Submit Your Article


 
RPG Maker

Welcome Guest ( Log In | Register )


  Games Resources RPG Maker VX RPG Maker XP Scripts Tutorials Downloads

11 Pages V  « < 8 9 10 11 >  
Reply to this topicStart new topic
> SideView Battle 1.2 (Download version 2.3!), Feature
as12df34
post Apr 20 2008, 07:21 PM
Post #181


Level 2
Group Icon

Group: Member
Posts: 23
Type: None
RM Skill: Beginner




The thing is, my sprites already are like that. Do I need to delete the actor sheets or do those not matter?

This post has been edited by as12df34: Apr 21 2008, 06:57 AM


__________________________
Go to the top of the page
 
+Quote Post
   
camarinox
post Apr 20 2008, 08:50 PM
Post #182


Level 2
Group Icon

Group: Member
Posts: 27
Type: Event Designer
RM Skill: Skilled




This script needs that theres is only one actor per image, so that menas that you have to separate the characters in different images.
Go to the top of the page
 
+Quote Post
   
as12df34
post Apr 21 2008, 06:56 AM
Post #183


Level 2
Group Icon

Group: Member
Posts: 23
Type: None
RM Skill: Beginner




Sorry but is there something about "My sprites are already like that" that is hard to understand?


__________________________
Go to the top of the page
 
+Quote Post
   
jasonicus
post Apr 21 2008, 07:27 AM
Post #184


All Lies Lead to the Truth
Group Icon

Group: Revolutionary
Posts: 1,573
Type: Developer
RM Skill: Advanced




Are your characters in the database set to those single character sheets or the full ones? They MUST be set to the single versions, otherwise it won't work.
Go to the top of the page
 
+Quote Post
   
Kolid
post Apr 21 2008, 09:42 AM
Post #185


Level 19
Group Icon

Group: Revolutionary
Posts: 396
Type: Artist
RM Skill: Skilled




Can someone please explain me how to get the enemies to animate, too? I have sprite sheets, I just can't seem to get it to work.


__________________________
Jade Elegy Progress ;o
Go to the top of the page
 
+Quote Post
   
jasonicus
post Apr 21 2008, 09:54 AM
Post #186


All Lies Lead to the Truth
Group Icon

Group: Revolutionary
Posts: 1,573
Type: Developer
RM Skill: Advanced




I don't think the script is set up for that. It would most likely take some heavy editing to get it to work.
Go to the top of the page
 
+Quote Post
   
as12df34
post Apr 21 2008, 06:30 PM
Post #187


Level 2
Group Icon

Group: Member
Posts: 23
Type: None
RM Skill: Beginner




Okay, I have one more problem. My enemies are still regular enemies how do I get them like the first screen shot showing the script in action?


__________________________
Go to the top of the page
 
+Quote Post
   
jasonicus
post Apr 21 2008, 10:38 PM
Post #188


All Lies Lead to the Truth
Group Icon

Group: Revolutionary
Posts: 1,573
Type: Developer
RM Skill: Advanced




What screenshot are you talking about?
Go to the top of the page
 
+Quote Post
   
Dunstan86
post Apr 22 2008, 04:57 AM
Post #189



Group Icon

Group: Member
Posts: 3
Type: None
RM Skill: Undisclosed




I was wondering if range attacks have been added to this yet, if not I think I may have found a japanese expansion to it but I'm not sure. Here is the link if someone would like to take a look and check: Sideview addon maybe if this is an expansion pack I believe it contains union attacks aswell as gun and other things, and i apologize if this is just a waste if time for whoever looks at it.

EDIT: Adding what that site has means you then need to use battlers animated through charasets which it has a few on the site. You need to do a bit of editing but I know have my archer jumping back and attacking instead of running up and hitting them with the bow as it was. Still haven't worked out how to do unison attacks yet but will look into it more.

This post has been edited by Dunstan86: Apr 22 2008, 08:07 AM


__________________________
Go to the top of the page
 
+Quote Post
   
as12df34
post Apr 22 2008, 05:51 PM
Post #190


Level 2
Group Icon

Group: Member
Posts: 23
Type: None
RM Skill: Beginner




My enemies are the normal ones, not the side view ones.

