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> [Beta Demo] NMS3 - Neo Message System 3.0, Get DEMO and SCRIPT in PAGE 7 !!!!! :D
woratana
post Feb 3 2008, 02:18 AM
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NMS - Neo Message System
Version 1.0
by Woratana
Release Date: 02/02/2008

Get DEMO + Complete Script in PAGE SEVEN!!!!!!!

Introduction
I've used AMS in RMXP before. When I changed to RMVX, I wonder why I can't find any Message System Script. That's reason why I scripted this~ for myself to use, and share to anyone who'd like to use smile.gif

Basically, most of the features now (Version 1.0) are from AMS.
If you have any ideas about message features, please post laugh.gif


Features
Version 1.0
CODE
\map - Show Map Name

\nc[actor id from database] - Show Class of Actor
\np[1 to 4 (member order in party)] - Show Name of Actor who is in that order
\nm[monster] - Show Name of Monster
\nt[troop id] - Show Name of Troop
\ni[item id] - Show Name of Item
\price[item id] - Show Price of Item
\nw[weapon id] - Show Name of Weapon
\na[armor -id] - Show Name of Armor

\font[font name] - Change Font to "font name" (case sensitive font's name)
\size[font size] - Change Font Size to "font size" (number)
\ref = Reset font to Default Font Name
\res = Reset Font Size to Default Font Size



Script
The script is pretty long, so I put it in text file.
you can download text file of the script here:

Place script above main
NMS Version 1.0 Released on: 02/02/2008


Instruction
You can easily config the script below this line:
CODE
  #===========================
  # SETUP NMS FEATURES HERE!
  #=========================

There is comment after the line to tell you what is that line do.


Author's Notes
Free for use in your work if credit included.

Please do not redistribute this script without permission. If you want to post it on any forum, please link to this topic.


Special Thanks
- Dubealex for AMS R4 Script

If you need support, have any suggestion, or any idea about new/old features,
Please Post. I will be glad to help~^^


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rojse
post Feb 4 2008, 12:42 AM
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I will definitely be using this when I upgrade to VX. Thanks!
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woratana
post Feb 21 2008, 02:20 AM
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Quick update here!



- You can play animation while message is processing...
- You can use balloon while message is processing...

Right now, you can play animation/balloon only on event that you're talking to~^^

I thought I will only make this script in lite version and can only use code for display message. But now I change my mind tongue.gif I will try to put features as much as possible!


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SeeYouAlways
post Feb 21 2008, 04:25 PM
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Maybe you should merge the Neo Face System with this script because showing faces is part of the message system, if possible. This would be convenient aso you don't have to use two separate scripts? Just a thought!


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woratana
post Feb 22 2008, 10:51 PM
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Okay, I think this will be the last update of NMS 2. happy.gif

Script is finished that ready to release, but I think I will make a demo before release it wink.gif

New Screenshot:

- Now can draw icon + name (with color that you can set in script, item/weapon/skill/armor can have different color)

Here is the features list of everything you can do in NMS 2 laugh.gif

QUOTE
=====================================
+ NMS 2.0 FEATURES LIST +
=====================================
Use these features in message box
----------------------------------
● NMS MESSAGE FEATURES
----------------------------------
--------------------------
□ [SPECIAL CALL] PART
--------------------------
\ce[Common Event ID] << Run Common Event immediately

\ani[Animation ID] << Show Animation on 'This Event'
\bal[Balloon ID] << Show Ballon on 'This Event'

*Note: This Event = Event that show this message

--------------------------
□ [DRAW ICON] PART
--------------------------
\dw[weapon ID] << Draw Weapon Icon + Weapon Name
\da[armor ID] << Draw Armor Icon + Armor Name
\di[item ID] << Draw Item Icon + Item Name
\ds[skill ID] << Draw Skill Icon + Skill Name

\ic[icon ID] << Draw Icon

--------------------------
□ [WRITE TEXT] PART
--------------------------
\map << Write Map Name

