If you're getting a runtime error 58 when sound effects play.... Download this .dll and replace it with the one in the game: (thanks to Traverse) http://www.megaupload.com/?d=GGR9MWI6
Opening Theme: "A Story Alone" [youtube]http://www.youtube.com/watch?v=2IGh76fswXo[/youtube] Music by: Tarranon Performed by: Melody Yoo (CKMel)
Act I Screenshots
Act I FAQ
Q: How do I use Skills? A: They don't play a vital role in the demo, but they are implemented so you can get a feel for how they work. At level 1, Auria starts with 80 points to distribute to Skills. To do so, go to the Level Up option in the menu. This will take you to the stat point distribution screen. Since you have no stat points, press Esc twice to close that, which will take you to the skill distribution screen.
Q: Why can't I pick the lock to Rachael's house? A1: You don't have any points in Security. A2: You attempted to pick the lock and failed. You can only attempt a Skill roll once, so if it fails, you're stuck. However, for this particular sidequest, Security isn't necessary to complete it.
Q: What reaction should I use for Auria? A: It depends upon the stat build you choose for her. You should only use Dodge if one of her main stats is Speed (meaning, you chose the dagger as one of your weapons). In other cases, you should use the Shield.
Q: Where do I go? I can't remember what to do! A: Check the Journal in the main menu.
Q: Who did that sexy music? A: The soundtrack was composed by Tarranon. The two vocal tracks were performed by: A Story Alone (Opening Theme): Melody Yoo Lie Your Way (Ending Theme): Melanie Ehrlich
The only thing that bugged me is the characters age. I can't see a bunch of teenagers save the world. That's just wrong.
Yeah, yeah. XD Just wait until Act II, when the second half of the cast is released. The mean age of the party rises about 6-7 years. You just happen to meet the youngsters first.
QUOTE
Hold on a few hours, I'll mirror the file for you.
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Your game presentation is one of the best Ive seen around in a while. Characters are interesting, and enough of the story to start things rolling. Nice artwork, infact it all gels together well so far. Ill play this demo too. Im not sure bout the lockpicking (Shadow Madness the RPG) sent me loopy doing this.
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I've tried out the demo.
Here's my comments so far: - The music is great. Kudos for not putting RTP music. - I like your custom sprites. They blend quite well with the tilesets and they seem original. - The mapping of the game is quite decent. Things are placed appropriately. It is obvious that there has been thought in the process of map making. - ONce again, Kudos for modified RTP tilesets. - I was a bit shock when there were DUB voices for the characters. I was impressed actually since it was pulled of very well. - The battle system is quite confusing. Although it seems turn based, it acts as if it's an active time battle. That's not the bad part. The worse part is that when the enemy gets a chance to attack, my command window gets interrupted and I have to re-select my command. Eg: Say for example I'm using Actor 3's command window. Once of of the enemy attacks, the command window gets disrupted and i return to Actor 1's command window. - Comment on battle system again: I didn't like how skills were overpowered while the regular attack of the actors were very much inferior. Nevertheless, excluding the battle system, I'm very impressed with your game. The presentation, mapping, scripting, graphics are all superb.
On a side note: I'm a bit stuck. Once you use the girl actor. Auria is her name I think. I can't find the next place to go! I tried searching the whole town but failed. The doors keep on saying either "Not on Demo" or some weird storY that she remembers. (SOme of the stories were quite funny though). Care to help out?
Here's my comments so far: - The music is great. Kudos for not putting RTP music. - I like your custom sprites. They blend quite well with the tilesets and they seem original. - The mapping of the game is quite decent. Things are placed appropriately. It is obvious that there has been thought in the process of map making. - ONce again, Kudos for modified RTP tilesets. - I was a bit shock when there were DUB voices for the characters. I was impressed actually since it was pulled of very well. - The battle system is quite confusing. Although it seems turn based, it acts as if it's an active time battle. That's not the bad part. The worse part is that when the enemy gets a chance to attack, my command window gets interrupted and I have to re-select my command. Eg: Say for example I'm using Actor 3's command window. Once of of the enemy attacks, the command window gets disrupted and i return to Actor 1's command window. - Comment on battle system again: I didn't like how skills were overpowered while the regular attack of the actors were very much inferior. Nevertheless, excluding the battle system, I'm very impressed with your game. The presentation, mapping, scripting, graphics are all superb.
