Engine 3D
by RTH
IntroThis is an C++ and RGSS system i am developing and i want to know what you guys think of that.
The system don't read YET the rmvx maps, but comin' soon.
The demo is Beta yet and that is why it is encryptedButtonsArrows - Walk
Enter - Jump
DownloadSystem:
http://www.4shared.com/file/45610994/b5cf2d5a/Irrlicht.htmlScreenShots
CreditsRTH (Me) - RGSSIrrlicht.dll and Scripts
Irrlicht Team - Develop such a great system
Dev Cpp - Compiler used
A new age is beginning
zhein04
May 6 2008, 03:37 PM
Wow cool...
YanXie
May 6 2008, 04:09 PM
So...is the frame rate when using this is normal or decreased?It will be perfect if it didn't affect frame rate :3
Anyway,glad to see another great scripter here.

cheers,puppeto4.
drebenk
May 6 2008, 05:57 PM
@RTH man I've just tried this and all I can say is "That's un f*****gbelievable!!!" How did you do it? And most of all how we'll be able to create maps and games with it?
oblivionator
May 6 2008, 10:28 PM
weird... everytime I open the game file, it crashes without telling me what's the error. just an error sound haha.
wonder if my computer is lacking some dll or something?
but anyway from the screenshot it looks really awesome! keep up the good work!
prinsu kun
May 7 2008, 12:11 AM
I TRIED I CAN'T BELIEVED it's FULL 3D / FAST / So Professional !!
WOW
Keep this work !!
QUOTE
weird... everytime I open the game file, it crashes without telling me what's the error. just an error sound haha.
wonder if my computer is lacking some dll or something?
replace this in the game info.ini :
Library=RGSS202E.dll
oblivionator
May 7 2008, 05:38 AM
QUOTE (prinsu kun @ May 6 2008, 11:25 PM)

