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Theory and Ideas
RPG RPG Revolution Forums
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Theory and Ideas
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Pinned:
Game Design/Writing Articles
(16 replies)
Pinned:
Purpose Of This Area
(0 replies)
Pinned:
Theory & Ideas Forum Rules
(0 replies)
Pinned:
R3 Research and Reference Archive: Master List
(8 replies)
Main character...male or female ?
(22 replies)
The World Map
(6 replies)
handling.. realism?
(17 replies)
Good story vs evil story
(4 replies)
How to Make a Planned Encounter not always the same
(7 replies)
Looking for a team - Cocos2D
(0 replies)
The problem with Mini-Games
(8 replies)
Fishing Mini-Game
(2 replies)
Spell Creation System
(1 reply)
What makes a side-quest qood or not
(5 replies)
RPG battles: Limited encounters vs high encounter rate
(9 replies)
Game Stories
(1 reply)
Fun and Challenging Bosses
(21 replies)
What makes a Boss Battle
(52 replies)
Number of characters
(17 replies)
Puzzle Games
(10 replies)
Level Grinding
(28 replies)
Fear...what inspires yours?
(20 replies)
Post your fantasy race/cultures
(19 replies)
XP or VX Ace for an adventure game set in modern times?
(14 replies)
Single Player RPGs and Crafting
(1 reply)
Moved:
Planning a Game
(-- replies)
Item regeneration on Map.
(1 reply)
Slender: XP Edition
(8 replies)
A Yuki-Onna's Revolution
(2 replies)
Save Points
(52 replies)
RPG Maker "Academy of" Game Community Social Project
(5 replies)
Battle screen help.
(5 replies)
Ability Icon Variable
(2 replies)
Placeholders
(19 replies)
Created a conlang/alphabet for my game...
(2 replies)
On success and experience
(3 replies)
Game Classes
(18 replies)
Story Outline
(4 replies)
Framing
(5 replies)
The anti-mash
(11 replies)
story idea
(9 replies)
Need character review and more
(4 replies)
Elemental magic + mana idea
(1 reply)
2 Battle Systems in one game?
(6 replies)
Mixing Icon Set
(2 replies)
What level of polish is required to make a game good
(8 replies)
What is your favorite intro/opening of an rpg? Why?
(12 replies)
Storyline Check
(6 replies)
Second Wind abilitiy
(6 replies)
update RPG Maker XP to RGSS2
(2 replies)
Make friends, Make enemies.
(5 replies)
Paid areas
(7 replies)
Help with magicaly enforced contracts
(1 reply)
Full Heal after every battle
(13 replies)
Selectable Difficulty Levels
(7 replies)
Top five mistakes you see in a game
(56 replies)
An Idea!
(15 replies)
Full Weapon/Armor/Skill Customization
(7 replies)
Recruiting for VX Ace Version of Explorer Game Project
(1 reply)
Ideas springing from other ideas
(3 replies)
Project Viral 1.6
(2 replies)
Game Review Scores
(7 replies)
Open-World or Plot-Driven?
(14 replies)
Kingdom Hearts
(10 replies)
Overhead Vs. Platformer Rpg
(16 replies)
The new ways ppl are making games
(15 replies)
What would be some useful tools?
(1 reply)
One-on-one battles
(20 replies)
My Character Idea...
(6 replies)
When reality beats fantasy
(21 replies)
New game idea!
(2 replies)
That empty feeling when a project is completed
(11 replies)
Unencrypting projects
(7 replies)
Database Balancing
(4 replies)
Using old historical pic in games
(4 replies)
Can you make a R.T.S.(Real Time Strategy) whit RPG Maker or IG Maker?
(3 replies)
Using game OSTs
(6 replies)
How do I stay focused on one game idea?
(5 replies)
Deciding what your project will be
(13 replies)
ImHiPotions Battle systems Ideas
(6 replies)
A question about Parallax Maps
(1 reply)
Relationship System
(18 replies)
CounterAttack System
(17 replies)
Alchemy System
(19 replies)
I kinda need some help...
(14 replies)
Notification of learning a skill when you levelup
(6 replies)
Geomancy in a house...what element?
(5 replies)
Need an opinion on some menu mockups
(10 replies)
Puzzle Discussion
(20 replies)
Protective Statuses
(5 replies)
Q&A: Theory and Design Board
(6 replies)
Great Game Systems: An Analysis of Persona 4
(1 reply)
RPG MAKER MOVIE/ANIME
(10 replies)
Player Based Choices
(9 replies)
Demo ready
(4 replies)
Mission-Based Gameplay
(2 replies)
Morality Mechanics in Games
(5 replies)
Day and Night System
(12 replies)
Explaining RPGs to my grandma
(8 replies)
Downloadable Content
(4 replies)
Non-Linear Gameplay.
(3 replies)
So... Any comments on this...?
(6 replies)
Sidequests
(8 replies)
Plot feedback
(10 replies)
Poison/Burn: Literal or Percentage?
(9 replies)
Leveling System theory
(14 replies)
Game play Plotting
(17 replies)
Capturing the ideal atmosphere
(21 replies)
Sacred Quest 2 Discussion
(3 replies)
Fighting Styles
(4 replies)
Looking for names for general amount of monsters.
(11 replies)
Actually releasing a project
(5 replies)
"If you fail to plan, you plan to fail"
(8 replies)
Story Twists
(5 replies)
2.5D Games
(9 replies)
Creating games
(29 replies)
Setting the Stage
(6 replies)
Blood&Pain engine discussion
(8 replies)
Cleril Discusses Mass Effect 3's Child Death Scene
(0 replies)
Casino Games
(11 replies)
Enemies encounters
(19 replies)
Design Team
(9 replies)
Rebranding the power of Elements
(15 replies)
A game with just the RTP?
(17 replies)
Presenting an idea to you guys.
(6 replies)
Character Design
(5 replies)
The Darkness 2 And Game Design With Cleril
(0 replies)
Two things, one thread.
(1 reply)
Adding a little spice
(20 replies)
New game
(8 replies)
Creating Emptiness
(18 replies)
Experience beacons - Elite enemies
(6 replies)
Your blog/sites/tumblrs
(5 replies)
Bonus Dungeon
(21 replies)
HP & Defense
(10 replies)
RPG survival game
(4 replies)
ABS Input
(7 replies)
Damage Calculator
(5 replies)
Maping Concepts
(11 replies)
What are you most interested in?
(24 replies)
Making more of weapons than stats
(8 replies)
Alternative means of Leveling/Experience
(8 replies)
Digimon Games
(1 reply)
Puzzle Battles
(25 replies)
Post-Apocalyptic RPG
(4 replies)
Help ! Please =-)
(4 replies)
A more "realistic approach" to taking damage and dealing damage in a video game
(11 replies)
Losing party members as the game progresses
(27 replies)
Playing games past the main story
(20 replies)
Deus Ex Human Revolution Choice - Game Design With Cleril
(0 replies)
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