RM Skill: Beginner
QUOTE (Mufalmar @ Jul 18 2008, 01:52 AM)
These instructions confuse me.. -.-
What i want to know (In an easier to understand way if possible...) is -
1. How do I make an NPC open up a skill shop? 2. How do I add skills to that skill shop?
3. How do I change the prices for those skills? 4. How do I add level requirements to the skills in the shop?
To me, the instructions on the first post were really hard to understand, as I am not an extremely advanced scripter.
I would really appreciate some help.
In your NPC event, call a script (page 3, under Advanced, "script..."), and in it put:
$skill_shop = [1,2,4,6,7] #The numbers there are the skills you want to sell (don't need to put this info part in ) $scene = Scene_Skill_Shop.new
That will call up the store for you. Now, if you want to change level requirements, you're going to have to go into the script itself. If you scroll down a little below the instructions, you're going to see something like this:
1 => [ #Id of Actor
The first line's number is, as it says (though it might have confused you, and I know it did me for a second) the ID for the Actor that you want to specify skills for. So lets say you want to decide skills and levels for character 002:Bob (as you would see it when editing characters), then put a 2 instead of a 1 there.
The second line is the skills and their respective levels. He can learn skill 1 at level 4, he can learn skill 2 at level 3, etc. Add, remove or change whatever you want there. Just make sure you keep commas between all of them, and have one at the end.
Now, the more confusing part (it took me forever to figure this out) is setting the price for the skill. It turns out to be incredibly easy, but the instructions might as well have been in Japanese, at least for me Go into the actual skill, and in the notes put [p#] where # is the price you want for that skill. So, if you wanted the skill to cost 500, then just put [p500] in there. That's it.
Hope this helps you, and anyone else who may be confused by the instructions.
RM Skill: Beginner
From what I've noticed:
This script is incompatible with her other script for upgrading skills, unfortunately, so if you're getting that error when you level, that's probably why. At least it was for me.
Please combine the two or make them compatible. Also, I've noticed that the page doesn't scroll for selling skills. So if you put in more than a page, you get an error. Having to have 6 separate vendors for my Elementalist class is a pain.
RM Skill: Intermediate
Hey can u make a script of how to go over the limit with Stats, like
if u could that'd be great ^^
If you can read this, you passed kindergarten.
The following sentence is true. The previous sentance is false. This sentance is a lie Parllexes rule!
Personality: Others see you as fresh, lively, charming, amusing, practical, and always interesting; someone who's constantly in the center of attention, but sufficiently well-balanced not to let it go to their head. They also see you as kind, considerate, and understanding; someone who'll always cheer them up and help them out.
Last words: GET THIS THING OFF ME!!
Gangster name: Scrappy
AND LASTLY... I AM A DARK ANGEL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! **Updated stuff**
#============================================================================== # Skill Shop for RMVX Ver 3.1 #============================================================================== MediaFire Hosting# By Nechigawara Sanzenin # WARNING!! : This script can use on RPG Maker VX Only!! (XP Not Support) #==============================================================================
I doubt it's supposed to be there ^^ (The mediafire hosting part)
And thanks for a really nice script
This post has been edited by st3rnb0rn: Jul 30 2009, 04:37 AM
Type: Event Designer
RM Skill: Beginner
If the skill shop script doesn't work there is another alternative. Make the skills a scroll item and make a skill shop and add the skill scrolls in the shop menue in the shop. In the common event for all skills if you want to learn or forget them. You have to put this:
Common event Name skill:??????????? @>Text:What do you want to do? @>Show choices:Learn skill,Forget skill @>When [learn skill] @>Play SE:Absorb @>change skill increase to player @>When [forget skill] @>Play SE: @>change skill decrease from player
Just remember in the item tabs where that skill scroll is. Remember to set Consume [yes] so when you use the skill once it disappears. Also set the price of the scroll too in the item data base on the skill as well. Price of skill can be any price you want. If it is 0 its free.
@>Text:What do you want to do? @>Show choices: Shop,Cancel @>When [Shop] @>Shop process: @>When [Cancel] @>Exit event processing
Thats about it.
This post has been edited by martyjr2008: Oct 2 2010, 10:23 AM
"you can dream it, you can make it" "Think of the possibilities." "Don't judge a book by its cover. look inside that counts." "True friends are good to have" "Treat people with respect" No matter who you are!!!!! "copyrighting of any sort is illegal"
I will have my new desktop computer in a week. Its a 1g Avertec Desktop. I got it from bestbuy.com So I will hopefully have a better computer to do projects and stuff. Got to love computers now day have the ability to copy stuff right to CD-r's and DVD format. Backing up your projects is easy as 1,2,3.