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> Vacant Sky (Testers Wanted), I wanted you to save me... but you never did.
Sailerius
post Jan 2 2008, 05:26 PM
Post #1


Golden Sorcerer
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Posts: 126
Type: Developer
RM Skill: Masterful




If interested in testing Act I+, please reply here or PM me. Thanks!



Grab Act II here!
MU: http://www.megaupload.com/?d=VD2VJDNO
2shared: http://www.2shared.com/file/10476465/b0b3b...tention_Ac.html
WPI GDC: http://gdc.wpi.edu/Vacant_Sky_Vol_1_Contention_Act_II.zip
(More mirrors pending!)

http://projectbc.wordpress.com
http://projectbc.deviantart.com
What's New in Act II?
Fixes
  • Removed the bug where First Aid was affected by ATK/DEF
  • Removed the bug where reactions (namely Dodge and Counter) affected support abilities (no more Seri dodging heals!)
  • Removed the bug where reaction icons sometimes wouldn't appear
  • Made the unlockable title screens less obscure to use
  • Balanced Accuracy; see New Features
  • Regeneration no longer hurts you
  • Disenchant now works on Regeneration


Changes
  • Removed the skills system
  • You may now obtain new techniques from the menu instead of returning to the Hall of Legends
  • The story is no longer painfully linear


New Features
  • Vital Hit: High Accuracy grants you a chance of dealing critical hits; high Speed grants you defense against them
  • Ascensions: Customizable powerups unique to certain characters
  • Branching Story: Three mysteries to uncover, the order in which you proceed affecting the way the story unfolds
  • Music: A new soundtrack composed by Tarranon, including a new opening theme
  • Portraits: Includes a set of remastered and all new face portraits
  • Charges: Auria gains the ability to store power for a future finishing attack


Release History
Act I
Build 0.5a: 08/06/07
(Never saw public release; tech demo featuring prologue)

Build 0.6a: 01/01/08
(First public demo; features up to scene 2 in Farpoint)

Build 0.7a: 03/22/08
(Features up to end of scene 4 in Songuil, May Hill added)

Build 0.71a: 05/13/08
(Bugfix of Build 0.7a)

Build 0.72a: 05/17/08
(Bugfix of Build 0.71a)

Build 0.73a: 05/19/08
(Bugfix of Build 0.72a)

Build 0.74a: 05/20/08
(Second public demo; bugfix of Build 0.72a)

Build 1.0b: 03/14/09
(First release candidate)

Build 1.1b: 03/15/09
(Bugfix of Build 1.0b, balance issues resolved)

Build 1.2b: 03/15/09
(Bugfix of Build 1.0b, added Kasch and Jiorek quests)

(Several other extremely minor bugfixing builds)

Build 1.3b: 03/16/09
(Public release)

Act II
Build 1.0a: 12/15/09
Build 2.0a: 12/22/09
Build 2.1a: 12/23/09
Build 2.2a: 12/24/09
Build 2.3a: 12/24/09
Build 3.0b: 12/30/09
Build 3.1b: 12/31/09
Build 3.2b: 01/01/10
Build 3.3b: In progress (first release candidate)


Opening Theme: "When I Die"
http://www.youtube.com/watch?v=CvLCYPxUJ2M
Music by: Tarranon
Performed by: Melanie Ehrlich












Get it here:
http://gdc.wpi.edu/Vacant_Sky_Vol_1_Contention_Act_I.zip
http://www.megaupload.com/?d=BYMILSM7
http://rapidshare.com/files/210166152/Vaca..._Contention.zip

If you're getting a runtime error 58 when sound effects play....
Download this .dll and replace it with the one in the game: (thanks to Traverse)
http://www.megaupload.com/?d=GGR9MWI6

Opening Theme: "A Story Alone"
[youtube]http://www.youtube.com/watch?v=2IGh76fswXo[/youtube]
Music by: Tarranon
Performed by: Melody Yoo (CKMel)


Act I Screenshots
















Act I FAQ
Q: How do I use Skills?
A: They don't play a vital role in the demo, but they are implemented so you can get a feel for how they work. At level 1, Auria starts with 80 points to distribute to Skills. To do so, go to the Level Up option in the menu. This will take you to the stat point distribution screen. Since you have no stat points, press Esc twice to close that, which will take you to the skill distribution screen.

Q: Why can't I pick the lock to Rachael's house?
A1: You don't have any points in Security.
A2: You attempted to pick the lock and failed. You can only attempt a Skill roll once, so if it fails, you're stuck. However, for this particular sidequest, Security isn't necessary to complete it.

