Status Window with Full-Body Picture, Modeled after Tales of Symphonia |
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Feb 6 2008, 11:32 PM
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Level 6

Group: Member
Posts: 82
Type: None
RM Skill: Skilled

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Here's a script I made that changes the status screen to look like the status screen in Tales of Symphonia, with all the attributes and equipment lined up on the left edge of the window, leaving room for a large status picture on the right. You can set the picture to be used for each character, as well as a default if you like. CODE #============================================================================== # ■ RisingPhoenix_Window_Status #------------------------------------------------------------------------------ # Make the status window with room on the right for a large picture # Author: RisingPhoenix #==============================================================================
module RisingPhoenix SmallFontSize = 18 #Size of smaller font on status screen WLH = 20 #Define line height for small font size; change for different font sizes X_Offset = 100 #How far to the right you want the picture to be CharacterFullPics = Array.new CharacterFullPics = { #(Leave file name blank for no picture for that character; picture files are stored in the System folder) #(Try to stick to a height of 390ish, anything below that is cut off - widths can vary but the picture will be right-aligned) #ID => "file name" 1 => "", } DefaultFullPic = "" #Leave blank for no picture as the default end
class Window_Status < Window_Base WLH = RisingPhoenix::WLH #-------------------------------------------------------------------------- # ● Object initialization # actor :The actor for which the window is being made #-------------------------------------------------------------------------- def initialize(actor) super(0, 0, 544, 416) @actor = actor refresh end #-------------------------------------------------------------------------- # ● Refresh #-------------------------------------------------------------------------- def refresh self.contents.clear if RisingPhoenix::CharacterFullPics[@actor.id] == nil if RisingPhoenix::DefaultFullPic != "" draw_status_pic(RisingPhoenix::DefaultFullPic) end elsif RisingPhoenix::CharacterFullPics[@actor.id] != "" draw_status_pic(RisingPhoenix::CharacterFullPics[@actor.id]) end draw_actor_name(@actor, 4, 0) self.contents.font.size = RisingPhoenix::SmallFontSize draw_actor_class(@actor, 18, WLH + 4) draw_basic_info(4, WLH * 2 + 8) draw_parameters(4, WLH * 7 + 18) draw_equipments(4, WLH * 11 + 28) end #-------------------------------------------------------------------------- # ● Define a function to draw the status picture #-------------------------------------------------------------------------- def draw_status_pic(pic_name) bitmap = Cache.system(pic_name) rect = Rect.new(0, 0, 0, 0) rect.width = bitmap.width rect.height = bitmap.height x = RisingPhoenix::X_Offset self.contents.blt(x, 0, bitmap, rect) bitmap.dispose end #-------------------------------------------------------------------------- # ● 基本情報の描画 # x : 描画先 X 座標 # y : 描画先 Y 座標 #-------------------------------------------------------------------------- def draw_basic_info(x, y) draw_actor_level(@actor, x, y + WLH * 0) #draw_actor_state(@actor, x, y + WLH * 1) draw_exp_info(x, y + WLH * 1) draw_actor_hp(@actor, x, y + WLH * 3) draw_actor_mp(@actor, x, y + WLH * 4) end #-------------------------------------------------------------------------- # ● 能力値の描画 # x : 描画先 X 座標 # y : 