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> Side View Battle System
mikeawmids
post Sep 26 2008, 01:53 AM
Post #101


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Thanks Fade, you're the stuff of legends. biggrin.gif
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Naridar
post Sep 28 2008, 09:58 AM
Post #102


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Error, line 52, "undefined method [] fornil:NilClass


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Lato
post Oct 21 2008, 03:06 PM
Post #103


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Hmm i tried to get it but both links are bad it seems.... or am i doing somthing wrong?


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Trin-rin
post Nov 3 2008, 06:20 PM
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QUOTE (lato22 @ Oct 21 2008, 05:06 PM) *
Hmm i tried to get it but both links are bad it seems.... or am i doing somthing wrong?


I'm having the same problem. The links no longer work... Can someone post the script? Or tell us where the new link is for the script?


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Majingaara
post Nov 9 2008, 03:26 PM
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QUOTE (darkhalo @ Feb 22 2008, 01:17 PM) *
Hagosha, these scripts work well together. Here is a sideview Ive been fiddling with in VX using both scripts.
It can be fiddly though and Ill help if you want, step by step. Sorry I cant help with the 2nd request wink.gif
But don't give up !



How the heck did you make the battle background like that?!!! And did you have to import backgrounds to use for the battle?
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Pimex
post Nov 15 2008, 08:15 AM
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Can you make another script link cause i think thats one's broken


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Adrien.
post Nov 15 2008, 08:00 PM
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Scripts please!!!!
Thanks


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djmaster1994
post Nov 29 2008, 09:55 AM
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Im confuse with this script i dont why it dont work.
Please help me front view battle is lame.


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Genshyu
post Jan 1 2009, 04:37 PM
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Script link is broken.


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Elemental Crisis
post Jan 1 2009, 06:00 PM
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Hello All,

Sorry for the late update, I've updated the link in my original post.


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Genshyu
post Jan 1 2009, 08:09 PM
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I'm getting an error message saying in the Sideview Formation script, line 54... Wtf? o.o. The line on 54 is this.
return Battle_Formation::FORM[$game_system.battle_formation][self.index][0]
Help?



Edit: Fixed, it turnes out when I loaded my game, then the battle system glitched, but when I start a new game, I think it will work, because it worked in the battle test.



Edit Edit: It works biggrin.gif.

This post has been edited by Genshyu: Jan 1 2009, 08:16 PM


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Elemental Crisis
post Jan 1 2009, 09:37 PM
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Yeah you never want to load a game when you've made changes to it. Always start a new one.


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Genshyu
post Jan 2 2009, 12:14 AM
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QUOTE (Elemental Crisis @ Jan 1 2009, 09:37 PM) *
Yeah you never want to load a game when you've made changes to it. Always start a new one.

Thanks for that info bud, I apreciate it biggrin.gif.


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tarzanboy
post Apr 26 2009, 08:59 AM
Post #114



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great script, thank you =D
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TigStripe
post May 6 2009, 10:22 AM
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This is a bit of a necropost (not as much as the last one), but this is a valid concern and/or change to the script.

This is an awesome script, but I'm wanting to tweak it to use different actors (drawn images like the battlers from XP). Problem is that I can't seem to find in the scripts where it defines the source images of the actors. Also, battlers moving around would look silly, so to get them to stop moving, would I merely redefine M_MODE_ATK1 and M_MODE_ATK3? These define moving into proximity and returning to the lineup, respectively.

Any input is appreciated. Great script, hope to use it!
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headless1
post May 13 2009, 09:20 AM
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I like this script, but it seems you have to have at least two or more in your party for it to work other wise your character disappears on the second attack and the game locks up. Is there any way to fix that. Even with two characters it locked up but took a little longer.

This post has been edited by headless1: May 14 2009, 04:38 AM


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nighthawk282
post Jul 13 2009, 03:30 PM
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I know this is sort of a necropost, but I have a question:
I love the script, it works extremely well, and I have had no problems. However, I am trying to give one party member a ranged attack, and I don't want them to rush up to the enemy. How would I stop just one character from moving up to the enemy, and just standing still?

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Sable
post Jul 17 2009, 10:59 AM
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Hey, I'm new here, the script works well, having an issue that I and a regular user of RPGmaker arehaving trouble with.

under normal circumstances, the battle plays out fine, but when I try clicking battle test in the database, it gives me a cache error on line 75.

If a screenshot is necessary, I'll try and supply one
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joseuceda
post Aug 11 2009, 01:24 PM
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I have a problem with your script, when an enemy casts confusion, my char attacks himself and then he moves offscreen, the game crash at this point, any idea pal?.
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The Creator
post Aug 22 2009, 01:06 AM
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PROBLEM: after I attack the last monster my char runs out of the screen, and it just says John Attacks and stays like that.
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