That's done, but now I've come across something else.
The pictures appear in battle fine. However, they still have the white box around them, which looks shabby. How do I get rid of this box?
~DarkNesa
---EDIT--- Also at the battle report screen, there's no face. Do I have to do the same thing?
The white box is not a problem of the BS. Check out the forums looking for how to correctly import images.
For the report screen, the images you want must be placed in the Graphics/Faces subfolder and named just "<character name>". These pictures will be used in other screens too.
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Get CTB v3.2 and all the latest versions of my scripts at Planet Fleed and Save-Point
That's done, but now I've come across something else.
The pictures appear in battle fine. However, they still have the white box around them, which looks shabby. How do I get rid of this box?
~DarkNesa
---EDIT--- Also at the battle report screen, there's no face. Do I have to do the same thing?
The white box is not a problem of the BS. Check out the forums looking for how to correctly import images.
For the report screen, the images you want must be placed in the Graphics/Faces subfolder and named just "<character name>". These pictures will be used in other screens too.
I'm looking at your your forum for help, finding little results. I'm also looking at the Insturctions PDF.
Both of these, I'm not finding a huge help. Sorry for my dumbness.
I'm under the faces section of the PDF, and it mentions opacity. Do I do anything to this?
Ok, as I told you, you should search the forum for that. This forum. Anyway, try to import the images as Pictures, and then move them manually in the correct folder. When you import an image the interface lets you select the transparent color.
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Get CTB v3.2 and all the latest versions of my scripts at Planet Fleed and Save-Point
Ok, as I told you, you should search the forum for that. This forum. Anyway, try to import the images as Pictures, and then move them manually in the correct folder. When you import an image the interface lets you select the transparent color.
Group: Member
Posts: 56
Type: Writer
RM Skill: Skilled
Okay I have an idea for a battle system based on this. This is the battle system right here: http://www.rpgrevolution.com/forums/index....showtopic=50019 Anyways could someone make this? I understand it's difficult but I'd love someone to make this for me.
Arigato.
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"I never cared about justice and I don't ever recall calling myself a hero...I have always only fought for the people I believe in. I won't hesitate....If an enemy appears in front of me I will destroy it!" -Zero (Rockman Zero 4) Isaac stands before with his sword raised and and says "I have the power!" My RMXP project:
Group: Member
Posts: 68
Type: None
RM Skill: Undisclosed
Hi I'm pretty new here(well I just came back) and I love this battle system. The only thing is that I create alot of my own characters, how can I make it so that they fit into this battle system?
Group: Member
Posts: 68
Type: None
RM Skill: Undisclosed
Well since I create alot of my characters none of them are animated battlers. I was just wondering if there's a way of either turning them into animated battlers or somehow tweaking something in the script to allow normal battlers. I just really, really like this battle style lol. Awesome work.
This post has been edited by gettogaara: Jun 1 2011, 10:14 AM
Okay, tweaking is not necessary, the animation system is configurable to use static and non-animated characters. Setting MNK_STATIONARY_ENEMIES and MNK_STATIONARY_ACTORS to true will make the battlers stay in their fixed positions, while DEFAULT_ACTOR and DEFAULT_ACTOR set to true will allow you to use your normal battlers. All these variables are in the "1 - Configuration" page of ">> ANIMATED BATTLERS <<".
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Get CTB v3.2 and all the latest versions of my scripts at Planet Fleed and Save-Point
Group: Member
Posts: 68
Type: None
RM Skill: Undisclosed
Hi thanks for the response. I can't find the "1 - Configuration" page of ">> ANIMATED BATTLERS <<". I'm not exactly sure where to find it but I spent most of the time searching for it in scripts. Maybe it's not there because I did'nt copy over all of the things in your folder, just scripts. I'm gona try too find out if that's the problem. Get back to me if you can, I feel like I'm missing something really simple lol.
Group: Member
Posts: 1
Type: Artist
RM Skill: Beginner
hI TO ALL THE PEOPLE AROUND HERE , I IM NEW USING RPG MAKER XP, I JUST DRAW MANGA AND ANIME, I DONT KNOW VERY WELL ABUT SCRIPTS AND THINGS LIKE THAT AND I REALLY NEED YOUR HELP, I WAS BEEN LOOKING FOR THE BATTLE SYSTEM..MM ABOUT 6 HOURS.. IM REALLY TIRED, MY PROBLEM IS I ALREADY TRIED TO GET ALL DEMOS THAT CAN GET DOWNLOADED, AND ITS NOT WORKING FOR ME, WATCH ALMOST ALL THE VIDEOS =/...I DONT KNOW WHAT TO DO NOW, AND I WAS LOOKING FOR THE "SCRIPT" JUST THE "SCRIPT" OF THE BATTLE SYSTEM AND I DIDN'T FIND IT IN ANYWHERE.COULD SOMEBODY PLEASE POST THE SCRIPT IT WOULD BE REALLY HELPFULL TO ME; REALLY PLEASE HELP >-<. EXCUSE MY ENGLISH I DONT SPEAK VERY MUCH ENGLISH.