描画先 Y 座標 #-------------------------------------------------------------------------- def draw_parameters(x, y) draw_actor_parameter(@actor, x, y + WLH * 0, 0) draw_actor_parameter(@actor, x, y + WLH * 1, 1) draw_actor_parameter(@actor, x, y + WLH * 2, 2) draw_actor_parameter(@actor, x, y + WLH * 3, 3) end #-------------------------------------------------------------------------- # ● 経験値情報の描画 # x : 描画先 X 座標 # y : 描画先 Y 座標 #-------------------------------------------------------------------------- def draw_exp_info(x, y) s1 = @actor.exp_s s2 = @actor.next_rest_exp_s s_next = sprintf(Vocab::ExpNext, Vocab::level) self.contents.font.color = system_color self.contents.draw_text(x, y + WLH * 0, 180, WLH, Vocab::ExpTotal) self.contents.draw_text(x, y + WLH * 1, 180, WLH, s_next) self.contents.font.color = normal_color self.contents.draw_text(x, y + WLH * 0, 180, WLH, s1, 2) self.contents.draw_text(x, y + WLH * 1, 180, WLH, s2, 2) end def draw_item_name(item, x, y, enabled = true) if item != nil draw_icon(item.icon_index, x, y, enabled) self.contents.font.color = normal_color self.contents.font.color.alpha = enabled ? 255 : 128 self.contents.draw_text(x + 24, y, 172, WLH, item.name) end end #-------------------------------------------------------------------------- # ● 装備品の描画 # x : 描画先 X 座標 # y : 描画先 Y 座標 #-------------------------------------------------------------------------- def draw_equipments(x, y) self.contents.font.color = system_color self.contents.draw_text(x, y, 120, WLH, Vocab::equip) for i in 0..4 draw_item_name(@actor.equips[i], x, y + 22 * (i + 1)) end end end Comments and feedback would be appreciated; if you find and errors/bugs let me know so I can try to fix them.
This post has been edited by RisingPhoenix: Feb 7 2008, 05:22 PM
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「いい気なるな!目障り何だよ!僕の目の前から�消えて まえ!魔神!煉獄殺!」 ー リオン・マグナス (テイルズオブデスティニー) "Ii ki naru na! Mezawari nan da yo! Boku no me no mae kara...kiete shimae! Majin! Rengokusatsu!" - Leon Magnus (Tales of Destiny)
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Posts in this topic
RisingPhoenix Status Window with Full-Body Picture Feb 6 2008, 11:32 PM woratana Nice and Short Script~^^
Good work, phoenix.
Is t... Feb 6 2008, 11:44 PM Magdreamer Where do you put the full body pictures.? Feb 6 2008, 11:50 PM SeeYouAlways QUOTE #(Leave file name blank for no picture for t... Feb 6 2008, 11:56 PM woratana @Magdreamer
In folder "System"
Edit:
O... Feb 6 2008, 11:57 PM RisingPhoenix Okay, uploaded and added a couple screenshots. Feb 7 2008, 12:04 AM woratana Look very Nice! I love it
Some question from... Feb 7 2008, 12:13 AM neclords QUOTE (woratana @ Feb 7 2008, 02:20 PM) L... Feb 7 2008, 12:21 AM Black Shadow This is a very nice script. Im gonna use it.
Howe... Feb 7 2008, 02:03 AM jasonicus Looks like you copied the script wrong. No proble... Feb 7 2008, 02:44 AM The Shadow QUOTE (jasonicus @ Feb 7 2008, 10:51 AM) ... Feb 7 2008, 02:47 AM SeeYouAlways Weird - it happens to me too! I could find no ... Feb 7 2008, 02:58 AM jasonicus That is weird. Feb 7 2008, 03:05 AM Magdreamer It needs some re-arranging, its too messy crammed ... Feb 7 2008, 03:24 AM Nechi Nice!!!
It's very short and easy t... Feb 7 2008, 06:10 AM neclords Well how about copy to notepad first.
Than re-arra... Feb 7 2008, 07:19 AM RisingPhoenix It has happened to me too with other scripts that ... Feb 7 2008, 08:21 AM woratana You should put the script in code, not codebox
COD... Feb 7 2008, 01:45 PM KryiTheRogue I'm not exactly sure how to insert a picture f... Jun 15 2008, 04:24 PM jasonicus Holy Necropost, Batman!
