@Lord_Szekelys
Hey hey,
I can understand what causes the confusion.
The instructions aren't totaly clear.
To change the opacity of the light dynamicly, you'll have to call the next call-script function:
CODE
AL.light("opacity", 50)
If you want to set the opacity to 50 by default, you can just change the script-parameters, which can be found at the customization block.
CODE
#--------------------------#
# Customization AutoLights #
#--------------------------#
(!!Remember: The range of the opacity is 0-255. 50% transparent corresponds to a opacity value of 128.)
I'll do a quick rundown on how to use and read the instructions for the call-scripts.
CODE
#------------------------------------------------------------------------------#
# Call Script #
#------------------------------------------------------------------------------#
# - AL.mode(val) # #
# - AL.light(parm, val) # parm: name, opacity, blend, visible #
# - AL.shadow(parm, val) # parm: name, opacity, blend, visible #
# - AL.spot(parm, val) # parm: name, opacity, blend, visible #
# - AL.flicker(parm, val) # parm: opacity, width, height, x, y #
# # #
# - EL.bitmap(val, index = nil) # #
# - EL.color(val, index = nil) # #
# - EL.opacity(val, index = nil) # #
# - EL.blend(val, index = nil) # #
# - EL.visible(val, index = nil) # #
# - EL.zoom(val, index = nil) # #
#------------------------------------------------------------------------------#
The parts which start with
AL are for changing values on the AutoLight.
The parts which start with
EL are for changing values in EventLights (seperate or all).
To change the mode of the AutoLight, call the next function with a value, repesenting the new mode (availible modes can be found at the customization block)
CODE
AL.mode(val)
To change a parameter on the light settings, use the next function
CODE
AL.light(parm, val)
The parameter variable is one of the following: "name", "opac", "blend" or "visible".
The value will be the new value of the choosen parameter.
This explanation also accounts for:
CODE
AL.shadow(parm, val)
CODE
AL.spot(parm, val)
For the flicker settings, use:
CODE
AL.flicker(parm, val)
Useable parameters for this, is one of the following: "opacity", "width", "height", "x" or "y".
For event-lights, custom dedicated functions need to be called to change just one parameter.
CODE
EL.bitmap(val, index = nil)
EL.color(val, index = nil)
EL.opacity(val, index = nil)
EL.blend(val, index = nil)
EL.visible(val, index = nil)
EL.zoom(val, index = nil)
For each of the dedicated functions, the first value parameter will hold the new value of the changing parameter.
The second (optional) variable, can hold the index of the eventlight that needs to be changed.
When the second variable isn't set, it'll change the eventlight that is applied on the event from where the function is called*.
*Additional info: The call-script block is called from an event. If this event has an event-light applied to it, this event-light will be changed.
Hope this'll help you out

Greatzz,
SojaBird.