Group: Member
Posts: 68
Type: None
RM Skill: Undisclosed
QUOTE
hI TO ALL THE PEOPLE AROUND HERE , I IM NEW USING RPG MAKER XP, I JUST DRAW MANGA AND ANIME, I DONT KNOW VERY WELL ABUT SCRIPTS AND THINGS LIKE THAT AND I REALLY NEED YOUR HELP, I WAS BEEN LOOKING FOR THE BATTLE SYSTEM..MM ABOUT 6 HOURS.. IM REALLY TIRED, MY PROBLEM IS I ALREADY TRIED TO GET ALL DEMOS THAT CAN GET DOWNLOADED, AND ITS NOT WORKING FOR ME, WATCH ALMOST ALL THE VIDEOS =/...I DONT KNOW WHAT TO DO NOW, AND I WAS LOOKING FOR THE "SCRIPT" JUST THE "SCRIPT" OF THE BATTLE SYSTEM AND I DIDN'T FIND IT IN ANYWHERE.COULD SOMEBODY PLEASE POST THE SCRIPT IT WOULD BE REALLY HELPFULL TO ME; REALLY PLEASE HELP >-<. EXCUSE MY ENGLISH I DONT SPEAK VERY MUCH ENGLISH.
The creator of the script temporarily removed it. It can still be found in some other sites with enough searching but it'd be best if you just asked the creator.
Group: Member
Posts: 86
Type: Developer
RM Skill: Advanced
Try as I might, I can't figure one thing out, and I hope someone can answer.
When a character/enemy has a state change in battle (for example poison), it shows a little green "+Poison" text that floats away from the character. How do I get rid of this? I use hidden states as a flag for various purposes, and it's really annoying when it tells the player that character has just been flagged.
Group: +Gold Member
Posts: 1,519
Type: Scripter
RM Skill: Undisclosed
Do you think that ignoring all state changes is the best solution? I can also work it so it ignores states who have \invis in their name...
Night_Runner's CTB Ignoring State
CODE
#============================================================================== # ** Night_Runner's CTB Ignoring State #------------------------------------------------------------------------------ # History: # Date Created: 26/Sept/2011 # Created for: Decedent # @> http://www.rpgrevolution.com/forums/index.php?showtopic=8220&pid=526926&st=520&#entry526926 # # Description: # This script forces the CTB to not show state chages. #==============================================================================
#============================================================================== # ** RPG::Sprite #------------------------------------------------------------------------------ # Edited to ignore the state text associated with damage #==============================================================================
class RPG::Sprite #-------------------------------------------------------------------------- # * Alias Methods #-------------------------------------------------------------------------- alias nr_invStates_damage damage unless $@ #-------------------------------------------------------------------------- # * Damage #-------------------------------------------------------------------------- def damage(value, critical, state_text = []) # Run the original damage return nr_invStates_damage(value, critical) end end
#============================================================================== # ** End of Script. #==============================================================================
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Group: Member
Posts: 7
Type: Writer
RM Skill: Beginner
Hi, I'm using your 3.2 CTB module, but have also installed Squall's party module (Entitled Party Module in the script) as it allows me to switch the characters in and out on the main menu screen. However, when I encounter new characters and add them to the party, it's coming up with an error on line 36 of squall's module.
The error is:
Script 'Party Module' line 36: NoMethodError occurred. undefined method 'size' for nil:NilClass
and the section starting with and following line 36 is:
if @actors.size < 200 and not @actors.include? (actor) @actors.push.actor (not actually a dollar sign but looks like one) $game_player.refresh end end end
How would I modify this so that both modules can run together?
Sorry but I'm not good at even Deplhi scripting and have no experience with RGSS
This post has been edited by DMBF: Nov 22 2011, 06:25 PM
Hi, I'm using your 3.2 CTB module, but have also installed Squall's party module (Entitled Party Module in the script) as it allows me to switch the characters in and out on the main menu screen. However, when I encounter new characters and add them to the party, it's coming up with an error on line 36 of squall's module.
The error is:
Script 'Party Module' line 36: NoMethodError occurred. undefined method 'size' for nil:NilClass
and the section starting with and following line 36 is:
if @actors.size < 200 and not @actors.include? (actor) @actors.push.actor (not actually a dollar sign but looks like one) $game_player.refresh end end end
How would I modify this so that both modules can run together?
Sorry but I'm not good at even Deplhi scripting and have no experience with RGSS
The CTB has its own large party system and a screen to switch the party members from and to the backup party. It cannot be used with other scripts which do the same thing using other variables and methods like this Party Module.
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Get CTB v3.2 and all the latest versions of my scripts at Planet Fleed and Save-Point
Group: Member
Posts: 86
Type: Developer
RM Skill: Advanced
As I mentioned earlier, State changes are a big deal in my game. Prob is, it's difficult to tell what state a person has. This is what my battle screen looks like;
1. The img for the states are really small so I can't read half of them. I understand this could be changed by making the images a little less complicated, but I would love to make them bigger (about the normal size of an icon).
2. This is the preferred idea, I find the info here a little useless, I was wondering if I can add the current party members states as icons along a row in this box and delete that other info. It could even be just words.