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> +Title Screen for Highest LV Actor+ [version 1.0], *Title screen depends on highest level actor
woratana
post Feb 7 2008, 08:06 PM
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Title Screen for Highest LV Actor
Version 1.0
by Woratana
Release Date: 07/02/2008


Introduction
This script will change Title screen depends on the highest level of members in all the save files.


Features & Screenshot
Version 1.0
- Set different title screen for different level as much as you want smile.gif

Screenshot



Demo
You can download demo here: Updated 07/02/2008
Download


Script
Place it above main.
if you have problem with codebox, you can download script in text file here:
Attached File  highestlv10.txt ( 2.01K ) Number of downloads: 283

CODE
#======================================================================
========
# ■ [RMVX] +Title Screen for Highest LV Actor+
#------------------------------------------------------------------------------
# Version 1.0
# by Woratana [woratana@hotmail.com]
# Release Date: 07/02/2008
#
# Exclusive for RPG RPG Revolution
#=============================================================================

class Scene_Title < Scene_Base

MAX_SAVEFILE = 4

# How many of save slots your game has? Default is 4 slots.
# (change MAX_SAVEFILE if you use script that increase save slots)

Title_lv = Array.new
Title_lv = [10,25,50,80]

# Title_lv = (Use New Title for Level..) [.., ...(as much as you want)]
# New Title file must be in folder "System"
# New Title file's Name must be: "Title(check level in Title_lv)"

# For example, Title_lv = [10,20]
# If Highest LV of actors in all save files is between 0-9: Title file is "Title"
# If Highest LV is between 10-19: Title file is "Title10"
# If Highest LV is more than 20: Title file is "Title20"

alias wor_title_start start
def start
wor_find_max_level
wor_title_start
end

def create_title_graphic
@title_lv = 0
@sprite = Sprite.new
(0..(Title_lv.size - 1)).each do |i|
@title_lv = Title_lv[i] if Title_lv[i] <= @max_lv
end
@title_lv = nil if @title_lv == 0
@sprite.bitmap = Cache.system("Title#{@title_lv}")
end

def wor_find_max_level
@max_lv = 0
(1..MAX_SAVEFILE).each do |id|
next if not FileTest.exist?("Save#{id}.rvdata")
file = File.open("Save#{id}.rvdata", "rb")
(1..9).each do
trash = Marshal.load(file)
end
$game_actors = Marshal.load(file)
$game_party = Marshal.load(file)
(0..($game_party.members.size - 1)).each do |mem|
@max_lv = $game_party.members[mem].level if $game_party.members[mem].level > @max_lv
end
file.close
end
trash = nil
end

end



Instruction
Find this line if you are using script that increase save slots:
CODE
  MAX_SAVEFILE = 4

# How many of save slots your game has? Default is 4 slots.
# (change MAX_SAVEFILE if you use script that increase save slots)

And find this line to set what highest level you want to show new title screen:
CODE
  Title_lv = [10,25,50,80]

# Title_lv = (Use New Title for Level..) [.., ...(as much as you want)]
# New Title file must be in folder "System"
# New Title file's Name must be: "Title(check level in Title_lv)"

# For example,
CODE
Title_lv = [10,20]

# If Highest LV of actors in all save files is between 0-9: Title file is "Title"
# If Highest LV is between 10-19: Title file is "Title10"
# If Highest LV is more than 20: Title file is "Title20"



Author's Notes
Free for use in your non-commercial work if credit included. If your project is commercial, please contact me.

Please do not redistribute this script without permission.
And don't post this script out of http://rpgrevolution.com/ without permission.