On a side note: I'm a bit stuck. Once you use the girl actor. Auria is her name I think. I can't find the next place to go! I tried searching the whole town but failed. The doors keep on saying either "Not on Demo" or some weird storY that she remembers. (SOme of the stories were quite funny though). Care to help out?
Thanks for your response, and for the compliments. If you liked the voice acting thus far, you're in for a treat in the full version when you meet the whole cast.
I'm aware of the issue about the battle system interrupting your commands, which I'm trying to work on. I used Minkoff's sideview battler system and have been using my limited scripting knowledge to edit it into what I want, so it's been a struggle.
Regarding the power of skills, you won't see that past the intro in Kinthrope. Since you can't access the menu, you don't realize that Vastale is level 25. The guards are level 5. The maximum level in the game is 30. The intro was designed to throw you into the battle system so you get a feel for it before you get to the real battles later on.
Once you get Auria, you need to go to the neighborhood of Fallston to go shopping. Go to the cemetary, which is along the northernmost street, and take the left path up. There's a sign there that says 'Fallston.' Hope that helps. ^^
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QUOTE (Sailerius @ Jan 3 2008, 06:58 PM)
Thanks for your response, and for the compliments. If you liked the voice acting thus far, you're in for a treat in the full version when you meet the whole cast.
Oh that's amazing! I can't wait to hear other people's voices. ;-]
QUOTE
I'm aware of the issue about the battle system interrupting your commands, which I'm trying to work on. I used Minkoff's sideview battler system and have been using my limited scripting knowledge to edit it into what I want, so it's been a struggle.
I may be able to help out since I use minkoff's side view battle system. May I ask though. Are you using RTAB? It seems like it. If you are, try switching around the scripts. Ie: Put Minkoff's script before RTAB or RTAB before Minkoff's script. I know it sounds crazy but it actually helps since XP has a way when processing the script editor. If this still doesn't help, I'll try to figure out other solutions for you. Meaning I would need to know the current battle system you are using. If you made a custom battle system(Which might be exclusive for your own game), I might not be able to help. However, if you are using RTAB and minkoff, I might offer some assistance.
QUOTE
Regarding the power of skills, you won't see that past the intro in Kinthrope. Since you can't access the menu, you don't realize that Vastale is level 25. The guards are level 5. The maximum level in the game is 30. The intro was designed to throw you into the battle system so you get a feel for it before you get to the real battles later on.
Ah, I see. I knew that they were supposed to be over powered. What I just want to comment on was that each actor's attack is as weak as the guards. I'm not entirely sure if that was your motive.
QUOTE
Once you get Auria, you need to go to the neighborhood of Fallston to go shopping. Go to the cemetary, which is along the northernmost street, and take the left path up. There's a sign there that says 'Fallston.' Hope that helps. ^^
I'll try this out right now.
Oh I noticed a passability mapping error: The chimneys of the houses blocks the player's path. So everytime there's a small chimney, I go around to avoid it.
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You've got a very nice presentation here, your main post shows that too. The voice acting isn't too bad, I liked most of it. Some of it, they just seemed to be emotionless, though it could be me being too picky.
The command interruption has already been touched on. I hope you find a solution to that. I really enjoyed the atmosphere in the beginning and gave me a nice idea of how that place felt. Your effects were nice too.
My only real complaints is the text appears too slow, I dreaded checking anything like a door for it seemed to take forever. It's fine during cut-scenes and especially when you've got voice acting going on. I would suggest speeding up the text for normal npcs, signs, and various things that you can check. Also I noticed I could walk through benches in the town.
Keep it going, it's going great, I look forward to more from you.