\nc[actor ID] << Write Class of Actor
\np[1 to 4 (order in party)] << Write Name of actor in that order
\nm[monster ID] << Write Monster Name
\nt[troop ID] << Write Troop Name

\nw[weapon ID] << Write Weapon Name
\na[armor ID] << Write Armor Name
\ns[skill ID] << Write Skill Name
\ni[item ID] << Write Item Name
\price[item ID] << Write Item Price

--------------------------
□ [TEXT EFFECT] PART
--------------------------
\fn[Font Name] << Change Font Name
\fs[Font Size] << Change Font Size
\delay[Delay] << Change text Delay per letter (in frame, 60 frames = about 1 sec)

\ref << Reset Font Name
\res << Reset Font Size
\red << Reset text Delay

\b << Turn on/off BOLD text
\i << Turn on/off ITALIC text
\lbl << Turn on/off LETTER-BY-LETTER Mode (default is ON)

--------------------------
□ [NAME BOX & FACE] PART
--------------------------
\nb[Name] << Show Name Box in current message window
\rnb[Name] << Repeat Name Box,
Name Box with this name will show again and again in next messages
unless there is \nb[Name] in that message, or you've stop this option by type \rnb[]

\side << Change Face Side
(0: Left Side Normal Face | -1: Right Side Normal Face)
(1: Left Side Neo Face | 2: Right Side Neo Face)

----------------------------------
● VX DEFAULT MESSAGE FEATURES
----------------------------------
\v[variable ID] << Write value from variable
\n[actor ID] << Write actor's name
\c[color ID] << Change text color (Color ID is from Down-right corner in Windowskin)
\g << Show gold window
\. << Wait 15 frames (about 1/4 sec)
\| << Wait 60 frames (about 1 sec)
\! << Wait for player to press button to continue message
\> << Skip letter-by-letter in current line
\< << Stop 'skip letter-by-letter' in current line
\^ << Close message box immediately
\\ << Write '\'


Any suggestion? Any question? post~^^


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Denko
post Feb 22 2008, 11:08 PM
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Wow, you read my mind. I was about to suggest some things, but you just added them! I know you want to make a demo first, but I can't wait to get the new script! >_<
And thanks for updating this Woratana.
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LameSaint
post Feb 28 2008, 03:14 PM
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so... where can I download the NMS 2.0? Or it isn't avaible yet? (sorry for the bad english rolleyes.gif ) and thanks for the script wink.gif
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forgottenpains
post Feb 29 2008, 08:26 AM
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Hi, I've been looking for a script that could display variables >.>;;
Googling and googling and found this one~
Hope you release it soon :D
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ccoa
post Feb 29 2008, 08:42 AM
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You don't need a script to do that. RMVX can display a variable's value by default. Just type \v[i] in your message text, where i is the number of the variable, minus the leading zeros. So to show the value of variable 0001 in a message, you'd type something like this:

Hi! You have \v[1] apples right now.


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forgottenpains
post Feb 29 2008, 05:02 PM
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QUOTE (ccoa @ Feb 29 2008, 11:49 PM) *
You don't need a script to do that. RMVX can display a variable's value by default. Just type \v[i] in your message text, where i is the number of the variable, minus the leading zeros. So to show the value of variable 0001 in a message, you'd type something like this:

Hi! You have \v[1] apples right now.

...
Ok, I'm embarassed n.n;
Gomen~
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Yellow Magic
post Mar 1 2008, 05:42 AM
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QUOTE
File Not Found


--------------------------------------------------------------------------------

This file could not be located in this account.


This is what I get when I try to access the .txt file.


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SeeYouAlways
post Mar 1 2008, 05:46 AM
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It seems woratana's host has blew up... All his scripts and images are probably down right now. Use your RRR webspace wora!


