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> SideView Battle 1.2 (Download version 2.3!), Feature
perroinu
post Apr 13 2008, 12:25 AM
Post #161


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Okay, first things first, I'm a total scripting noob. happy.gif

When I try a battle with this script, this message comes up.
CODE
Script''line 1416: NoMethodError occurred. undefined method 'base_position' for #<Game_Enemy:0x13fba20>


And I have no clue what to do. dry.gif
Please help.
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jasonicus
post Apr 13 2008, 05:19 AM
Post #162


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How many characters do you have in the party? Are you using a large party script too?
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perroinu
post Apr 13 2008, 10:39 AM
Post #163


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I'm using the WolfwoodSama's 1.7 translation....? huh.gif
And I'm using one party member at the moment.

Someone really needs to make a tutorial for this. tongue.gif



This post has been edited by perroinu: Apr 13 2008, 10:41 AM
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Ultima_Dragoon
post Apr 13 2008, 12:16 PM
Post #164


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Help... :/


I'm not using this anymore so I deleted all the scripts and stuff, but whenever I try to continue/save it'll say "Can't find graphics/characters/$insertname" even though it's gone.

Everything else runs fine.

This post has been edited by Ultima_Dragoon: Apr 13 2008, 12:17 PM


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tdog
post Apr 13 2008, 03:23 PM
Post #165


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QUOTE (Ultima_Dragoon @ Apr 13 2008, 11:30 AM) *
Help... :/


I'm not using this anymore so I deleted all the scripts and stuff, but whenever I try to continue/save it'll say "Can't find graphics/characters/$insertname" even though it's gone.

Everything else runs fine.


Go into Database > Actors and change the graphics for the heroes.
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Ultima_Dragoon
post Apr 13 2008, 04:38 PM
Post #166


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Go into Database > Actors and change the graphics for the heroes.

Already did...



@_______@

This post has been edited by Ultima_Dragoon: Apr 13 2008, 04:39 PM


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tdog
post Apr 14 2008, 05:45 AM
Post #167


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Just found an (almost) fully english translated version 2.4!!!!!!

This translation gives instruction on how to use ranged weapons!

http://www.rmxp.org/forums/index.php?topic...25731#msg425731
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Mikano
post Apr 14 2008, 10:45 AM
Post #168


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QUOTE (tdog @ Apr 14 2008, 01:59 PM) *
Just found an (almost) fully english translated version 2.4!!!!!!

This translation gives instruction on how to use ranged weapons!

http://www.rmxp.org/forums/index.php?topic...25731#msg425731


It doesn't work properly, because they didn't provide a translated third part, I've tried it, it just stalls after the first attack.


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perroinu
post Apr 14 2008, 04:55 PM
Post #169


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What do I do for that "battler.base_position" problem?
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Ultima_Dragoon
post Apr 14 2008, 05:39 PM
Post #170


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Odd. I transfered it to my laptop since I'm going to be gone for a couple of days and now the Continue thing works. Ah well...


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tdog
post Apr 14 2008, 07:32 PM
Post #171


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QUOTE (Mikano @ Apr 14 2008, 09:59 AM) *
QUOTE (tdog @ Apr 14 2008, 01:59 PM) *
Just found an (almost) fully english translated version 2.4!!!!!!

This translation gives instruction on how to use ranged weapons!

http://www.rmxp.org/forums/index.php?topic...25731#msg425731


It doesn't work properly, because they didn't provide a translated third part, I've tried it, it just stalls after the first attack.


Use the normal third part, silly. The only part that actually needs translating is the module, where all the customizing is done.
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Ratty524
post Apr 14 2008, 07:39 PM
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Why did you link it to .org? .org banned me, and that doesn't help me at all. sad.gif

Then again, I could always go on a proxy server... tongue.gif


This script looks awesome, can't wait to try it out.


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Mikano
post Apr 15 2008, 10:11 AM
Post #173


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QUOTE (tdog @ Apr 15 2008, 03:46 AM) *
QUOTE (Mikano @ Apr 14 2008, 09:59 AM) *
QUOTE (tdog @ Apr 14 2008, 01:59 PM) *
Just found an (almost) fully english translated version 2.4!!!!!!

This translation gives instruction on how to use ranged weapons!

http://www.rmxp.org/forums/index.php?topic...25731#msg425731


It doesn't work properly, because they didn't provide a translated third part, I've tried it, it just stalls after the first attack.


Use the normal third part, silly. The only part that actually needs translating is the module, where all the customizing is done.



I wouldn't of posted if I didn't already try it.

It just freezes and I DID use the 2.4 third part foo!

Trust me tongue.gif


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CaptainWinky
post Apr 15 2008, 11:03 AM
Post #174


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QUOTE (tdog @ Apr 14 2008, 06:46 PM) *
QUOTE (Mikano @ Apr 14 2008, 09:59 AM) *
QUOTE (tdog @ Apr 14 2008, 01:59 PM) *
Just found an (almost) fully english translated version 2.4!!!!!!

This translation gives instruction on how to use ranged weapons!

http://www.rmxp.org/forums/index.php?topic...25731#msg425731


It doesn't work properly, because they didn't provide a translated third part, I've tried it, it just stalls after the first attack.


Use the normal third part, silly. The only part that actually needs translating is the module, where all the customizing is done.


Like Mikano said, it doesnt work properly. Some "Actions" either stall the game or give a script error. Have you tried anything other than basic slashes yet? Coz' im sure you'll come across errors! Some of the actions that work in the japanese version, don't work in this translation...

The true beauty of this script is in the possible battle animations. Im fairly sure this translation has barely been tested.

Then again, it could be "lost in translation".

This post has been edited by CaptainWinky: Apr 15 2008, 03:05 PM
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as12df34
post Apr 18 2008, 07:35 PM
Post #175


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Uh my chars in the top right constantly flicker to the other char sets.


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Chromaticed
post Apr 20 2008, 08:53 AM
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QUOTE (as12df34 @ Apr 18 2008, 09:49 PM) *

Uh my chars in the top right constantly flicker to the other char sets.


This script doesn't support multiple charsets. It only supports single charsets that have a $ in the beginning of their name.

Anyone know how to use double techs like this video shows
http://youtube.com/watch?v=LvkDrSp2Cmk&feature=user

-Chromaticed
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as12df34
post Apr 20 2008, 01:57 PM
Post #177


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Okay so the script doesn't support the charsets that come with VX so I have to take them apart. Does that mean it supports charsets I import as long as they only have 1 character per sheet?


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jasonicus
post Apr 20 2008, 02:28 PM
Post #178


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Yes. If you look at the demo of the original japanese project, you can see how the charasets are set up. It only supports the single sprite sheets, there isn't anyway around that.
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as12df34
post Apr 20 2008, 03:59 PM
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QUOTE (jasonicus @ Apr 20 2008, 01:42 PM) *
Yes. If you look at the demo of the original japanese project, you can see how the charasets are set up. It only supports the single sprite sheets, there isn't anyway around that.


Okay so I know the problem, but how do I fix it?


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Nolan
post Apr 20 2008, 06:22 PM
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Just take them apart in paint or something and save them with a $ at the beginning, even someone with absolutely no spriting experience can do it. After all, I do.




Im intrested on figuring out how to do the twin attacking though ^-^


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