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> SideView Battle 1.2 (Download version 2.3!), Feature
TheJoan
post Jan 24 2008, 06:38 PM
Post #21


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I'm not enough skilled in Ruby, but I guess that, if you'd like to modify the script, you should began to apply lines who set the Actor (first script) in Battler Def (second).
Otherwise, let's wait for an update on the site I found these scripts or for a kind programmer who wanted to lend you an hand. ^¸^
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darkkyros
post Jan 24 2008, 07:57 PM
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QUOTE (TheJoan @ Jan 24 2008, 06:45 PM) *
I'm not enough skilled in Ruby, but I guess that, if you'd like to modify the script, you should began to apply lines who set the Actor (first script) in Battler Def (second).
Otherwise, let's wait for an update on the site I found these scripts or for a kind programmer who wanted to lend you an hand. ^¸^

Agreed, that's probably the best thing to do right now. Especially since I'm not that good in ruby to do that stuff.
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jasonicus
post Jan 24 2008, 11:44 PM
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When I tried to change the spelling of Critical since it was spelled wrong, I got the error again. Then, I changed it back and it worked fine again. What an odd system. I wish I knew what the reason was for this error.

Edit: This problem hasn't fully gone away. I haven't changed anything else, and it did it again. Very frustrating.

This post has been edited by jasonicus: Jan 25 2008, 12:23 AM
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darkkyros
post Jan 25 2008, 03:09 AM
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QUOTE (jasonicus @ Jan 24 2008, 11:51 PM) *
When I tried to change the spelling of Critical since it was spelled wrong, I got the error again. Then, I changed it back and it worked fine again. What an odd system. I wish I knew what the reason was for this error.

Edit: This problem hasn't fully gone away. I haven't changed anything else, and it did it again. Very frustrating.

You mean Criticle in the Module N01 Section? I didn't get an error when I changed it.
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jasonicus
post Jan 25 2008, 04:03 AM
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Yeah there. I changed it, got an error then changed it back and it was fine for a little while. Then out of nowhere, another error. But, now it is running fine again. Weird.


Also, has anyone figured out how to make the monster battlers not move? Looks kind of dumb since they aren't moving.

This post has been edited by jasonicus: Jan 25 2008, 12:25 PM
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rmxpfan
post Jan 25 2008, 08:11 PM
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Easy way is to turn all the first number into zero from line 162 to 194. However that will make both actor and enemies not move when attacking.

If you only want the enemies not moving, goto line 636 and remove the first word in "parentheses".

The script is quite versatile, I modified the way battle status shift during commands in 3rd part of script so you can hide only the HP is visible in the middle of action but can see MP and status during commands

*I am using version 1.3 from the author's site

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jasonicus
post Jan 25 2008, 09:28 PM
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Removing the parentheses on 636 didn't make a change, the enemies still moved. But, the first suggestion did. I kind of like them not moving all the way across the screen. Kind of old school.
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rmxpfan
post Jan 25 2008, 10:17 PM
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Remove the circled part including the comma after the ""

Actor -> Only actor become stationary

Enemy -> Only monsters become stationary

Item-> When using item both actor and enemy become stationary
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jasonicus
post Jan 25 2008, 11:12 PM
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Thanks for the pic, but it still didn't make a difference for me. It's cool though. I like it the way it is now.
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jasonicus
post Jan 29 2008, 08:15 PM
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I have no idea why this keeps happening to me, but I still get the cache error infrequently. It is so odd. Sometimes, it works with no problems, then the next time I try it I get the error. Hopefully, an update to this will come soon so this stops happening.

EDIT: I think I may have finally figured this one out (hopefully). I have been using a translated version of the database. Since that was the only thing I could think of that was different, I replaced the translated versions with the original Japanese version and the script works fine. The error just went away. I am hoping this is the fix to this problem, cause I am about to go crazy...LOL.

EDIT 2: Nope, wasn't the translated scripts. It was the Battle Backgrounds script that it is not compatible with. When I started a new project, the BS worked fine. I added that and it errored out. Removed it, and it worked fine again. I think it has something to do with the path of the file that has been created for the BB. But, it seems this script still has been giving me issues even without the BB script in. Ugh. I am gonna stick with a default BS until I can straighten this all out, unless someone else has any ideas.

This post has been edited by jasonicus: Jan 30 2008, 11:36 AM
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user3k
post Feb 3 2008, 08:12 AM
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Version 1.4 from the author website: http://www2.plala.or.jp/ny/sozai/vxSideview1.4.lzh
It's a great battle but without proper documentation it's hard to customize or adjust to your own game.
Right now i'm trying to understand how they make some skills, and the way the boss disappear when die.
I want the enemy don't move to attack, and i want to make chars like enemies.
The way now is wait someone translate and help understanding the script.
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Nechi
post Feb 3 2008, 09:12 AM
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Work Great foe me!!
Thanks A lot!!


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PhantomH
post Feb 9 2008, 05:48 PM
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Using the 1.4 version of the script, I get this error when I encounter a random battle:



Anyone know what's wrong? For some reason, when I have sprites activate the battles, it works fine but if it's a random encounter, then it messes up and gives me that error. Here's the code on that line:

CODE
   @target_battler = @battler.force_target[1]


EDIT: Nevermind, I had to start a new game to get this working >.< . Anyway, rmxpfan, how did you change the battle system to front view like yours? I'd like mine to be front-view instead since I want to add an FF: Mystic Quest feel to mine smile.gif .

This post has been edited by PhantomH: Feb 9 2008, 06:49 PM


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jasonicus
post Feb 9 2008, 07:46 PM
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Huh? Not sure why that would happen and come to think of it, I haven't even tried it with random battles. There is a version 1.5 out now, maybe try that one.
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SeeYouAlways
post Feb 10 2008, 03:29 AM
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I'm actually going to try translate this script. Wish me luck.


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PhantomH
post Feb 10 2008, 04:16 AM
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Good luck smile.gif . I used the japanese site called excite or something like that to translate some of the instructions from the Module script (Which didn't really help me though but I only translated a little). I also recommend using that site for translating, since it tends to be pretty accurate for translating the instructions from the script, or at least for me.


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Eiyu
post Feb 10 2008, 07:57 AM
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Argh this script is hard to edit. I've made it so the X co-ordinate of each character depends on their row. I now want to make it so you can change rows with left/right. I can make it so the characters sort of teleport to their row, but I'm having big troubles with utilising the walking animation for it. Any tips?
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user3k
post Feb 10 2008, 09:24 AM
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Good luck

direct link for version 1.5 -> http://www2.plala.or.jp/ny/sozai/vxSideview1.5.zip

site: http://www2.plala.or.jp/ny/sozai/sozai_top.html
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Nechi
post Feb 10 2008, 04:31 PM
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I know about this system about 20%
But, I can't edit and learn this script because some word
are Japanese and I don't know their mean.
I will wait for translate Version. ^^


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SeeYouAlways
post Feb 10 2008, 06:06 PM
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Wow, this is really harder than I though. sad.gif

I have to fiddle around with it quite a lot. One of you guys that's used the script longer than me would do much better. pinch.gif


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