This post has been edited by as12df34: Apr 22 2008, 06:07 PM


__________________________
Go to the top of the page
 
+Quote Post
   
jasonicus
post Apr 22 2008, 08:30 PM
Post #191


All Lies Lead to the Truth
Group Icon

Group: Revolutionary
Posts: 1,573
Type: Developer
RM Skill: Advanced




Well, if you want Side View enemies you will have to find some sprites to use. There are plenty out there. I use the Ragnarok monsters that are readily available all over the net.
Go to the top of the page
 
+Quote Post
   
Kinger556
post Apr 23 2008, 06:24 AM
Post #192


Level 12
Group Icon

Group: Revolutionary
Posts: 203
Type: Mapper
RM Skill: Skilled




this may sound like a really noobish question but,when he says put all 3 scripts befor main dose that mean put them all in 1 slot or 3 different slots....


__________________________













Personality
Go to the top of the page
 
+Quote Post
   
jasonicus
post Apr 23 2008, 08:54 AM
Post #193


All Lies Lead to the Truth
Group Icon

Group: Revolutionary
Posts: 1,573
Type: Developer
RM Skill: Advanced




3 different. Put the Module first, then the other two under it.
Go to the top of the page
 
+Quote Post
   
Kinger556
post Apr 23 2008, 10:21 AM
Post #194


Level 12
Group Icon

Group: Revolutionary
Posts: 203
Type: Mapper
RM Skill: Skilled




k,thanks alot


__________________________













Personality
Go to the top of the page
 
+Quote Post
   
Kinger556
post Apr 23 2008, 10:42 AM
Post #195


Level 12
Group Icon

Group: Revolutionary
Posts: 203
Type: Mapper
RM Skill: Skilled




I get this message when i enter a battle



plz help



also i tryed to do what darkkyros said but for some reason the demo wont go on.....

This post has been edited by Kinger556: Apr 23 2008, 10:58 AM


__________________________













Personality
Go to the top of the page
 
+Quote Post
   
as12df34
post Apr 23 2008, 05:05 PM
Post #196


Level 2
Group Icon

Group: Member
Posts: 23
Type: None
RM Skill: Beginner




In the demo, find the graphics "Shadow###," "Number-," and "Number+." There should be two shadow graphics.


__________________________
Go to the top of the page
 
+Quote Post
   
jasonicus
post Apr 23 2008, 07:58 PM
Post #197


All Lies Lead to the Truth
Group Icon

Group: Revolutionary
Posts: 1,573
Type: Developer
RM Skill: Advanced




Kinger, don't double post. And make sure you copy all of the graphics files in the demo into your project, otherwise you'll just keep getting errors.
Go to the top of the page
 
+Quote Post
   
perroinu
post Apr 26 2008, 07:09 PM
Post #198


Level 3
Group Icon

Group: Member
Posts: 43
Type: Musician
RM Skill: Intermediate




I'm using the 1.7 translation. The shadow is in place, but when I attack an enemy, the damage doesn't show up, and their graphic remains. I have the images in the system folder, so what is going on?
Go to the top of the page
 
+Quote Post
   
SuperMaxZero
post Apr 29 2008, 09:58 AM
Post #199


Level 4
Group Icon

Group: Member
Posts: 49
Type: None
RM Skill: Undisclosed




The 2.4 is the easiest to use, since it comes with a demo. The only thing I don't get is skills. Can we not use our animations now, or what? And how?
Go to the top of the page
 
+Quote Post
   
shadow_trigger
post May 2 2008, 02:12 AM
Post #200


Level 1
Group Icon

Group: Member
Posts: 10
Type: None
RM Skill: Beginner




i'm sorry if this out of topic...
but i really need ABS script that compatible with v2.4!!??
Go to the top of the page
 
+Quote Post
   

11 Pages V  « < 8 9 10 11 >
Reply to this topicStart new topic
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 25th May 2013 - 12:52 AM
RPG RPG Revolution is an Privacy Policy and Legal
eXTReMe Tracker