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> RMVX Caterpillar Script
Diedrupo
post Jan 19 2008, 01:55 PM
Post #1


Level 10
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Group: Revolutionary
Posts: 150
Type: Event Designer
RM Skill: Undisclosed




This is a quick modification of Trickster's caterpillar script to make it work in RMVX. Just copy and paste and add somewhere above Main.
UPDATE: I have updated the script to fix the dash problem.

CODE

class Game_Player
#--------------------------------------------------------------------------
# * Move Down
# turn_enabled : a flag permits direction change on that spot
#--------------------------------------------------------------------------
def move_down(turn_enabled = true)
super(turn_enabled)
end
#--------------------------------------------------------------------------
# * Move Left
# turn_enabled : a flag permits direction change on that spot
#--------------------------------------------------------------------------
def move_left(turn_enabled = true)
super(turn_enabled)
end
#--------------------------------------------------------------------------
# * Move Right
# turn_enabled : a flag permits direction change on that spot
#--------------------------------------------------------------------------
def move_right(turn_enabled = true)
super(turn_enabled)
end
#--------------------------------------------------------------------------
# * Move up
# turn_enabled : a flag permits direction change on that spot
#--------------------------------------------------------------------------
def move_up(turn_enabled = true)
super(turn_enabled)
end
#--------------------------------------------------------------------------
# * Move Lower Left
#--------------------------------------------------------------------------
def move_lower_left
super
end
#--------------------------------------------------------------------------
# * Move Lower Right
#--------------------------------------------------------------------------
def move_lower_right
super
end
#--------------------------------------------------------------------------
# * Move Upper Left
#--------------------------------------------------------------------------
def move_upper_left
super
end
#--------------------------------------------------------------------------
# * Move Upper Right
#--------------------------------------------------------------------------
def move_upper_right
super
end
end

class Game_Follower < Game_Character
#--------------------------------------------------------------------------
# * Public Instance Variables
#--------------------------------------------------------------------------
attr_reader :actor
attr_accessor :move_speed
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize(actor)
super()
@through = true
@actor = actor
end
#--------------------------------------------------------------------------
# * Set Actor
#--------------------------------------------------------------------------
def actor=(actor)
@actor = actor
setup
end
#--------------------------------------------------------------------------
# * Setup
#--------------------------------------------------------------------------
def setup
if @actor != nil
@character_name = $game_actors[@actor].character_name
@character_index = $game_actors[@actor].character_index
else
@character_name = ""
@character_index = 0
end
@opacity = 255
@blend_type = 0
@priority_type = 0
end

#--------------------------------------------------------------------------
# * Screen Z
#--------------------------------------------------------------------------
def screen_z
if $game_player.x == @x and $game_player.y == @y
return $game_player.screen_z - 1
end
super
end
#--------------------------------------------------------------------------
# * Same Position Starting Determinant (Disabled)
#--------------------------------------------------------------------------
def check_event_trigger_here(triggers)
result = false
return result
end
#--------------------------------------------------------------------------
# * Front Envent Starting Determinant (Disabled)
#--------------------------------------------------------------------------
def check_event_trigger_there(triggers)
result = false
return result
end
#--------------------------------------------------------------------------
# * Touch Event Starting Determinant (Disabled)
#--------------------------------------------------------------------------
def check_event_trigger_touch(x, y)
result = false
return result
end
end

class Spriteset_Map
alias_method :spriteset_map_create_characters, :create_characters
def create_characters
spriteset_map_create_characters
$game_party.followers.each do |char|
@character_sprites << Sprite_Character.new(@viewport1, char)
end
end
end