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eugene222
post Mar 1 2008, 09:49 AM
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the link is down pls reupp
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storymasterq
post Mar 1 2008, 11:47 AM
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QUOTE (woratana @ Feb 23 2008, 12:58 PM) *
\ani[Animation ID] << Show Animation on 'This Event'
\bal[Balloon ID] << Show Ballon on 'This Event'


It might be just me, but I'd love for these two to have an Event ID to target as well...


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woratana
post Mar 1 2008, 06:00 PM
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@Vale

Here >> http://www.rpgrevolution.com/users/woratana/NMS1.txt

p.s. NMS 2 will release in 1-2 days smile.gif

@SYA

RRR is so popular! >_<" Most of stuffs in that host is what I posted in RRR smile.gif

CODE
You've used 1,067.43MB of your 1,024.00MB monthly data transfer.

It's out of limit now tongue.gif

Woratana using RRR FTP

I hope this will not make RRR IPS Driver Error tongue.gif

@storymasterq

Alright~ smile.gif


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storymasterq
post Mar 2 2008, 12:35 AM
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Sweet! smile.gif
Since I'm horrible at scripting and only good for writing (events or stories), the best I can do is give out ideas and wait for brilliants like yourself to put it out for the world to use laugh.gif

Anyway, here's another idea. Is there a way to combine NeoFace and NeoMessage so that, say, you can change the NeoFace position from within a message window? Perhaps using something like \fp[0-2] for Face Position and inputting the position numbers like what you would put for $game_message.side

I tried it out myself but I can't even tell what's what in this RGSS stuff laugh.gif

Cheers,
SQ


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QUOTE (Arthur C. Clarke)
We have to abandon the idea that schooling is something restricted to youth. How can it be, in a world where half the things a man knows at 20 are no longer true at 40 - and half the things he knows at 40 hadn't been discovered when he was 20? (link)
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woratana
post Mar 2 2008, 01:46 AM
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@storymasterq

You read my mind!? ohmy.gif

I already combine NeoFace with NeoMessage~ tongue.gif

and NeoFace 3 (advance) can change side with \side[face side]

so NeoMessage will be able to do this, too. smile.gif


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storymasterq
post Mar 2 2008, 08:20 AM
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QUOTE (woratana @ Mar 2 2008, 03:53 PM) *
I already combine NeoFace with NeoMessage~ tongue.gif

and NeoFace 3 (advance) can change side with \side[face side]

so NeoMessage will be able to do this, too. smile.gif


Huh, so you have smile.gif So, if I wanna use both the NFS and the NMS...Well, is there a rule that one should be put before the other in the Script Editor? Because I can't seem to have it show right. Here's my example message box contents, tell me if I did something wrong or illegal by the script rules:

CODE
\side[2]\na[\n[1]]
Hey, \n[2], where's my dinner?


And correct me if I'm wrong, but wouldn't...

CODE
\na[name you want] << e.g. \na[Worale] # from NFS


and

CODE
\na[armor -id] - Show Name of Armor # from NMS


conflict someday?

Cheers,
SQ

This post has been edited by storymasterq: Mar 2 2008, 08:29 AM


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QUOTE (Arthur C. Clarke)
We have to abandon the idea that schooling is something restricted to youth. How can it be, in a world where half the things a man knows at 20 are no longer true at 40 - and half the things he knows at 40 hadn't been discovered when he was 20? (link)
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woratana
post Mar 2 2008, 09:46 AM
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Good point wink.gif

I've changed name box to \nb[name] instead of \na~^^, so don't worry about that smile.gif


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storymasterq
post Mar 2 2008, 09:58 AM
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Awesome! biggrin.gif I can't wait for NMS 2.0 laugh.gif

Oh, and how about my first question, about the message box contents?

Cheers,
SQ


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QUOTE (Arthur C. Clarke)
We have to abandon the idea that schooling is something restricted to youth. How can it be, in a world where half the things a man knows at 20 are no longer true at 40 - and half the things he knows at 40 hadn't been discovered when he was 20? (link)
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