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RPG RPG Revolution Forums > Scripting > Script Submissions > RGSS2-Submissions
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MysteryMan23
QUOTE (Mr_E_Man @ Jun 19 2008, 04:09 PM) *
QUOTE
I found a bug in the script; you can't remove equipment without replacing it with another piece of equipment. Rather annoying. Fortunately, I have yet to use it in a "serious" project.

Still, this is pretty good. I probably will use it once that bug's fixed.


What other scripts are you using in conjunction with multi-slot? I'm using this script and I swap out equipment for nothing all the time.


Oh, I guess I should have specified that. tongue.gif

Surprisingly, though, this bug happens in the demo itself. Or at least, the version I have right now. Actually, right now I don't have a license for RPG Maker VX, and my trial has expired (but I expect that to change later in the day). Assuming the demo hasn't been updated yet, this bug probably exists in all other copies of the demo. As far as I can tell, the script in your project is not the same as the one in the demo.

Since I expect to have RPG Maker VX later in the day, I will check the demo out and try to figure out what's wrong, exactly.

This script really is good, though. It's just that one bug that needs fixing, at least as far as I can tell.

EDIT: Paid for RPG Maker VX, and I think I found out something. The bug appears to be unique to the demo verison of the script. I'll use the version of the script on here and see if the problem goes away.

EDIT 2: Nope. As far as I can tell, removing equipment without replacing it is impossible with the script. Maybe it's an alteration you made that allows you to remove equipment without replacing it, Mr_E_Man?
MBii
Where do you have to put the scripts ? I searched the Credits section but couldn't find it ...
MysteryMan23
Bump!
DerVVulfman
Sorry about not noticing the first 'bug' bump. I thought it was a previous post when Mr E Man replied he didn't get it... like me. Kinda bypassed it thinking it was the same old one. Getting that bug now.
DerVVulfman
Bump
to version 1.4


The repair I performed for the Party management system by Prexus disabled the ability to unequip weapons/armor from the equipment menu. That was an accident. It has now been repaired so nil items won't cause bugs only at game start when no party members have been created. Thanks to MysteryMan23 of RPG Revolution for noting the bug.
MysteryMan23
QUOTE (DerVVulfman @ Jun 29 2008, 01:25 PM) *
Bump
to version 1.4


The repair I performed for the Party management system by Prexus disabled the ability to unequip weapons/armor from the equipment menu. That was an accident. It has now been repaired so nil items won't cause bugs only at game start when no party members have been created. Thanks to MysteryMan23 of RPG Revolution for noting the bug.


You're welcome! Finally, this script looks like it's actually usable! (Well, it would have seemed usable earlier if I didn't care about being able to have no equipment.)
decrawfo
how do you remove cursed items from characters?
DerVVulfman
Discussed in the 1st pages worth of posts:
Changing equipment by script calls

This would bypass the system, and the curse effect.
ikeeki
Hello all biggrin.gif I'm very new to all of this (rpg maker world, programming, etc etc...) so please beare with me!

First of all, excelent script! Does wonders for my game smile.gif

Now, my question is: the event command "p $game_actors[1].return_equip_id(6)" only returns the number of the item that is in the slot #6 (that is, "nil" for no equipment and "30" for the "sage's ring"). Is it possible that the event could return the name of the item in the slot, not the number?

And could it be that the message is not in a gray "error-like window", but on a text-like one?

Thanks a bunch!

EDIT: BTW, I think the demo needs fixing in the ninja event (EV007). If you answer "No I'm not leet enough.", he'll still change your weapon style. The event reads:

CODE
Text: 'Evil', 2, Normal, Bottom
:      :I can teach Ralph how to be a ninja so he can
:      :use two long swords at once!
$game_actors[1].two_swords_style = true


After that comes the choices. Even if you choose option #2, the script runs. The only way that this can't happen is if you choose option #3, which will make the script = false.