class Game_Party
#--------------------------------------------------------------------------
# * Constants
#--------------------------------------------------------------------------
MAX_SIZE = 8
CATERPILLAR = 2
#--------------------------------------------------------------------------
# * Public Instance Variables
#--------------------------------------------------------------------------
attr_reader :followers
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
alias_method :trick_caterpillar_party_initialize, :initialize
def initialize
trick_caterpillar_party_initialize
@followers = Array.new(MAX_SIZE - 1) {Game_Follower.new(nil)}
@move_list = []
end
#--------------------------------------------------------------------------
# * Update Followers
#--------------------------------------------------------------------------
def update_followers
flag = $game_player.transparent || $game_switches[CATERPILLAR]
@followers.each_with_index do |char, i|
char.actor = @actors[i + 1]
char.move_speed = $game_player.move_speed
if $game_player.dash?
char.move_speed += 1
end
char.update
char.transparent = flag
end
end
#--------------------------------------------------------------------------
# * Move To Party
#--------------------------------------------------------------------------
def moveto_party(x, y)
@followers.each {|char| char.moveto(x, y)}
@move_list.clear
end
#--------------------------------------------------------------------------
# * Move Party
#--------------------------------------------------------------------------
def move_party
@move_list.each_index do |i|
if @followers[i] == nil
@move_list[i...@move_list.size] = nil
next
end
case @move_list[i].type
when 2
@followers[i].move_down(*@move_list[i].args)
when 4
@followers[i].move_left(*@move_list[i].args)
when 6
@followers[i].move_right(*@move_list[i].args)
when 8
@followers[i].move_up(*@move_list[i].args)
when 1
@followers[i].move_lower_left
when 3
@followers[i].move_lower_right
when 7
@followers[i].move_upper_left
when 9
@followers[i].move_upper_right
when 5
@followers[i].jump(*@move_list[i].args)
end
end
end
#--------------------------------------------------------------------------
# * Add Move List
#--------------------------------------------------------------------------
def update_move(type, *args)
move_party
@move_list.unshift(Game_MoveListElement.new(type, args))
end
end

class Game_MoveListElement
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize(type, args)
@type = type
@args = args
end
#--------------------------------------------------------------------------
# * Type
#--------------------------------------------------------------------------
def type
return @type
end
#--------------------------------------------------------------------------
# * Args
#--------------------------------------------------------------------------
def args
return @args
end
end

class Game_Player
#--------------------------------------------------------------------------
# * Public Instance Variables
#--------------------------------------------------------------------------
attr_reader :move_speed

#--------------------------------------------------------------------------
# * Update
#--------------------------------------------------------------------------
alias_method :trick_caterpillar_player_update, :update
def update
$game_party.update_followers
trick_caterpillar_player_update
end
#--------------------------------------------------------------------------
# * Moveto
#--------------------------------------------------------------------------
alias_method :trick_caterpillar_player_moveto, :moveto
def moveto(x, y)
$game_party.moveto_party(x, y)
trick_caterpillar_player_moveto(x, y)
end
#--------------------------------------------------------------------------
# * Move Down
#--------------------------------------------------------------------------
alias_method :trick_caterpillar_player_move_down, :move_down
def move_down(turn_enabled = true)
if passable?(@x, @y+1)
$game_party.update_move(2, turn_enabled)
end
trick_caterpillar_player_move_down(turn_enabled)
end
#--------------------------------------------------------------------------
# * Move Left
#--------------------------------------------------------------------------
alias_method :trick_caterpillar_player_move_left, :move_left
def move_left(turn_enabled = true)
if passable?(@x-1, @y)
$game_party.update_move(4, turn_enabled)
end
trick_caterpillar_player_move_left(turn_enabled)
end
#--------------------------------------------------------------------------
# * Move Right
#--------------------------------------------------------------------------
alias_method :trick_caterpillar_player_move_right, :move_right
def move_right(turn_enabled = true)
if passable?(@x+1, @y)
$game_party.update_move(6, turn_enabled)
end
trick_caterpillar_player_move_right(turn_enabled)
end
#--------------------------------------------------------------------------
# * Move Up
#--------------------------------------------------------------------------
alias_method :trick_caterpillar_player_move_up, :move_up
def move_up(turn_enabled = true)
if passable?(@x, @y-1)
$game_party.update_move(8, turn_enabled)
end
trick_caterpillar_player_move_up(turn_enabled)
end
#--------------------------------------------------------------------------
# * Move Lower Left
#--------------------------------------------------------------------------
alias_method :trick_caterpillar_player_move_lower_left, :move_lower_left
def move_lower_left
if passable?(@x - 1, @y) and passable?(@x, @y + 1)
$game_party.update_move(1)
end
trick_caterpillar_player_move_lower_left
end
#--------------------------------------------------------------------------
# * Move Lower Right
#--------------------------------------------------------------------------
alias_method :trick_caterpillar_player_move_lower_right, :move_lower_right
def move_lower_right
if passable?(@x + 1, @y) and passable?(@x, @y + 1)
$game_party.update_move(3)
end
trick_caterpillar_player_move_lower_right
end
#--------------------------------------------------------------------------
# * Move Upper Left
#--------------------------------------------------------------------------
alias_method :trick_caterpillar_player_move_upper_left, :move_upper_left
def move_upper_left
if passable?(@x - 1, @y) and passable?(@x, @y - 1)
$game_party.update_move(7)
end
trick_caterpillar_player_move_upper_left
end
#--------------------------------------------------------------------------
# * Move Upper Right
#--------------------------------------------------------------------------
alias_method :trick_caterpillar_player_move_upper_right, :move_upper_right
def move_upper_right
if passable?(@x + 1, @y) and passable?(@x, @y - 1)
$game_party.update_move(9)
end
trick_caterpillar_player_move_upper_right
end
#--------------------------------------------------------------------------
# * Jump
#--------------------------------------------------------------------------
alias_method :trick_caterpillar_player_jump, :jump
def jump(x_plus, y_plus)
new_x = @x + x_plus
new_y = @y + y_plus
if (x_plus == 0 and y_plus == 0) or passable?(new_x, new_y)
$game_party.update_move(5, x_plus, y_plus)
end
trick_caterpillar_player_jump(x_plus, y_plus)
end
end###########
###########
###########


