@Jonnyofthefunk
Find the script Spriteset_Battle
then where it says "Create Actor Sprite
# By default, the actor image is not displayed, but a dummy sprite is
# created for treating enemies and allies the same, if required."
Add an extra
CODE
@actor_sprites.push(Sprite_Battler.new(@viewport1))
for each additional party member.
Then find where it says "Update Actor Sprite" and again add an extra line for each actor. I.e. I have 6 actors on the battle so I would have
CODE
#--------------------------------------------------------------------------
# * Update Actor Sprite
#--------------------------------------------------------------------------
def update_actors
@actor_sprites[0].battler = $game_party.members[0]
@actor_sprites[1].battler = $game_party.members[1]
@actor_sprites[2].battler = $game_party.members[2]
@actor_sprites[3].battler = $game_party.members[3]
@actor_sprites[4].battler = $game_party.members[4]
@actor_sprites[5].battler = $game_party.members[5]
for sprite in @actor_sprites
sprite.update
end
end
Then in the Formation script add more actor postions. I.e.
CODE
0 => [[400,130],[425,180],[435,140],[460,205],[480,225],[380,225]]
for 6 actors.