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Design Critique
RPG RPG Revolution Forums
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Design Critique
Pinned:
Project Hype and Advertisement
(3 replies)
Pinned:
Design Critique Forum Rules
(1 reply)
A text-based game
(3 replies)
New style of ATB in ACE
(8 replies)
Need help on a few Events
(4 replies)
Voice Acting?
(39 replies)
Making Headhunting Work
(1 reply)
Prophet Mechanic: Preaching in Churches
(6 replies)
Bad Endings
(33 replies)
Animations
(2 replies)
Arcade Game Concept
(0 replies)
Blue Mage type character?
(6 replies)
Future City
(6 replies)
Reviews
(2 replies)
Command-styled escape
(11 replies)
I need some critique
(1 reply)
Spirit Timer Ideas Factory
(14 replies)
ATB System and Interface Idea
(2 replies)
So I have a clear idea on the Overworld aspect of my game/project.
(5 replies)
This battle system.
(5 replies)
My Character's Relationship Decision Making
(5 replies)
Myers-Briggs personality type system
(4 replies)
"Spell Field" idea
(1 reply)
Weapon Feedback
(4 replies)
Party-based systems
(1 reply)
Valiance: Class & Skill Customisation
(4 replies)
TBG Skill System
(6 replies)
Character Race/Class Feedback
(4 replies)
Critique on standard enemies in my game
(10 replies)
Creating an opening sequence
(6 replies)
Need feedback/idea for skill learning system
(11 replies)
Thematic skill and effects
(4 replies)
Custom Battle System / Formula (INPUT NEEDED)
(3 replies)
The Sacrifice System
(3 replies)
Q&A: Design Critique
(0 replies)
Insane Mazes
(11 replies)
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