New screenshots:

Mouse based movement. The quill is your cursor. Click somewhere on the map, and a flag will appear. The character will move to the flag. There's pathfinding, but it's very basic and doesn't work well.

Showing the message box. I made the windowskin myself. 4 lines of size 18 Arial fit perfectly.
That's all I have for screenshots so far, but I'd like to talk about combat.
Combat!Combat works like Final Fantasy XI or like the melee units in an RTS. Regular attacks are done automatically at intervals, but you can select special abilities to use. The attack interval is determined by the weapon delay rating and your speed.
There are 5 combat stances you can use. You can change at any time, but changing will reset the weapon delay. The stances are as follows:
CODE
Neutral:
No benenfits, no penalties
Aggressive:
Strength up, Accuracy down
Careful:
Accuracy up, Strength down
Guarded:
Fortitude up, Evasion down
Evasive:
Evasion up, Fortitude down
Killing an enemy gives AP, Exp, and items. AP is used to learn Essences and Exp is used for levelling up.
Leveling up will increase your five stats (Fortitude, Strength, Evasion, Accuracy, and Speed). How much each is increased is based on what stance is most used.
Sometimes, enemies drop essences. Equipping an essence will give you its ability as long as you wear it. You can wear up to 2 essences at once. Gaining enough AP will make the essence permanent, and free the slot for another essence to be used.
Essences give abilities which are divided into 3 categories:
-Actions
These abilites are like spells or attacks. They can only be learned once. You must choose to use them from the menu each time you need them. They cost MP to use.
An example is "Fire Breath." It creates a blast of fire to damage enemies.
When selecting an action, you must designate a target. Different actions have different types of targets. These include:
Self
Close Burst
Blast
Ranged Single
Ranged Burst
-Upgrades
Increase stats. These are stackable.
An example is "Strength + 3" It increases your strength by 3 permanently.
-Passive Abilites
These give a special ability which is always on. They cost no MP to maintain. They are not stackable.
An example is "Adaptive coloring." Enemies will be unable to see you when you stand still outside of battle.
If you have no need for a certain essence (like if you already know the spell), you can try combining it with another essence to make a more powerful, unique one.