Posted with Trickster's permission. Please give him credit if you use this script (even though I made the RMVX modifications, it is still his work).

Screenshot of it in action:


NOTE: I noticed that the CODEBOX tag messed the formatting of the script up, so I uploaded a text file attachment with the script as well.

This post has been edited by Diedrupo: Feb 23 2008, 04:38 PM
Attached File(s)
Attached File  trick_caterpillarvx.txt ( 13.2K ) Number of downloads: 3907
 
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X-Snake-X
post Jan 28 2008, 08:47 AM
Post #2


Level 6
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Group: Member
Posts: 88
Type: Event Designer
RM Skill: Skilled




Hey I have some problems...
Everytime I add a Third Chara all the Charas are disappearing?
e.g when i have a map with three charas with an add to team thing...
The first chara appears.. But when i recruit another one they all
disappear^^"


__________________________

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Diedrupo
post Jan 28 2008, 09:57 AM
Post #3


Level 10
Group Icon

Group: Revolutionary
Posts: 150
Type: Event Designer
RM Skill: Undisclosed




QUOTE (X-Snake-X @ Jan 28 2008, 09:54 AM) *
Hey I have some problems...
Everytime I add a Third Chara all the Charas are disappearing?
e.g when i have a map with three charas with an add to team thing...
The first chara appears.. But when i recruit another one they all
disappear^^"


That doesn't happen to me. Are you using other scripts? Make sure Caterpillar goes below them.
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X-Snake-X
post Jan 28 2008, 12:07 PM
Post #4


Level 6
Group Icon

Group: Member
Posts: 88
Type: Event Designer
RM Skill: Skilled




QUOTE (Diedrupo @ Jan 28 2008, 06:04 PM) *
QUOTE (X-Snake-X @ Jan 28 2008, 09:54 AM) *
Hey I have some problems...
Everytime I add a Third Chara all the Charas are disappearing?
e.g when i have a map with three charas with an add to team thing...
The first chara appears.. But when i recruit another one they all
disappear^^"


That doesn't happen to me. Are you using other scripts? Make sure Caterpillar goes below them.


But this will even happen when i only have you script in my game.


__________________________

I'm from Germany o.o
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Diedrupo
post Jan 28 2008, 01:45 PM
Post #5


Level 10
Group Icon

Group: Revolutionary
Posts: 150
Type: Event Designer
RM Skill: Undisclosed




QUOTE (X-Snake-X @ Jan 28 2008, 01:14 PM) *
QUOTE (Diedrupo @ Jan 28 2008, 06:04 PM) *
QUOTE (X-Snake-X @ Jan 28 2008, 09:54 AM) *
Hey I have some problems...
Everytime I add a Third Chara all the Charas are disappearing?
e.g when i have a map with three charas with an add to team thing...
The first chara appears.. But when i recruit another one they all
disappear^^"


That doesn't happen to me. Are you using other scripts? Make sure Caterpillar goes below them.


But this will even happen when i only have you script in my game.