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ERZENGEL
post Feb 7 2008, 08:40 PM
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Hey woratana.. nice idea and (for others) side-effect. But it makes no sense for me to change the title if the an actor got a specified level smile.gif
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woratana
post Feb 7 2008, 08:48 PM
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@Erzengel
I just feel like if there's a little goal for player to do, it may make game a little more challenge. (Yes, just a little smile.gif )

Other reason is I'm practicing to get variable from save file and to use 'each' instead of 'for'~^^


Umh... How about random title script? is anyone interesting in that? laugh.gif


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jasonicus
post Feb 7 2008, 08:55 PM
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Interesting idea. The random title might be a little more useful in the end.
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woratana
post Feb 7 2008, 09:48 PM
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Random Title Screen finished!

check it out here!
http://www.rpgrevolution.com/forums/?showtopic=8825

Basically, random title screen is this script that delete all the features to check actors' lv and open save file, it took me just 5-10 minutes laugh.gif

Anyway, I prefer to script this one because it's more complicated and more challenge for me to script smile.gif


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rojse
post Feb 7 2008, 11:13 PM
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I like the idea of a random title screen, I have always wanted that in a game.

How about different title screens depending on whether a switch is on or not, or the amount of a variable set in-game? That would allow for the title screen to progess as the player's game does.
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woratana
post Feb 7 2008, 11:27 PM
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@Rojse
Good idea! Rojse

Tomorrow I will try that out smile.gif

The problem is I can't think about the way for user to setup it.
For example, this script use this line to setup.
CODE
Title_lv = [10,25,50,80]


I still have no idea about how user will setup if they want to check value from variable.

Any idea about that? it will help me a lot laugh.gif, thanks!


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neclords
post Feb 8 2008, 12:05 AM
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Wow...
one awesome idea...

biggrin.gif


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zeblade
post Feb 8 2008, 04:42 AM
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Would it be possible to do something like this after a certain event occured? For instance, what if my charecter obtained the mega ultra super double delux power sword that can break a hole into an indistructable fiends body and then I can put my own custom screen?
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woratana
post Feb 8 2008, 06:37 AM
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@zeblade

If I finished title screen that can check switch, you can just open the switch after your character done something.

Please wait... (It may finish laugh.gif)


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Holder
post Feb 8 2008, 09:21 AM
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I actually quite like the idea of this. Say your using a title screen that has a picture of the main character on it then as you progress by a certain level you should have more characters you can set it so the additional characters appear with the hero.

Think outside the box people tongue.gif. I think this is actually has alot of potential as anyone that has played the soul blade/calibur series should know what I mean.


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prinsu kun
post Feb 10 2008, 10:26 AM
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ًًWow ^^

I like this idea ^^ thanks fro script is useful

actually me and my friend we are making a game with many members from other fourm and we have many designers for making titles
and many titles were so awesome, so finally we could included them all in the game ^____^


BTW

what about changing title BGM based on Levels ^^ ? with script ^^ ?
I wish to see this too ^_____^


This post has been edited by prinsu kun: Feb 10 2008, 10:27 AM


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thesink
post Apr 7 2008, 08:12 AM
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I have yet to test my theory, but you could potentially use this "character level" title screen change similar to a switch. Just create an extra actor that will never appear in game and where you would want the switch just set said actors level to whatever level you wish and have the title screen change accordingly! As I said I have not tested it but sounds like it would work.
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Twilight27
post Apr 7 2008, 12:53 PM
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I love the script Woratana! happy.gif Thanks a lot~!


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Sarkasmus
post Apr 12 2008, 06:24 AM
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Great, but I use the animated Title script by moghunter, and so it doesn't work!
Can you make a script for persons like me ???
THX!
(sry for my bad english, I'm german....)
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woratana
post Apr 12 2008, 10:21 AM
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:3 I've no interesting in mog script, mate.
It's not well indent and sometimes hard to read smile.gif

Main reason is I'm not sure if it can work together.


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Xirdneh
post Apr 12 2008, 05:30 PM
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I think it was mentioned above, but what about one that plays random BGM, or one that along with the BG changing at different levels, the BGM does as well.. Well cool script of course, keep them coming!


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Mickadell
post Jan 17 2009, 03:54 PM
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Comment
Rate: Good

Very good, I like it.
Attached File(s)
Attached File  Management.gif ( 3.26K ) Number of downloads: 5
 
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dsoulja85
post Sep 24 2009, 02:57 PM
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A great addition to the many scripts that have been made! the whole rpg maker community seems to be really booming after taking a break for 2 years. anyhow this is a really good idea and do you have anything in mind for an animated title like moghunter did?
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