Group: Member
Posts: 9
Type: Musician
RM Skill: Advanced
QUOTE (darkhalo @ Feb 22 2008, 01:17 PM)
Hagosha, these scripts work well together. Here is a sideview Ive been fiddling with in VX using both scripts. It can be fiddly though and Ill help if you want, step by step. Sorry I cant help with the 2nd request But don't give up !
How the heck did you make the battle background like that?!!! And did you have to import backgrounds to use for the battle?
Things I am currently Learning: RGSS2. If you use a script you don't have to give credit :D I'm nice like that. However, if you wan't to give credit then Give Credit to Craig Ramsey.
I'm getting an error message saying in the Sideview Formation script, line 54... Wtf? o.o. The line on 54 is this. return Battle_Formation::FORM[$game_system.battle_formation][self.index][0] Help?
Edit: Fixed, it turnes out when I loaded my game, then the battle system glitched, but when I start a new game, I think it will work, because it worked in the battle test.
Edit Edit: It works .
This post has been edited by Genshyu: Jan 1 2009, 08:16 PM
Things I am currently Learning: RGSS2. If you use a script you don't have to give credit :D I'm nice like that. However, if you wan't to give credit then Give Credit to Craig Ramsey.
Things I am currently Learning: RGSS2. If you use a script you don't have to give credit :D I'm nice like that. However, if you wan't to give credit then Give Credit to Craig Ramsey.
Group: Member
Posts: 8
Type: Writer
RM Skill: Advanced
This is a bit of a necropost (not as much as the last one), but this is a valid concern and/or change to the script.
This is an awesome script, but I'm wanting to tweak it to use different actors (drawn images like the battlers from XP). Problem is that I can't seem to find in the scripts where it defines the source images of the actors. Also, battlers moving around would look silly, so to get them to stop moving, would I merely redefine M_MODE_ATK1 and M_MODE_ATK3? These define moving into proximity and returning to the lineup, respectively.
Any input is appreciated. Great script, hope to use it!
Group: Member
Posts: 4
Type: None
RM Skill: Beginner
I like this script, but it seems you have to have at least two or more in your party for it to work other wise your character disappears on the second attack and the game locks up. Is there any way to fix that. Even with two characters it locked up but took a little longer.
This post has been edited by headless1: May 14 2009, 04:38 AM
I know this is sort of a necropost, but I have a question: I love the script, it works extremely well, and I have had no problems. However, I am trying to give one party member a ranged attack, and I don't want them to rush up to the enemy. How would I stop just one character from moving up to the enemy, and just standing still?
This post has been edited by nighthawk282: Jul 13 2009, 03:30 PM
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Why is it so hard to find someone who cares about you, when it's easy enough to find someone who looks down on you? Three Days Grace; "Someone Who Cares"
They say just hold onto your hope, but you know, if you swallow your pride you will choke. Alexisonfire; "Midnight Regulations"
A sin I didn't care for, but a sin that paid my debts. A sin that fed my children, and burned my smiles in cigarettes. Protest The Hero; "Blindfolds Aside"
It's all been a lie, I don't ever want to know why, you've mastered the art of deceiving me. Disturbed; "Deceiver"
The sky's a brick wall, the ground's a juggernaut, each day they get a bit closer, between them I am caught. Alexisonfire; "This Could Be Anywhere In The World"
Group: Member
Posts: 1
Type: None
RM Skill: Undisclosed
I have a problem with your script, when an enemy casts confusion, my char attacks himself and then he moves offscreen, the game crash at this point, any idea pal?.