Can you upload your project somewhere?
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X-Snake-X
post Jan 28 2008, 04:14 PM
Post #6


Level 6
Group Icon

Group: Member
Posts: 88
Type: Event Designer
RM Skill: Skilled




QUOTE (Diedrupo @ Jan 28 2008, 09:52 PM) *
QUOTE (X-Snake-X @ Jan 28 2008, 01:14 PM) *
QUOTE (Diedrupo @ Jan 28 2008, 06:04 PM) *
QUOTE (X-Snake-X @ Jan 28 2008, 09:54 AM) *
Hey I have some problems...
Everytime I add a Third Chara all the Charas are disappearing?
e.g when i have a map with three charas with an add to team thing...
The first chara appears.. But when i recruit another one they all
disappear^^"


That doesn't happen to me. Are you using other scripts? Make sure Caterpillar goes below them.


But this will even happen when i only have you script in my game.


Can you upload your project somewhere?


Yeah:
http://rapidshare.com/files/87414492/Project3.rar.html
I hope rapidshare is okay.


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crowgamer
post Feb 21 2008, 01:41 AM
Post #7



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Group: Member
Posts: 2
Type: Artist
RM Skill: Beginner




umm cool but how do I make it work with my characters? every time I try to test play or the full game it keeps saying error creat characters sprite map set >.> I know nothing of skripts so can any one tell me what to do in a simple way?
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Posts in this topic
- Diedrupo   RMVX Caterpillar Script   Jan 19 2008, 01:55 PM
- - jasonicus   Nice upload, man. I was hoping to see one of thes...   Jan 19 2008, 04:08 PM
- - KaneBlueriver   This may be a little silly question here but when ...   Jan 20 2008, 12:56 PM
|- - Diedrupo   QUOTE (KaneBlueriver @ Jan 20 2008, 02:03...   Jan 20 2008, 02:08 PM
- - SeeYouAlways   Looks great, thank you for the script! I will ...   Jan 20 2008, 11:44 PM
- - jasonicus   I thought the same thing, but I noticed that when ...   Jan 20 2008, 11:57 PM
|- - Diedrupo   QUOTE (jasonicus @ Jan 21 2008, 01:04 AM)...   Jan 21 2008, 04:08 AM
- - jasonicus   Oh, cool.   Jan 21 2008, 04:21 AM
- - Diedrupo   Here's the fix for followers not dashing when ...   Jan 21 2008, 06:15 PM
- - X-Snake-X   Very nice Script^^ I might use it   Jan 22 2008, 11:32 AM
- - jasonicus   Update works great! Thanks!   Jan 22 2008, 01:56 PM
- - X-Auron   I copied the script and "glue" in the Ed...   Jan 22 2008, 11:50 PM
|- - Diedrupo   QUOTE (X-Auron @ Jan 23 2008, 12:57 ...   Jan 23 2008, 12:16 AM
- - ss3dj   cool script   Jan 23 2008, 09:21 PM
- - Wimpy   I love me some caterpillary goodness! It work...   Jan 27 2008, 11:10 PM
|- - Diedrupo   QUOTE (X-Snake-X @ Jan 28 2008, 09...   Jan 28 2008, 09:57 AM
|- - Diedrupo   QUOTE (X-Snake-X @ Jan 28 2008, 01...   Jan 28 2008, 01:45 PM
|- - Diedrupo   QUOTE (X-Snake-X @ Jan 28 2008, 05...   Jan 28 2008, 09:58 PM
|- - Master Shwuan   hey can anyone tell me what I am doing wrong..im a...   Mar 10 2008, 11:25 AM
||- - Diedrupo   QUOTE (Master Shwuan @ Mar 10 2008, 01:32...   Mar 10 2008, 11:27 AM
|- - Master Shwuan   I have the scrpit above main..and everytime I do s...   Mar 10 2008, 11:36 AM
- - X-Snake-X   Ah i see xD So you use the Switch 2 xD Okay I...   Jan 29 2008, 07:59 AM