I TRIED I CAN'T BELIEVED it's FULL 3D / FAST / So Professional !!
WOW
Keep this work !!
QUOTE
weird... everytime I open the game file, it crashes without telling me what's the error. just an error sound haha.
wonder if my computer is lacking some dll or something?
replace this in the game info.ini :
Library=RGSS202E.dll
thanks it works now.... ....
.... .... ....
OH MY GOODNESS....... THIS IS AWESOME!!!!!!!! GREAT JOB!
gameo
May 7 2008, 08:21 AM
Seriously, nothing else than =O
Night5h4d3
May 7 2008, 08:57 AM
Wow, this is amazing! keep up the good work!
drebenk
May 7 2008, 02:11 PM
I just want to know one major thing "How we'll be able to create maps and games with it?". Because it's obvious that we won't be able to make maps with the RMVX editor since it works in 2D.
Bremeb
May 7 2008, 02:37 PM
That's amazing! No lag, looks great! If you can get this to work with relative ease to the users, I'm thinking I'll change to VX XD
My question is, how hard will it to be to use? No offense, but a scripts nothing if the users of said script don't understand it. But I'm hoping you'll get it all working!
semajames
May 7 2008, 10:59 PM
Will you be making each RM tile correspond to it's 3d counterpart. That way you could customise with RMVX, and then play in 3d.
By the way, unfrieking-believable!!!
From_Ariel
May 9 2008, 07:12 PM
it looks like its a port of the (now freeware) quake 1 or unreal 1 engine
DerVVulfman
May 9 2008, 07:26 PM
I am most definitely impressed.
Of course, I am curious to see how you deliver 3-dimensional sprites to the game such as NPCs, furniture and other features and objects. And I am looking forward to seeing auto-tile graphics as well.
Drebenk said:
[/i]"I just want to know one major thing "How we'll be able to create maps and games with it?". Because it's obvious that we won't be able to make maps with the RMVX editor since it works in 2D."[/i]
That may be true, or it may not. The original DOOM engine (yep... good old Doom) used an editor making 2-D maps that tricked one into seeing a 3-dimensional world. Or have you developed some technique that linked maps seamlessly with the VX system? Either way, what you used to make the maps is nothing short of spectacular.
I have a couple friends who gave up on VX. I gave them the link... you're changing their minds.
GubiD
May 9 2008, 09:01 PM
Looks awesome. I have tried to get 3d into here before, but the OpenGL calls always crashed the RGSS player. But, perhaps you are actually replacing the Graphics module with your own, which would make sense in many ways. You dont happen to be using a modified G3D are you? That uses MDL files from the Quake engine. Anyway, would love to see some more.
Dark Dragon
May 10 2008, 12:54 AM
Good job mate, I remember seeing the same thing done with RMXP once, never been finished though =/
Best of luck on this, it might make a new era in RMVX
RTH
May 10 2008, 08:37 AM
THank you guys all, for now, this is a quake 3 map (.pk3).
But i am going to make it run the RMVX map as soon as possible.
(by the way, in RMVX, the game won't chrash even if you don't call Graphics.update)
Zinos666
May 10 2008, 11:13 AM
It's good looking at the screen shot but, I'm getting a can't find RGSS200E.dll error and I can't see what it looks like in game.
-=EDIT=-
This script rocks!!
Oh the memories of the dark and dank castles of Wolfenstine, the dark corridors of Doom and Quake.
All that's missing are the shotguns, nailguns, plasma rifles, and all the little goodies of ID's brain children.
I would love to see this implemented into say playable demos, were your not roaming around a two story small castle, but as a full blown RPG.
Now that I think about it, it doesn't remind me of Doom, Quake, or Wolfenstine but rather good'ol Morrowind.
But I did find an area that a crouch feature would come in handy, the two areas were the small lava streams are at, if you fall off the bridges near the wall you can't get out.
-=UPDATE EDIT=-
I found an error or rather a crash in the script, I've managed to get outside the castle by jumping on top of the castle walls and stepped off, what I didn't know is that if you fall off the gound you well fall and fall and fall till it causes the script to crash closing the demo. Still it's too cool.
Xamusel
May 10 2008, 01:00 PM
COOL!!!! I will definitely do a 3D game with this too!!
YOU ROCK!!!!!!!!
Diogotav
May 10 2008, 03:07 PM
Well i can't say i dislike it but it looks like a old version of Doom well maby with some changes and would be great.
drebenk
May 10 2008, 06:33 PM
Well I don't really know how this whole thing will work out. I'm really concerned on what kind of editor we'll need to build the maps. The RMVX editor or some other 3D map editor.
For now there is a quite good software for making FPS games and it's called FPS Creator. If you manage to make this thing to work better than FPS Creator then I'll be impressed.
Ziosin
May 10 2008, 11:49 PM
Looks great! The engine will probably go far once completed.
Pegasus
May 26 2008, 10:35 AM

very cooooooooollll!!
Netto
May 26 2008, 11:05 AM
Wow, this is great, so this works off of quake map files currently?
inyong42
May 27 2008, 08:44 PM
its cool!
it reminds me of Half Life...
what about the NPCs? ^^
platipus
May 30 2008, 11:26 AM
maybe theres just a way to make the tilesets included in vx pop out ?.?
Zinos666
May 31 2008, 04:26 PM
Hey just wondering are you gong to release a new version still in the encrypted format but more to the single castle setting?
Ember
May 31 2008, 06:34 PM
Well, I'll be damned...
I never thought I'd see the day. ^__^
Congratulations.
SgtRampage
May 31 2008, 10:53 PM
Yea...I think you should use DarkBASIC Professional...Not C++ to make a game engine. I've tried. And failed.
Then I turned onto DarkBASIC Pro at
http://www.thegamecreators.comAnd made my own Game Engine really easily (well for me) like Fps Creator was made in Db Pro, and the 3d Gamemaker
and PlayBASIC. And Leadwerks Engine 2.0.
AND With DarkBASIC Professional X10 came Fps Creator x10. (direct x10)
chorrol
Jun 3 2008, 11:39 AM
wrblrlbvrbll.....
mastermm4
Jun 3 2008, 12:20 PM
HOLY CRAP! THAT IS AWESOME!
From_Ariel
Jun 3 2008, 01:31 PM
rth hasnt posted anything to this thread in over a month i think we should consider this vapor ware
all that was was a freeware version of a 3d engine
the quake 1 and unreal 1 engines are free to use these days so long as its non comercial use and only going to be freeware
so even if this was fully developed it couldnt be sold w/o getting sued by them..
goto wikipedia
http://en.wikipedia.org/wiki/List_of_game_engineshttp://en.wikipedia.org/wiki/Quake_engineuntil i see this thing running a top down map rpg style i just have assume its just one of the demo progs from the dev package....
the real test will be to see it do something other than the quake lelvels which is what it was programmed to do....
Eiffenheart
Jun 9 2008, 09:43 PM
OMG.
Is this true?
I can't see any way for a script to be able to make VX a 3D RPG Maker Engine!
Too Cool to be true! *drools*
Really, really nice.
It must be hard to create maps with this, though...
EDIT: left out for a month... I didn't notice.
JEMdev
Jun 12 2008, 01:26 AM
QUOTE (From_Ariel @ Jun 3 2008, 03:45 PM)

