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Full Version: [Eventing] Final Fantasy IV/VI Airships.
RPG RPG Revolution Forums > Game Engines > RPG Maker VX Discussion > RPG Maker VX Tutorials
HeroOfHyla
Okay, I'm here to show you how to make a airship similar to FFIV's giant whale or FFVI's casino airship. Basically, when you enter it, it brings you inside instead of taking off immediately.

Here's our world map:


The event in the top-left manages everything. The event that looks like an airship teleports you to the interior of the ship.

Make your event for the airship, using whatever graphic you want. DON'T use the set starting airship command, just make an event and set it to your airship's graphic. Here's my code:

It's fairly self-explanatory.

Now, let's make the manager event for the airship. You should probably put it in a corner of the map, so that you can find it more easily.

This event has 2 pages, a parallel process and an autorun.

Here's Page 1:


And Page 2:


Now make a map for the interior of the ship. Here's mine:

The most important event is the orb. It's essentially the ship's helm.
Here's the code:


The event on the stairs just teleports you back to your world map based on variables 1, 2, and 3.

The event at the top left fades in the screen. You don't have to fade in and out for your teleport, I just did for no reason.

You also need an empty map (mine's called Airship Holding) to keep your vehicle in when it's not in use.

The first time you are planning to make the airship usable, make a switch (mine's called Just Starting) and turn it on before getting to the map where you use the airship for the first time. Otherwise, the airship will jump immediately to your coordinates when you enter the map.

Also, notice on page 2 of the manager event, there is a function that turns Switch:Teleporting off. This is because I noticed that simply leaving a town would make the airship move to your position. So on every teleport that links between a town/cave/whatever and the world map, be sure to put switch:Teleporting ON.

Well, that should do it! Sorry that this tutorial isn't very well written, so if you have problems, please post!
darkkyros
Nice tutorial! I'll have to try this out later, thanks!
eon789
Ummmm. The pictures aren't appearing for me.
HeroOfHyla
1. Press "Reply" after my post.
2. See the codes for the images? They should look like this:
CODE
[img]<IMAGE URL HERE>[/img]

Copy and paste the URLs into your browser. If that doesn't work, I have it in a word document here:
http://dl1u.savefile.com/aef8af146ee70fd18...03/airships.doc
mithjack
One question, in my game when i enter in the airship and exit, teleport me to another position, can u make a demo of this?
u do me a favor if u do thath.
I don't speak lot of english too pinch.gif and do the tutorial with the phothos but nothing.
Tnks
darkkyros
It does the same thing for me too. When you exit the airship map, you start in another position other that the one you were originally at. I made sure everything was set up right.
dss
A different glitch on my end. It teleports me to the right place, but the real airship comes with me. Is that intentional or did i leave something out?? (the only thing different for me was taking out the fadein/fadeouts)
aviayaso
plz make a video for this.
its to complicated.
when im entering the airship im getting black screen. sad.gif
plz plz plz make a demo.
HeroOfHyla
I've noticed a few bugs in this. I've resolved the issues, but I don't have time to show how to fix them now, I'll be back later. I might do a video, and I will defenitely do a demo.
dss
QUOTE (aviayaso @ Mar 26 2008, 05:52 AM) *
plz make a video for this.
its to complicated.
when im entering the airship im getting black screen. sad.gif
plz plz plz make a demo.


Add a screen fadein command at the end of the event that takes you to the airship, or make an autorun event for it on the airship map.
aviayaso
QUOTE (dss @ Mar 26 2008, 07:33 PM) *
QUOTE (aviayaso @ Mar 26 2008, 05:52 AM) *
plz make a video for this.
its to complicated.
when im entering the airship im getting black screen. sad.gif
plz plz plz make a demo.


Add a screen fadein command at the end of the event that takes you to the airship, or make an autorun event for it on the airship map.


thanks for the help.
now im able to enter the ship, and i can fly it, but when im landing i cant fly again (i can only move on the ground) sweat.gif
what i need to do to be able to fly again after im landing?
and 1 more question:
"Control Variables: [0001:X] = Player's Map X
Control Variables: [0002:Y] = Player's Map Y
Control Variables: [0003:Map] = Map ID"
what those lines do?
HeroOfHyla
Those lines memorize the player's position. That way, you'll be at the same location you entered the airship at when you teleport back to the map.
paladin99706
I don't want to seem impaient, but will a demo come out soon?

((Sorry, I'm just curious XD))
HeroOfHyla
Well, my trial of VX ran out. If I can get the process to work in 2k3, I'll have a demo up this weekend.
Ilikepie123
QUOTE (HeroOfHyla @ Apr 2 2008, 11:07 PM) *
Well, my trial of VX ran out. If I can get the process to work in 2k3, I'll have a demo up this weekend.

You had a trial version? I could probably do the demo for you or figure it out :3.. If you want, that is. thumbsup.gif
Lord Moe
this thread is old, but I would very much like to learn how to do this, and I can't get it to work.

sad.gif
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