- - BurnZer0   Is there anyway to increase the distance between t...   Feb 3 2008, 01:23 AM
- - X-Snake-X   Hey Dann... A friend of mine is complaining about...   Feb 3 2008, 08:27 AM
|- - Diedrupo   QUOTE (X-Snake-X @ Feb 3 2008, 09...   Feb 4 2008, 10:15 AM
- - revenantwings57   it doesn't work. it says there is an error in ...   Feb 3 2008, 04:22 PM
|- - X-Snake-X   QUOTE (revenantwings57 @ Feb 4 2008, 12:2...   Feb 3 2008, 04:27 PM
- - Guilmon Burst Mode   Can someone explain how they move? XD   Feb 3 2008, 11:43 PM
- - shaman666   a little bug is, the chars following you are alway...   Feb 5 2008, 05:42 PM
|- - Guilmon Burst Mode   QUOTE (shaman666 @ Feb 5 2008, 05:49 PM) ...   Feb 9 2008, 01:05 PM
- - joshoga   Whenever I use the "Jump" command, the g...   Feb 9 2008, 08:42 AM
- - Astel   QUOTE (X-Snake-X @ Feb 3 2008, 03...   Feb 11 2008, 09:29 AM
|- - X-Snake-X   QUOTE (Astel @ Feb 11 2008, 05:36 PM) QUO...   Feb 11 2008, 09:48 AM
- - Astel   I'm using the one from the text file on the bo...   Feb 11 2008, 10:19 AM
- - oozoom   I've found a glitch. If you lose a battle, th...   Feb 14 2008, 08:14 AM
|- - Diedrupo   QUOTE (oozoom @ Feb 14 2008, 09:21 AM) I...   Feb 16 2008, 10:57 PM
- - Yuu-Mon Musuedo   I have a small problem. I keep getting a error in ...   Feb 21 2008, 10:10 AM
- - Diedrupo   I need both of you to upload your projects somewhe...   Feb 21 2008, 10:16 AM
|- - Yuu-Mon Musuedo   QUOTE (Diedrupo @ Feb 21 2008, 09:23 AM) ...   Feb 22 2008, 09:06 AM
- - Yuu-Mon Musuedo   Sorry for double post, sorry, sorry, sorry! B...   Feb 22 2008, 07:40 PM
- - shaman666   yeah, the code is wrong, and that was said all alo...   Feb 22 2008, 08:01 PM
- - Diedrupo   Oh yeah sorry about that, hm i should edit the fir...   Feb 23 2008, 04:38 PM
- - nathmatt   were did u upload the text file ?   Feb 24 2008, 03:15 PM
- - nathmatt   nvm i got it but is there any way for it to work w...   Feb 24 2008, 03:53 PM
|- - Diedrupo   QUOTE (nathmatt @ Feb 24 2008, 05:00 PM) ...   Feb 25 2008, 12:47 PM
- - Someonation   I can't copy the script....... I mean i copy t...   Mar 1 2008, 10:59 PM
- - Mech-Ah   I seem to have the same problem, with the script p...   Mar 2 2008, 12:23 AM
|- - ell   QUOTE (Mech-Ah @ Mar 2 2008, 08:37 A...   Apr 23 2008, 10:50 AM
- - nico_14_ian   Question. I added the script to a location above M...   Mar 3 2008, 03:09 AM
- - Diedrupo   That sounds very weird, I don't get that probl...   Mar 4 2008, 10:36 AM
- - Mech-Ah   Thanks a lot! All scripts that previously appe...   Mar 4 2008, 11:44 AM
- - Redskyze   Thanks so much...I've always loved the ability...   Mar 4 2008, 02:06 PM
- - GuardianHX   I haven't posted here in SO long, wow. I have...   Mar 4 2008, 02:51 PM
|- - Diedrupo   QUOTE (GuardianHX @ Mar 4 2008, 03:58 PM)...   Mar 5 2008, 09:47 AM
- - Iceman50046   Ok i am new to this hole scripting thing and i am ...   Mar 7 2008, 02:41 AM
- - RedVortex   Did you add the character to your party? Of did yo...   Mar 7 2008, 06:24 PM
- - Ilikepie123   OMG! FINALLY! IVE BEEN LOOKING FOR THIS FO...   Mar 8 2008, 08:41 PM
- - SeeYouAlways   In RPG Maker VX's script editor, there are def...   Mar 8 2008, 09:08 PM
|- - Ilikepie123   QUOTE (SeeYouAlways @ Mar 8 2008, 08:15 P...   Mar 9 2008, 03:20 PM
