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SojaBird
NeoBattle

Version v0.9
Author SojaBird
Release Date
v0.9 > 15-05-08


Introduction
Just some little changes to the battle command menu.
It's from a request by "justlevine" on this topic.



Features
v0.9
- Plug and play script.


To come features
- Autostart the ActorCommands instead of go through PartyCommands first.

Script
Click to view attachment



Customization
Non.



Compatibility
VX only.


Screenshot
Non.


DEMO
Non.


Installation
Plug and play script.
Just place it above Main and under any script that transform one of the following classes
> Window_PartyCommand
> Window_ActorCommand
> Scene_Battle

Credit me pls.


FAQ
Non jet...

Terms and Conditions
Credit me pls with site, and the script is yours.
If anyone want some changes, pls pm me or post it here, I'll track the topic.
Speed@
Lol isn't Neo woratana's trademark or what?
SojaBird
Neo just meens new dude, its not a trademark or what so ever mate, its free to use...its latin
zhein04
X_X I thought this script removes the party commant but it just remove the run in the party command. Wat exactly is the purpose of this script?
justlevine

Wow man, thanks! Looking forward to u losing the PartyCommand part completely.
Speed@
QUOTE (pim321 @ May 15 2008, 04:59 AM) *
Neo just meens new dude, its not a trademark or what so ever mate, its free to use...its latin

I'm just joking! biggrin.gif
SojaBird
@zhein04
It's still in the prefase, but I made it for justlevine who needed a changes in the ActorCommands as well.
I tried to remove the PartyCommands as well for my own use but I didn't have it quite yet.
I'm sure I'll get there wink.gif

Just keep an eye on this topic.
oblivionator
hey I have a question.

i'm making a battle tutorial and at one point i want to disable all the other battle commands except "Attack", so that i can show what is the effects of a physical attack (other than damage of course). After that I want to re-enable every battle command back during the next turn. So how should I go about doing it?

I guess what I'm really asking for is a way to enable and disable selective battle commands during the battle itself. help please and thanks in advance!
Diogotav
QUOTE (oblivionator @ May 18 2008, 05:47 PM) *
hey I have a question.

i'm making a battle tutorial and at one point i want to disable all the other battle commands except "Attack", so that i can show what is the effects of a physical attack (other than damage of course). After that I want to re-enable every battle command back during the next turn. So how should I go about doing it?

I guess what I'm really asking for is a way to enable and disable selective battle commands during the battle itself. help please and thanks in advance!

I would try the "Force Action" command in page 3.
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