Just thought it might help others..
MBii
Thanks for fixing the 'bug' ... I love this script happy.gif
DerVVulfman
To ikeeki:
The 'p' or print statement is typically used only for debugging. To create a window of sorts, that will require another script. That's all.

As to retrieving the name, use the fore-mentioned call that you used to obtain the weapon/armor number, and use $data_weapons[number].name or something like that.

To MBii:
No problem. smile.gif
thethingexe
umm... sort of new here...

anyway, i've made an npc that removes cursed items right.

with, $game_actors[n].change_equip_by_id(x, 0, true)

but is there a way to make it so, i can keep the items that are removed this way, besides of course making a script that puts a "new" item back into my inventory.

like is there a simple way to "force unequip" equipments?
marlucas
I have this script on my game and in the status screen some equips appear off-screen. Is there some way to correct it?
Derekku
double posted.... Sorry
Derekku
Hey, i love your script but I Have an Issue With it... Well The Game Im Making Requires Over 50 Extra Armor Slots.... Well When I Add These I Get "MASSIVE LAG" Like when the character moves itll be like 1.5 seconds to move one step. My Computer can play Oblivion with almost full graphics and be fine so its not that.

Is there a special code you can give me to make these 10 extra slots and 30 extra slots etc etc to open a small drop bar on the side of it showing how many slots are on the player in the equip menu in the game,
or to make it not lag the game?


Please Help,
Derekku
DerVVulfman
*jawdrop*

FIFTY!!!?????

Seriously, I never expected that many slots for a single character at a time. And I have all four Elder Scrolls RPG games: Arena, Daggerfall, Morrowind and Oblivion. And some side games they made.

I don't think anything but tuning down the number of slots can help you out on this.
Derekku
QUOTE (DerVVulfman @ Sep 22 2008, 07:32 PM) *
*jawdrop*

FIFTY!!!?????

Seriously, I never expected that many slots for a single character at a time. And I have all four Elder Scrolls RPG games: Arena, Daggerfall, Morrowind and Oblivion. And some side games they made.

I don't think anything but tuning down the number of slots can help you out on this.


Lol yeah like i said to another post I have my reasons and its not As you think because there not "Technically' Equips that you may think they are. (Nothing dirty either lol)
Derekku
bump....please help anyone
BigEd781
I don't think that he is going to redesign this script to fit your needs. You're better off making a request for a new one.
Derekku
QUOTE (BigEd781 @ Sep 24 2008, 06:01 PM) *
I don't think that he is going to redesign this script to fit your needs. You're better off making a request for a new one.



I dont want a redesign all i want is a small Code to add to the script in a certain area , to fix the problem.
Thats it no more, i dont need a re-disign or whole new script just an extra small code to fix the problem. wink.gif
Talos15
Question:

Is there any way I can have a particular item(s) only be equipped by one person rather than everyone in one of those mulit-slots?
Or even just one slot dedicated to just one character?
My first time using scripts and rather new at it.
NOWAYLARRY
This is a little off topic but can anyone help me find the XP version of this script? I looked around for a while in the scripts section but it is missing. Any help would be great. Sorry if this is considered off topic.
Rafidelis
This script is pretty cool guy ^ ^
I am Brazilian and translate this script to a Brazilian forum, which I participate, and really loved it all, I ^ ^
Congratulations man!

The link to your script in Portuguese is this:
http://www.reinorpg.com/index.php?topic=1582.0
Talos15
You've mentioned that you can set equipment to be featured in more than one column. For example, I have a ring that can be equipment in all the extra slot. What notetag should I add to make it equipable in all the accessory slots?

EDIT:
Nevermind, I've find a different script that seem to work a little better than this.
radam1123
I used the multi-slot script. But how do I alter the database to make more kinds of armor so that I can set what
armor piece something is? For example, for the boots slot, how do I set something as boots in the armor
database with the "kind" drop down list. Otherwise I am confused as to how to make this work and not
just look like it works. Thanks.
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