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> Side View Battle System
Ouberion
post Sep 8 2009, 08:55 AM
Post #121



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I don't have any problems with it. Are you having that problem in the battle test or in game test? If you are having it in game test, have you done a "new game" and tried it?
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Jonnyofthefunk
post Sep 21 2009, 10:18 AM
Post #122


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Is there a way to make this work with a large party number?
i have a script that allows me to have more party members than the default. . . soooo?
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mudducky
post Sep 22 2009, 04:23 AM
Post #123


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@Jonnyofthefunk

Find the script Spriteset_Battle

then where it says "Create Actor Sprite
# By default, the actor image is not displayed, but a dummy sprite is
# created for treating enemies and allies the same, if required."

Add an extra
CODE
@actor_sprites.push(Sprite_Battler.new(@viewport1))
for each additional party member.

Then find where it says "Update Actor Sprite" and again add an extra line for each actor. I.e. I have 6 actors on the battle so I would have

CODE
  #--------------------------------------------------------------------------
  # * Update Actor Sprite
  #--------------------------------------------------------------------------
  def update_actors
    @actor_sprites[0].battler = $game_party.members[0]
    @actor_sprites[1].battler = $game_party.members[1]
    @actor_sprites[2].battler = $game_party.members[2]
    @actor_sprites[3].battler = $game_party.members[3]
    @actor_sprites[4].battler = $game_party.members[4]
    @actor_sprites[5].battler = $game_party.members[5]
    for sprite in @actor_sprites
      sprite.update
    end
  end



Then in the Formation script add more actor postions. I.e.

CODE
    0 => [[400,130],[425,180],[435,140],[460,205],[480,225],[380,225]]


for 6 actors.
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KrloOs
post Sep 25 2009, 10:12 AM
Post #124



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I also had the problem of the "coward hero" hehe...
it happens when the enemy is too big (example "Evilking")
After the hero attacks it flies off the screen and the game freezes...
(well actually the game continues but you can't do any action...)
I solved this by just moving the enemy a little farther from the heroes
haha silly solution don't you think?
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t5yvxc
post Oct 8 2009, 04:06 PM
Post #125


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how do make this script be able to use minkoff style battlers?
and also how do i get the script to show the players hp and mp like in this post
http://www.rpgrevolution.com/forums/index....st&p=107830


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AngeliqueSama
post Oct 26 2009, 03:17 PM
Post #126


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Awsome! Thanksive been wanting side view for my project happy.gif


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Draakjepet2
post Nov 18 2009, 09:52 AM
Post #127


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how can i let my characters hold their weapons in battle?
i would like to see them holding their weapons while in battle
pleas awnser ^^

(PS: if combinated this script whit the spin battle script it look very nice it maby something you want to do 2 ^^)
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AngeliqueSama
post Nov 22 2009, 06:25 AM
Post #128


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QUOTE (KrloOs @ Sep 25 2009, 10:12 AM) *
I also had the problem of the "coward hero" hehe...
it happens when the enemy is too big (example "Evilking")
After the hero attacks it flies off the screen and the game freezes...
(well actually the game continues but you can't do any action...)
I solved this by just moving the enemy a little farther from the heroes
haha silly solution don't you think?

I also had that problem in my old projects i found it annoying


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Deuresco
post Nov 22 2009, 12:47 PM
Post #129



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dont know if this has been answered or not.

when i use custom battlers with this script, it makes the battler run Past my character, and doesnt display any animation. but when i use any of the battlers that come with RMVX it goes up to the actor and displays the Melee/Physical animation..

how do i make it work for imported battlers?
thanks
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dejers
post Dec 4 2009, 03:32 PM
Post #130


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everything is good except
that my player stays small and my enemies stay big
and i float above the enemies heads huh.gif


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shozanmario93
post Dec 15 2009, 04:07 PM
Post #131



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Hey, R3 community! I got this script and it's working fine, except for one thing...

The enemies won't die.

They'll die, but they won't make the noise and disappear. If anyone could help me with this, that would be excellent.
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AkimboKai
post Feb 18 2010, 01:17 PM
Post #132



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Nice!I'm gonna use this.

This post has been edited by AkimboKai: Feb 18 2010, 01:28 PM
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Mire_92
post Mar 4 2010, 04:36 AM
Post #133


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Very very cool!! mage.gif
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Were Vampire
post Mar 19 2010, 03:47 PM
Post #134


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I have a problem that has not been put here so far.
Script "Battle Backgrounds" line 1: Syntax error ocurred
How can I fix that?


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MajEnigma
post May 17 2010, 12:05 PM
Post #135


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I get this error everytime. Can I have some help please?



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pixel
post Aug 14 2010, 11:13 PM
Post #136


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I don't know what I did wrong. I'm new to scripting and copy/pasted the scripts for this once I got them. I got errors, of course, and fixed them. The game runs fine-until I encounter a monster. Then it says 'Script '( Insert here )' line 449: NameError occurred.
unstabilized constant Sprite_Battler::SideView
I put a text box before the battle originally, then removed it. The error still occurs.
This is the script:
script
#--------------------------------------------------------------------------
# ● Motion Control (Enemy)
#--------------------------------------------------------------------------
def enemy_motion_control
# Operation Change
case @moving_mode
when SideView::M_MODE_WAIT # Standby
init_direct_attack
when SideView::M_MODE_MAGI # Attack
@battler_x_plus = 10
when SideView::M_MODE_DAMG # Non-Damage Attack
@battler_x_plus = -10
@shake_flg = true
when SideView::M_MODE_ATK1 # Direct Attack (Approaching)
exe_moving_attack_start
@end_pos_x = @battler_x_plus
when SideView::M_MODE_ATK2 # Direct Attack (Attacking)
@battler_x_plus = @end_pos_x + 10
when SideView::M_MODE_ATK3 # Direct Attack (Returning)
exe_moving_attack_end
else
p "error:Sprite_Battler>> @moving_mode", @moving_mode
end
end


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Hawaiihola
post Feb 6 2012, 06:38 AM
Post #137



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Thanks Elemental Crisis, these scripts are the first working SideView Battle I've ever seen smile.gif
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Ndoelicious
post Feb 10 2012, 04:54 PM
Post #138


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The link doesnt work for me..and I cant find this anywhere anymore =.=


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Kread-EX
post Feb 11 2012, 12:37 AM
Post #139


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http://rpgcreative.net/rpgmakervx/scripts-...ur-le-cote.html
Here. The site is in French, but the script comments are still in English.


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Ndoelicious
post Feb 15 2012, 09:31 AM
Post #140


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Thanks mister Kready, I think I got a feeling that its your site since umm..its French, and ure a Frenchmen smile.gif
btw, I think it works fine, gotta really expand the next 50% of the SBS on our own ^^


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