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> [Full Game] Dragon Fantasy, The full game.
Ephiam
post Mar 2 2008, 11:50 AM
Post #1


Level 12
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Group: Revolutionary
Posts: 219
Type: None
RM Skill: Skilled







Story:
Many years ago a great entity of sin emerged from the darkest depths of the world and tried to cover eveyone and everything in perpetual darkness. Darkness covered the land, causing the seas to rage, the forests to wither and the earth to decay. However, as from where the darkness was born there also came light: Born from the planet it's self came four great crystals of light. This light shone through the darkness and caused the entity of sin to return to the nothingness whence it came. The crystals bore themselves back into the depths of the earth and then began to sleep, protecting all from the darkness of the world. After the darkness had receeded, the light slowly began to return to the world. The people regained hope and begin to rebuild what they had lost.

Now, many years after this incident, the story of the great darkness and the light in which broke it's grasp upon the world has been handed down to the newer generation. As the crystal slowly began to re-awaken, a child was born within the village of Yur. This child bore the sign of a saint and was a token of light for the villagers. Now, in order to test his heart, courage and strength he has been guided into the Crystal Caverns in order to receive the crystal's blessing.




Gameplay:
The gameplay is to be sort of reminicent to old, NES-type RPGs (Dragon Quest/Warrior 2,3 and 4 and Final Fantasy). It has a standard turn-based battle system in which both you and your party exchange blows with the enemy. It uses RPG maker 2000's default battle system and it is front-view. There is indeed no fancy battle animations, and there are only small battle backgrounds in which I think seem to fit more than a black screen.


Maps:
The mapping is supposed to be reminicent to that of NES-type RPG's such as Final fantasy 1-3 and Dragon Quest/Warrior. Nothing is too detailed, nor is it too simplistic. If your looking for the best mapping around, don't come here.






Characters:

Hero (in whom you get to name and pick a gender for.)
Starting Level:1
Max Level: 45
Able to equip: Swords, Shields, Gloves, some Axes, Clubs, Armor, Helmets, Shields, Relics.
Best At: Attacking, Casting some magic.
Bio: Child of legend in whom bears great light within himself. He/she is destined to rid the world of the oncomming darkness and restore light once again to the slowly fading world.


Lifa
Starting Level: 5-6
Max Level: 45
Able to Equip: Gloves, Daggers, Rods, Armor, Helmets, Relics, Shields.
Best At: Attacking with Magic.
Bio: Daughter of King Yurudos, she is the heir to the throne in whom was captured by the great Vlad.


Sando
Starting Level: 3
Max Level: 45
Able to Equip: Everything but Rods and Daggers.
Best At: Pure physical attacks.
Bio: One of the Kings men who were sent out to retrive Aika from Vlad. However, the monsters in the Eastern Cave proved to be too strong for him to handle until the Hero came along.


Yoor
Starting Level: 6
Max Level: 45
Able to Equip: Rods, Daggers, Clubs, Gloves, Armor, Shields, Relics, Helmets.
Best At: Healing.
Bio: Comes from the North-West island of Borez. The island was taken over by Lord Giru and his men so he fled to the Castle Of Yur seeking help.





Screenshots



The final dungeon.


Floating lands.


Title screen. A very special thanks to Macubex for making it for me. =)


Within Paradise Cavern, heading to the boss. All the enemies here are Ice-element related


Game Link:
http://rpgmaker.net/games/59/

Thank you.

This post has been edited by Ephiam: Jul 16 2011, 09:36 AM


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Ephiam
post Apr 19 2008, 11:12 AM
Post #2


Level 12
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Group: Revolutionary
Posts: 219
Type: None
RM Skill: Skilled




Ha ha. Yeah, Dial-up sucks (no offense. >.>) I hated it when I had it.

But...a bug that SHOULD exist? I don't think there is such a thing. ..>


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bulmabriefs144
post Jul 19 2012, 07:25 AM
Post #3


Something Other Than Level 16
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Group: Revolutionary
Posts: 627
Type: Developer
RM Skill: Advanced




QUOTE (Ephiam @ Apr 19 2008, 11:12 AM) *
Ha ha. Yeah, Dial-up sucks (no offense. >.>) I hated it when I had it.

But...a bug that SHOULD exist? I don't think there is such a thing. ..>


Bugs actually are quite useful. A poorly designed code can actually lead to ideas to make really cool code.

I had a limit break bug where the thing stayed on. I fixed in, but in the process, I found a way to get the thing to stay on only until the conditions were no longer met (it was a coin-throwing attack, meaning it would keep active until you discarded all of your coins, or until an enemy survived the first hit).

This is what the "it's not a bug, it's a feature" means. Sure, you can spend 100% of your effort fixing every bug, but you'll be really wiped out, and some bugs work better if they're partially fixed, making them instead a part of the code (Cursed Shield in Final Fantasy VI? It was probably a matter of unstable code turning that equip into the next, so the programmers decided to have an evolving item there).


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