until i see this thing running a top down map rpg style i just have assume its just one of the demo progs from the dev package....
the real test will be to see it do something other than the quake lelvels which is what it was programmed to do....
while i'm a beginner to using vx (i'm more of a 2003 guy) i do know about quake and the mapping and engines involved
i'm pretty sure he's running idtech 3 (the quake 3 engine) here, as this is inconsistant with the other 2, and its not unreal.
also due to the way the quake 3 maps i don't see him getting rpg maker maps running on this
the level had rooms over rooms, which you can't do with 2d mapping "unless he's employing the duke nukem trick" (putting multiple stories in a building, by putting it in the 2d map once, and then having the renderer split it into multiple floors)
but that only works with sprite based affairs, besides that id tech 3 doesn't use 2d maps
just because someone packed the source code to quake 3 into a rpgVX executable doesn't mean much as, he already said this wasn't mapped in VX, meaning absolutely nothing from VX is being used in the creation of this, i don't know how he has the engine incorporated, but i don't see this going anywhere
sandy
Jun 13 2008, 12:42 AM
QUOTE
just because someone packed the source code to quake 3 into a rpgVX executable doesn't mean much as, he already said this wasn't mapped in VX, meaning absolutely nothing from VX is being used in the creation of this, i don't know how he has the engine incorporated, but i don't see this going anywhere
Yuppers, I've never understood all the fuss people have been giving this here/at other forums. It's not much and nothing to do with RM itself, just some simple scripting tricks to use a different engine.
Also, he's using irrlight (free & used much better OUTSIDE rpg maker if you can program), not quake 3.
No offense meant original poster - good luck with your project.
Nusua
Aug 6 2008, 11:27 PM
so your saying it's going to be able to read vx maps??
I've found heaven, and I'm atheist.
-VH
jasonicus
Sep 2 2008, 10:36 AM
QUOTE (ZeroArtist @ Sep 2 2008, 05:16 AM)

Awww. I would have loved to see this...
I get this error:
QUOTE
RGSS200E.dll could not be found.
That file is included with the VX English RTP. If you have downloaded the program and installed it then you have it.
Xeyla
Sep 5 2008, 02:44 PM
QUOTE (ZeroArtist @ Sep 3 2008, 01:28 PM)

Yeah, I thought I had it. I can't find it now. Where is the RTP situated again? I've looked in Enterbrain folder and there's nothing there but System data, other .dlls and such.
Read post #6, open the folder containing this script/mod, open the Text file named Game, and rename the 3rd sentence with what post #6 had in it.
BigEd781
Sep 5 2008, 03:15 PM
I wouldn't worry about it anyway. This is all eye candy and no substance.
shadowedhawk1
Sep 20 2008, 11:59 AM
This is proberly more likely a fake script anyways.
The game looks like visual basic program crossed with a rpg maker cover.
Someone whose good with game mechanics obviously managed to get it all encrypted into looking like a VX Game but in realtity VX can do many things, tho not 3D.
Methinks of waiting for a RPG Maker that looks vadely like FF7... tho that'll never happens methinks till 2020.
Tho Tbh, i think the 3D script is a farse.
If there was a script that could do this i think they'd have released it with the rpg maker or released its scripts by now.
Eplayer
Sep 20 2008, 01:30 PM
OR We must just wait to emulate the PS2 rpg makers on PC, than we have 3D rpg maker right