|- - Ilikepie123   QUOTE (Ilikepie123 @ Mar 9 2008, 02:27 PM...   Mar 9 2008, 04:09 PM
|- - Diedrupo   QUOTE (Ilikepie123 @ Mar 9 2008, 06:16 PM...   Mar 10 2008, 09:13 AM
- - kritix11   wow... this is just what i need!!!...   Mar 9 2008, 01:35 PM
- - demonin   Hi, I just wanted to say "Great Job" on ...   Mar 10 2008, 02:27 PM
- - voodooKobra   I don't know if it's this script or anothe...   Mar 10 2008, 06:46 PM
|- - Diedrupo   QUOTE (voodooKobra @ Mar 10 2008, 08:53 P...   Mar 11 2008, 08:30 AM
|- - voodooKobra   QUOTE (Diedrupo @ Mar 11 2008, 11:37 AM) ...   Mar 12 2008, 08:43 AM
|- - Diedrupo   QUOTE (voodooKobra @ Mar 12 2008, 10:50 A...   Mar 12 2008, 11:19 AM
- - voodooKobra   I found a way to do it. Keep in kind that I use v...   Mar 12 2008, 04:15 PM
- - CaptainDraco   I'm not having the dashing problem with the or...   Mar 16 2008, 07:31 PM
- - svispo   I have a problem ... when I quit the game: "E...   Mar 20 2008, 07:06 AM
- - FragmentSnake   ...I'm kinda dumb on this kind of things , but...   Mar 20 2008, 05:58 PM
- - voodooKobra   Where did you put the script?   Mar 21 2008, 05:05 PM
|- - FragmentSnake   QUOTE (voodooKobra @ Mar 21 2008, 04:12 P...   Mar 21 2008, 05:58 PM
- - TLOAJohn   This is wierd and strange. Whenever I make a switc...   Mar 21 2008, 06:05 PM
|- - voodooKobra   QUOTE (TLOAJohn @ Mar 21 2008, 09:12 PM) ...   Mar 22 2008, 02:07 PM
- - AlyxO   Is it somehow possible to change the charackters w...   Mar 22 2008, 12:19 PM
- - epfrndz   Help, error: Game Player ? 650 ??? Name Error ????...   Mar 26 2008, 04:12 AM
- - Someonation   The script worked until I changed the ver to engli...   Mar 29 2008, 11:33 AM
- - Tomtaru   Great system! looks realy realy nice but I hav...   Mar 30 2008, 07:30 AM
|- - Diedrupo   QUOTE (Tomtaru @ Mar 30 2008, 09:44 AM) G...   Mar 31 2008, 08:41 AM
|- - Ekras   Can this be set up so that with a party of 5 they ...   Apr 5 2008, 11:49 AM
- - Ryukodomo   When i play my game it says it comes up with a nom...   Apr 7 2008, 10:25 AM
- - Ryukodomo   Yeah, can you help me with this problem of mine......   Apr 8 2008, 08:53 PM
- - ShinDongJae   Have you fix this script? I mean,i had been read ...   Apr 9 2008, 10:16 AM
|- - Diedrupo   QUOTE (ShinDongJae @ Apr 9 2008, 12:30 PM...   Apr 9 2008, 09:40 PM
- - kami no kitsune   Hi. I'm using Woratana's jump restriction ...   Apr 9 2008, 11:09 AM
- - moshinmikeluvin08   Im very new to scripts, so im sorry if this is a r...   Apr 14 2008, 01:41 PM
|- - Diedrupo   QUOTE (moshinmikeluvin08 @ Apr 14 2008, 03...   Apr 15 2008, 09:35 AM
- - Slayer5002   it doesnt work for me it all goes on one line and ...   Apr 17 2008, 06:25 PM
- - deepthinker566   OK this script works fine, up until I try to buy s...   Apr 17 2008, 06:59 PM
- - AlyxO   For me it also works.. apparently if I set my pla...   Apr 19 2008, 09:46 AM
|- - Diedrupo   QUOTE (AlyxO @ Apr 19 2008, 12:00 PM) For...   Apr 21 2008, 09:53 AM
- - skater4life720   I got a error "Script 'Caterpillar System...   Apr 20 2008, 11:29 AM
- - Slayer5002   Great Scripts im useing it and love it!   Apr 20 2008, 01:55 PM
- - Shibuyah   Hi, before I say anything, I'm going to let yo...   May 3 2008, 08:49 AM
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