Well, if you have a a... Jun 15 2008, 04:55 PM phenixryte23 QUOTE (jasonicus @ Jun 16 2008, 12:55 AM)... Dec 29 2008, 11:43 AM Twilight27 Is the script availabe at the top the proper, impr... Jun 16 2008, 12:26 PM lato22 ok i did the whole 1 => "l2t2k lancer... Jun 29 2008, 03:17 AM zolaga I tried it and my picture shows up centered... Jul 5 2008, 04:01 PM RisingPhoenix @zolaga: The first thing I would check is if your ... Jul 5 2008, 04:29 PM zolaga QUOTE (RisingPhoenix @ Jul 5 2008, 04:43 ... Jul 6 2008, 12:30 PM DestinMancer How do I use this with the RMVX large character pi... Jul 18 2008, 02:56 PM C4karura hey i look in the code and i see kanji?
will that... Jul 26 2008, 03:32 PM RisingPhoenix QUOTE (C4karura @ Jul 26 2008, 03:54 PM) ... Jul 29 2008, 06:26 PM GunZz Don't work at me.I do everything but don't... Jul 29 2008, 07:43 PM RuGeaR1277 uhh... anyone have any idea where can i find the p... Aug 1 2008, 09:45 PM ouroboros Hello. Is there a way to make the picture not be ... Aug 7 2008, 08:01 PM ouroboros ::Bump::
Can I get a reply to this please? Tha... Aug 26 2008, 12:07 PM CaptainWinky That border is there for all windows. You cannot p... Aug 26 2008, 06:09 PM ouroboros Hmm; it actually kinda looks cool with the guy out... Aug 27 2008, 08:20 AM CaptainWinky QUOTE (ouroboros @ Aug 27 2008, 07:42 AM)... Aug 27 2008, 10:01 AM Nymphara I had been looking for something like this for a l... Sep 5 2008, 03:59 PM nobodyreal Is there a way to make it where the profile pics t... Sep 26 2008, 04:46 PM Yangbo Can you change the status image through an event? ... Sep 26 2008, 06:33 PM RisingPhoenix If you want to change the status picture, you can ... Sep 27 2008, 11:22 AM vxternity RisingPheonix, I have some question about your stu... Jun 11 2009, 03:19 PM platipus can there be a script the alignment of information... Feb 4 2009, 11:35 PM sandy That's a really nice looking battle status win... Feb 14 2009, 12:48 PM Omegha Wooohoo! Awesome script : D This is what I was... Feb 14 2009, 01:15 PM smuckfuzzer It works great, but can I get some help. Theres a ... Apr 13 2009, 12:33 PM griva001 QUOTE (smuckfuzzer @ Apr 13 2009, 01:33 P... May 23 2009, 03:17 AM beelzibub This is a very cool script. It can add something r... Apr 14 2009, 08:45 PM griva001 Hi RisingPhoenix I really love your script, I real... May 23 2009, 03:11 AM SoloHero QUOTE (griva001 @ May 23 2009, 04:11 AM) ... May 23 2009, 05:18 PM griva001 QUOTE (SoloHero @ May 23 2009, 05:18 PM) ... May 24 2009, 11:52 PM  jejunum QUOTE (griva001 @ May 24 2009, 11:52 PM) ... May 26 2009, 02:00 PM buny wow...
cool one Jun 3 2009, 10:20 PM HolyAeris Hey im sorry im not all the experienced yet with i... Jul 31 2009, 12:48 PM darkgrammer Same thing I'm using RGSS2+ and I can't ge... Aug 6 2009, 11:47 AM moonlight245a Good job I love this script java script:add_smil... Aug 10 2009, 05:53 PM runefreak An amazing script thanks Sep 7 2009, 07:41 PM Tsunar how do u put the character picture inside the stat... Jul 7 2010, 11:22 AM rpgxk QUOTE (Tsunar @ Jul 7 2010, 11:22 AM) how... Jul 7 2010, 11:48 AM Ndoelicious Nice..why I didnt see this thread years ago =.= Feb 15 2012, 09:14 AM
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