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> [Mapping]Seaside Road Tutorial, For Xp Beginners
OrigamiRose
post Mar 3 2008, 06:00 AM
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♥My Heart Is Refusing me♥
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Map Type: Seaside Road

Map Size: 23X19



This map is very funny to map with. You can create a very good map, if you think realistic with this map.

First of all, make the sand for the beach. The sand should be on the first layor.


Then, start making the waves, and the sea. You see how I have done? That's the order of the sea tools, when you are making beaches.


Now, you should start adding cliffs, with a nice look stair. Remember to add the details in the caves, suchs as caves, wall details, and things like that.


Now, most of the beach part is done. Just add bushes, rocks, and other funny things. wink.gif There's some things you could have in the water, like the boats, and some rocks. There's a characterset, called Support-03, wich you can put in the water, to make rocks in the water.

But what about the green area? We can't make it empty. We need to do something.
Here, some tips from my other tutorilas comes. No straight roads.( NOTE: I hate the road that Im using here, but it's because it's with the standard tileset. You could change it if you want)


Much vegitations, so it looks realistic. Use more cliffs if you want. All to make it look good. The same here when you make trees. When you are making the tress, make one helf that the second layor, and the other half at the third layor. You could also divide the tree into 4 sections, where in the bottum half of the tree, were on is on the third layor, and the other one is on the second layer. Doing like this, the trees could stay close together.
If you want, you can tint it night, and so some romantic scenes over it =D


It feels like Im losing the grip of this, so I don't have so much to add.

Hope it will help.


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Tyro
post Mar 3 2008, 06:05 AM
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The most important thing to remember about vegetation at beach/dune areas of your game is the concept of "Vegetation Succession". The concept is easy. Closer to the sand, there will be small ferny plants which will grow at the edges of the sand. Further away, the plants get bigger, and work themselves into a wood or forest behind the beach. This image explains it pretty well:



This allows you to create a much more realistic vegetation setup for your beachy-type maps.


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Eivarden
post Mar 14 2008, 03:50 PM
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QUOTE (Tyro @ Mar 3 2008, 05:12 AM) *
The most important thing to remember about vegetation at beach/dune areas of your game is the concept of "Vegetation Succession". The concept is easy. Closer to the sand, there will be small ferny plants which will grow at the edges of the sand. Further away, the plants get bigger, and work themselves into a wood or forest behind the beach. This image explains it pretty well:



This allows you to create a much more realistic vegetation setup for your beachy-type maps.


id suggest that more for 3-d games.

unless ur tile sets are very large with a TON of graphics, which are all very realistic.

i know its not the most realistic scene, but i do like how that spot looks. looks interesting, something id want to run around in.

sometimes eye candy can take priority, but depends on ur type of game.
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