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> [RMVX] Making an Interesting Battle
Rory
post Jan 29 2008, 07:05 AM
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[RMVX] Making an Interesting Battle
Battles can start getting boring after multi boring battles without any storyline. So its time to get some excitement into your game.

To do this, my way, the easiest way, is to customize certain battles, and making some monsters have some "Special" qualities. You can do this through the Database > Troops > Battle Events Panel.



Adding the Battle Events may not seem to affect the game much right now, but when a player is playing the game, its a big deal.

On Page 3 of the event page, you'll find this box.



Each Page should be used for one set of events, you can adjust when it happens, through the Trigger Page. Click the "Don't Perform" scroll box and it should pop up.



Lets say, this monster is a Morpher/Shape-shifter,
You can have something like this,



This is pretty simple, what it does is..

When the monster's life is below 20%, regardless of whether it's supposed to die,
A Message will say "[Monster] has transformed!
The screen will flash white, and the monster's GFX will change.
The monster is back at full life, and when it does this time, it dies for real.

So its up to you, go be original do something nice to your game, it may not be the biggest system! Infact, its just basic events, but it makes the game a lot more fun.

Good Luck!


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barkot
post Jan 31 2008, 09:53 AM
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good job mate! always wandered how I could use that Battle Event page
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proznoobz
post Feb 8 2008, 05:31 AM
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Database >> Can't find any "Troops" section
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neclords
post Feb 9 2008, 03:12 AM
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QUOTE (proznoobz @ Feb 8 2008, 07:38 PM) *
Database >> Can't find any "Troops" section

He means enemy group...


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Ember
post Feb 15 2008, 08:13 PM
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Two of the images appear broken for me, the first one and the last one.


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afterlife1230
post Mar 11 2008, 06:46 AM
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QUOTE (ember2inferno @ Feb 15 2008, 07:20 PM) *
Two of the images appear broken for me, the first one and the last one.


I got that too. still good tutorial on how to do this though


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vimes
post Mar 23 2008, 05:56 PM
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so that's how you use that event screen.


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Philweasel
post Mar 25 2008, 06:49 AM
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I like to have boss characters respond to certain conditions, announcing their attacks and responding to low HP (and that of your party). Makes it much more interesting and also works as a tutorial "Use your potions you dumb bastard, you're about to die".
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Diogotav
post Mar 27 2008, 09:41 AM
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I started using that board in the first day i got the trial of Vx its realy useful to make for instance fake battles i got 3 of them already one aganish an invencible monster and one aganish a boss that is inpossible to in at the time actualy the boss kill the entire party.


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