Q: What reaction should I use for Auria?
A: It depends upon the stat build you choose for her. You should only use Dodge if one of her main stats is Speed (meaning, you chose the dagger as one of your weapons). In other cases, you should use the Shield.

Q: Where do I go? I can't remember what to do!
A: Check the Journal in the main menu.

Q: Who did that sexy music?
A: The soundtrack was composed by Tarranon. The two vocal tracks were performed by:
A Story Alone (Opening Theme): Melody Yoo
Lie Your Way (Ending Theme): Melanie Ehrlich




This post has been edited by Sailerius: Jul 20 2010, 12:36 PM


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Guest_Black Shadow_*
post Jan 3 2008, 08:15 AM
Post #2





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I think it looks interesting. I like the mapping and the story, although the town looked a bit square.

The only thing that bugged me is the characters age. I can't see a bunch of teenagers save the world. That's just wrong.

Other from that, good luck with your game.
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ccoa
post Jan 3 2008, 08:17 AM
Post #3


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RM Skill: Masterful




Sweet, this is released.

Hold on a few hours, I'll mirror the file for you. smile.gif


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Sailerius
post Jan 3 2008, 01:47 PM
Post #4


Golden Sorcerer
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Group: Revolutionary
Posts: 126
Type: Developer
RM Skill: Masterful




QUOTE
The only thing that bugged me is the characters age. I can't see a bunch of teenagers save the world. That's just wrong.

Yeah, yeah. XD Just wait until Act II, when the second half of the cast is released. The mean age of the party rises about 6-7 years. You just happen to meet the youngsters first.

QUOTE
Hold on a few hours, I'll mirror the file for you.

Much appreciated! Thanks for the responses.


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darkhalo
post Jan 3 2008, 02:21 PM
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Your game presentation is one of the best Ive seen around in a while. Characters are interesting, and enough of the story to start things rolling. Nice artwork, infact it all gels together well so far. Ill play this
demo too. Im not sure bout the lockpicking (Shadow Madness the RPG) sent me loopy doing this. smile.gif


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jens009
post Jan 3 2008, 04:23 PM
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L Did you know? Death gods... only eat apples
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Wow. This game looks really interesting. The graphics and storyline are also wonderful.

Downloading the demo.


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ccoa
post Jan 3 2008, 04:36 PM
Post #7


Storm Goddess
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http://ccoa.pcis-studios.com/EPIC%20Contention%20Demo.rar

There you go. Faster download and less annoyance than Megaupload.


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jens009
post Jan 3 2008, 07:45 PM
Post #8


L Did you know? Death gods... only eat apples
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I've tried out the demo.

Here's my comments so far:
- The music is great. Kudos for not putting RTP music.
- I like your custom sprites. They blend quite well with the tilesets and they seem original.
- The mapping of the game is quite decent. Things are placed appropriately. It is obvious that there has been thought in the process of map making.
- ONce again, Kudos for modified RTP tilesets.
- I was a bit shock when there were DUB voices for the characters. I was impressed actually since it was pulled of very well.
- The battle system is quite confusing. Although it seems turn based, it acts as if it's an active time battle. That's not the bad part. The worse part is that when the enemy gets a chance to attack, my command window gets interrupted and I have to re-select my command. Eg: Say for example I'm using Actor 3's command window. Once of of the enemy attacks, the command window gets disrupted and i return to Actor 1's command window.
- Comment on battle system again: I didn't like how skills were overpowered while the regular attack of the actors were very much inferior.
Nevertheless, excluding the battle system, I'm very impressed with your game. The presentation, mapping, scripting, graphics are all superb.

On a side note: I'm a bit stuck. Once you use the girl actor. Auria is her name I think. I can't find the next place to go! I tried searching the whole town but failed. The doors keep on saying either "Not on Demo" or some weird storY that she remembers. (SOme of the stories were quite funny though). Care to help out?


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Sailerius
post Jan 3 2008, 07:58 PM
Post #9


Golden Sorcerer
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RM Skill: Masterful




QUOTE (jens009 @ Jan 3 2008, 06:45 PM) *
I've tried out the demo.