?
BigEd781
Sep 20 2008, 03:13 PM
There are already plenty of game engines tat can be used to make 3d games. It is harder, so they appeal to a more developed audience, and you will need to know how to program. RM is meant to be for beginners and ametuers who do not know how to use complex engines.
Lalakoops
Oct 3 2008, 03:32 PM
QUOTE (Zinos666 @ May 10 2008, 11:35 AM)

It's good looking at the screen shot but, I'm getting a can't find RGSS200E.dll error and I can't see what it looks like in game.
-=EDIT=-
This script rocks!!
Oh the memories of the dark and dank castles of Wolfenstine, the dark corridors of Doom and Quake.
All that's missing are the shotguns, nailguns, plasma rifles, and all the little goodies of ID's brain children.
I would love to see this implemented into say playable demos, were your not roaming around a two story small castle, but as a full blown RPG.
Now that I think about it, it doesn't remind me of Doom, Quake, or Wolfenstine but rather good'ol Morrowind.
But I did find an area that a crouch feature would come in handy, the two areas were the small lava streams are at, if you fall off the bridges near the wall you can't get out.
-=UPDATE EDIT=-
I found an error or rather a crash in the script, I've managed to get outside the castle by jumping on top of the castle walls and stepped off, what I didn't know is that if you fall off the gound you well fall and fall and fall till it causes the script to crash closing the demo. Still it's too cool.
EXCUSE ME!!! i have a question how do you fix th RGSS200E.dll error Please Help me.
BigEd781
Oct 3 2008, 08:03 PM
Can someone please lock this topic?
Bennamy
Oct 4 2008, 05:13 AM
Before someone lock this topic I just want to say that this script is
true, I have the script.
When I say that is true I mean that the script is in RGSS yes but the RTH know several programming languages, this project 3D is a union of
RGSS and C + +. He is improving and soon the project will provide a new version.
carbajosa
Oct 4 2008, 09:45 AM
QUOTE (Bennamy @ Oct 4 2008, 04:35 AM)

Before someone lock this topic I just want to say that this script is
true, I have the script.
When I say that is true I mean that the script is in RGSS yes but the RTH know several programming languages, this project 3D is a union of
RGSS and C + +. He is improving and soon the project will provide a new version.

So u have the scripts he made... Im thinking that you're with him.. See those post counts. I doubt that you just made an account and post here to make others believe this eyecandy...
ps. No offense, Im just saying my thoughts
<Peace out>
Doc Spoc
Oct 4 2008, 11:23 AM
This wouldn't be a script, but an entire progam re-modification, for it to use 3d, and pick up vx maps, and transfer them to 3D object models. He actually has said that this is a cross of the RPG maker and some other engine, and it was also a cross of scripts (That, I so far understand you cannot script in C++ in rpg maker) So therefore this shouldn't be here at all.
Redd
Oct 4 2008, 12:49 PM
fan-bloody-tastic. if this will actually work, im switchin to VX. Crazy dude.
tobster12
Oct 13 2008, 10:59 AM
wow....just WOW!!!!!!!
Genshyu
Jan 1 2009, 04:42 PM
It's encrypted because of the fact that the "Game.exe" file is a fake and he wanted to get soemthing out of this I can't ind out what, but mabey he wanted fame? But I think that he made a game in C++, then coppied the icon and Encrypted a thing... I dont know, but um. I give him credit

Very nice, but if this WASNT a fake, then VERY VERY VERY VERY Nice job

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