourm then they screwed around the names. Maybe some of you ppl should think about the ppl that have been here alot longer then you and have actually done some work sleep.gif
Dark Gaia
I moved it out of Full Games/Long Demos because it lacked the sufficient information and screenshots, but with you going off like that, I don't think you're about to get it moved back. I don't moderate this forum anyway, so you'll have to contact Antiferea, but with all your swearing and angry outbursts, you're not going about it the right way. Projects Under Construction is for unifinished projects that people are still actively working on, and inactive projects are sorted into the sandbox based on how long it has been since they last had a post.

If you do put this in Full Games/Long Demos, please make sure it fulfils the requirements is all I ask!

As of yet, this thread doesn't fulfil them. It needs more info and some more screenshots.
Donline
cool sounds quite good.
downloading it now... just wanted to say you have to press CTRL and Print Screen

(what I think of game I''ll edit here)
Lato
QUOTE (Donline @ Nov 9 2008, 08:48 PM) *
cool sounds quite good.
downloading it now... just wanted to say you have to press CTRL and Print Screen

(what I think of game I''ll edit here)

Aw thank you happy.gif hearing a bit of kindness is like a breath of fresh air. you did use the link from the very frist post right? cause i belive the later one is to a older one ill go ahead and update that now that I think of it. And yes dont feel shy to give me all the thoughts you have on it. biggrin.gif
Dark Gaia
Lato, if you want this thread in the Full Games/Long Demos forum, add a couple of screenshots and a little more info on your story, characters and concepts, and you'll be good to go. This is all I've tried to point out to you. We're only trying to keep the project forums organized here.
Lato
QUOTE (Dark Gaia @ Nov 9 2008, 09:01 PM) *
Lato, if you want this thread in the Full Games/Long Demos forum, add a couple of screenshots and a little more info on your story, characters and concepts, and you'll be good to go. This is all I've tried to point out to you. We're only trying to keep the project forums organized here.


Ok ive added more screens and more info happy.gif
Dark Gaia
Off we go to Full Games/Long Demos.
Lato
I have taken the advice of the masses happy.gif Kingdom has been redone with MUCH more detail! I have taken the advice of the reviews as well, more game info has been posted, 5 screen shots are enough...The broken download link has been fixed, a new custom status screen has been added to the game. So try out the new kingdom, review it, join the team laugh.gif
stoodyhoo
For starters I really enjoyed the music. Seemed fitting. Your mapping is decent as well (at least in my eyes).

Now for the bad part. The story seems to move along too quickly man. I mean, in the beginning there is a woman talking about Havoc, then couple seconds later I'm in the middle of a battleground. That was fine, but then another minute later( after the fight) I'm in some HQ, speaking to Sir Thade. Slow it down a little man! You have to let certain parts "sink in" if you get what I mean.

Also, I found your teleports to be pretty annoying. This is because you have to manually press the action button in order to do so! Now, I would not have minded as much if there was some kind of warning, but I really thought that I was stuck in certain maps.

Your grammar was also lacking. Things like"Dam",and "It's been 3 years"(Don't use numbers in dialogue) weren't too good. Also, you generally shouldn't use abbreviations in dialogue (Like Gen.).

My last complaint is the difficulty of the fights after you have to head to the 13th's headquarters. Seriously, I COULD NOT DAMAGE THEM with regular attacks. I had to use skills do do any kind of damage, and those skills drain MP like crazy. Add that to the fact that I died in like 20 seconds because the monsters were doing stupid damage to my party.

The game has potential, you just have to work out some of these kinks man.
Lato
AWHHHH finally feedback! tongue.gif Hmm I never even thought about the whole # thing in the text, you have a good point im gonna change that right now, and yeah the battle difficulty does need to be smoothed out a bit more. I wasn't really sure what most ppl preferred as far as the having to activate the portals or just move into them... but yeah If I get a few more ppl say it to ill change it. Now comes the big question, the story, yes its true there should be a bit more to "sink in" however im the base of the story if off of my own real military exp so i try and make it accurate in a sense, I didnt do so much of the boring meetings and mission planning that comes with war, yet you do have a point there should be more, Just takes time to find what could be put in to make it interesting while still being somewhat true to military doctrine. This is great though thanks for the feedback more plz!!!! I have improved it alot over the years and want it to be reviewed by as many ppl as possible tell me what you think guys and girls happy.gif
Lato
http://www.filefront.com/15142519/demo-k.exe/

Ok this is a updated version of Kingdom, smoothed out game play and touched up the dialogue, and am posting it with this new link at the request of the review staff here, hope its enjoyed and any feedback is welcome.
amerk
Re-opened at OP's request. Please update according to the current rules.

Thanks!
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