This post has been edited by darkyoshi: Jan 3 2008, 09:14 PM
Pandemikk: "Please don't let your your homosexuality give you biased judgments on a person's artwork." -Source Phantsmal: "In those times, China and Japan where very much alike. i'd say china because that's where most people knew martial arts,But i dunno." -Source
I may be able to help out since I use minkoff's side view battle system. May I ask though. Are you using RTAB? It seems like it. If you are, try switching around the scripts. Ie: Put Minkoff's script before RTAB or RTAB before Minkoff's script. I know it sounds crazy but it actually helps since XP has a way when processing the script editor. If this still doesn't help, I'll try to figure out other solutions for you. Meaning I would need to know the current battle system you are using. If you made a custom battle system(Which might be exclusive for your own game), I might not be able to help. However, if you are using RTAB and minkoff, I might offer some assistance.
I'm not using the RTAB, actually. I'm using the Fomar Action Cost Battle version, which allows you to attack indefinitely as long as you have enough SP to do so. I'll give your suggestion a try and see what happens.
QUOTE
You've got a very nice presentation here, your main post shows that too. The voice acting isn't too bad, I liked most of it. Some of it, they just seemed to be emotionless, though it could be me being too picky.
The command interruption has already been touched on. I hope you find a solution to that. I really enjoyed the atmosphere in the beginning and gave me a nice idea of how that place felt. Your effects were nice too.
My only real complaints is the text appears too slow, I dreaded checking anything like a door for it seemed to take forever. It's fine during cut-scenes and especially when you've got voice acting going on. I would suggest speeding up the text for normal npcs, signs, and various things that you can check. Also I noticed I could walk through benches in the town.
Keep it going, it's going great, I look forward to more from you.
Thanks! It was actually my intention that text skip was enabled outside of cutscenes, but I forgot to do that. >_< I'm actually finding a few bugs like that (including the aforementioned battle problems) so I might have to release a revised demo.
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Just wanted to let you know I really enjoyed this demo. ^^ It shows that you've put lots of time and effort effort into this, and I like your ability to pay attention to details. I agree with some on the fact that the battle system can be a bit confusing at first, but it didn't really bug me. And I must admit that I might be developing some fangirl-ism for Weapon ^^; I'm really looking for ward to any future releases!
Just wanted to let you know I really enjoyed this demo. ^^ It shows that you've put lots of time and effort effort into this, and I like your ability to pay attention to details. I agree with some on the fact that the battle system can be a bit confusing at first, but it didn't really bug me. And I must admit that I might be developing some fangirl-ism for Weapon ^^; I'm really looking for ward to any future releases!
Thanks for the kind words! The 'finalized' demo is still under development but should be out within the month (or so I hope!). As I might have mentioned before, the battle system is seeing a complete overhaul and should be a lot more newbie-friendly this time around. And don't worry, Weapon isn't going anywhere... or maybe that means you should worry.
Wow. It looks great so far. I've only gotten to the part where you first take control of Auria(?). Mostly cause it's 4:30 AM and I want to sleep. But everything I've seen is great so far, except, of course, for the battle system. And, I'm not sure if this is actually a problem or not, but I could only seem to control Vastale(?) in battle. Maybe I just didn't scroll down to the others or what. Not that I needed them, considering Vastale was able to handle everything. On another note, I forgot to install the font, so all the dialog was confusing for awhile. Until I finally remembered I had to install it... >>
EDIT: Well, I got a bit further, but I'm not really sure where to go next, or if there even is a place to go next. I got the groceries and her dad's gift, but can you even go to the cafe yet? It doesn't look like it. Also, is there anything else you have to do? I can't remember all the things Auria listed at the beginning... Also, I like how she reacts to the "Not in Demo" signs. And the voice acting sounded okay, but kinda...erm... like it was coming through a radio. Might've just been my headphone jack. I've been having problems with it. Anyways, it was fun. And it was a nice touch adding the street signs. I haven't seen a lot of those in RPGs. Along with how all the people know Auria's supposed to be in school. Heh.
This post has been edited by Ankh: Feb 20 2008, 11:29 AM