Here's my comments so far:
- The music is great. Kudos for not putting RTP music.
- I like your custom sprites. They blend quite well with the tilesets and they seem original.
- The mapping of the game is quite decent. Things are placed appropriately. It is obvious that there has been thought in the process of map making.
- ONce again, Kudos for modified RTP tilesets.
- I was a bit shock when there were DUB voices for the characters. I was impressed actually since it was pulled of very well.
- The battle system is quite confusing. Although it seems turn based, it acts as if it's an active time battle. That's not the bad part. The worse part is that when the enemy gets a chance to attack, my command window gets interrupted and I have to re-select my command. Eg: Say for example I'm using Actor 3's command window. Once of of the enemy attacks, the command window gets disrupted and i return to Actor 1's command window.
- Comment on battle system again: I didn't like how skills were overpowered while the regular attack of the actors were very much inferior.
Nevertheless, excluding the battle system, I'm very impressed with your game. The presentation, mapping, scripting, graphics are all superb.

On a side note: I'm a bit stuck. Once you use the girl actor. Auria is her name I think. I can't find the next place to go! I tried searching the whole town but failed. The doors keep on saying either "Not on Demo" or some weird storY that she remembers. (SOme of the stories were quite funny though). Care to help out?

Thanks for your response, and for the compliments. If you liked the voice acting thus far, you're in for a treat in the full version when you meet the whole cast. smile.gif

I'm aware of the issue about the battle system interrupting your commands, which I'm trying to work on. I used Minkoff's sideview battler system and have been using my limited scripting knowledge to edit it into what I want, so it's been a struggle.

Regarding the power of skills, you won't see that past the intro in Kinthrope. Since you can't access the menu, you don't realize that Vastale is level 25. The guards are level 5. The maximum level in the game is 30. The intro was designed to throw you into the battle system so you get a feel for it before you get to the real battles later on.

Once you get Auria, you need to go to the neighborhood of Fallston to go shopping. Go to the cemetary, which is along the northernmost street, and take the left path up. There's a sign there that says 'Fallston.' Hope that helps. ^^


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jens009
post Jan 3 2008, 08:21 PM
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L Did you know? Death gods... only eat apples
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QUOTE (Sailerius @ Jan 3 2008, 06:58 PM) *
Thanks for your response, and for the compliments. If you liked the voice acting thus far, you're in for a treat in the full version when you meet the whole cast. smile.gif

Oh that's amazing! I can't wait to hear other people's voices. ;-]
QUOTE
I'm aware of the issue about the battle system interrupting your commands, which I'm trying to work on. I used Minkoff's sideview battler system and have been using my limited scripting knowledge to edit it into what I want, so it's been a struggle.

I may be able to help out since I use minkoff's side view battle system. May I ask though. Are you using RTAB? It seems like it. If you are, try switching around the scripts. Ie: Put Minkoff's script before RTAB or RTAB before Minkoff's script. I know it sounds crazy but it actually helps since XP has a way when processing the script editor.
If this still doesn't help, I'll try to figure out other solutions for you. Meaning I would need to know the current battle system you are using. If you made a custom battle system(Which might be exclusive for your own game), I might not be able to help. However, if you are using RTAB and minkoff, I might offer some assistance.

QUOTE
Regarding the power of skills, you won't see that past the intro in Kinthrope. Since you can't access the menu, you don't realize that Vastale is level 25. The guards are level 5. The maximum level in the game is 30. The intro was designed to throw you into the battle system so you get a feel for it before you get to the real battles later on.

Ah, I see. I knew that they were supposed to be over powered. What I just want to comment on was that each actor's attack is as weak as the guards. I'm not entirely sure if that was your motive.
QUOTE
Once you get Auria, you need to go to the neighborhood of Fallston to go shopping. Go to the cemetary, which is along the northernmost street, and take the left path up. There's a sign there that says 'Fallston.' Hope that helps. ^^

I'll try this out right now.

Oh I noticed a passability mapping error: The chimneys of the houses blocks the player's path. So everytime there's a small chimney, I go around to avoid it.


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darkyoshi
post Jan 3 2008, 09:14 PM
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You've got a very nice presentation here, your main post shows that too. smile.gif
The voice acting isn't too bad, I liked most of it. Some of it, they just seemed to be emotionless, though it could be me being too picky.

The command interruption has already been touched on. I hope you find a solution to that. I really enjoyed the atmosphere in the beginning and gave me a nice idea of how that place felt. Your effects were nice too.

My only real complaints is the text appears too slow, I dreaded checking anything like a door for it seemed to take forever. It's fine during cut-scenes and especially when you've got voice acting going on. I would suggest speeding up the text for normal npcs, signs, and various things that you can check. