Update Ver 3.0 has been Release, You can set some thing easily than 2.0.
Sorry for long time to see, I have a final test ^^".
Now , I will answer some questions. Sorry for my Bad English^^
QUOTE (Mech-Ah @ Mar 2 2008, 09:59 PM)

I have a problem. When I copy this, I get them in one line. So I can't use it... and I don't want to spend hours correcting it.
QUOTE (SH! @ Mar 2 2008, 10:14 PM)

It`s not working:
Script''line 122:NoMethodError ocurred.
undefined method `size' for nil:NilClass
QUOTE (TiPere @ Mar 8 2008, 05:26 AM)

Does anyone can help me please ? When I speak to the Skill Shop Npc it send me an error message saying this : '' NameError occured while running script, unintialized constant Game_Interpreter::Skill ''
Anyone know what to do

????
Thanks in advance!!
It's work best on clean RMVX project (don't have other script.). I didn't make this scipt for support anorther script,Sorry^^
You will check your all game script and edit with yourself.
QUOTE (isaacsol @ Mar 3 2008, 05:02 AM)

Would it be possible for this to check the database and see what skills a character can learn and at what level, instead of having to manually add them?
I must be hack the program for add that option,Very Sorry^^
QUOTE (BloodyChaos @ Mar 3 2008, 05:52 AM)

OK I have 1 question I'm having trouble getting it to work I was wonder how to set up SKill ID and lvl
Do I put them here in these brackets? [1,4],[2,3],[3,1], and how like 001 or would just 1 work for the ID srry im confused
You will setting look like this in Hero Data
[ID of skill, Level requirement for learn]
Example : if you want actor id 1 can learn skill id 1 at Lv 4
and can learn skill id 2 at lv 3. You will setting look like this
CODE
1 => [ #Id of Actor
[1,4],[2,3],
],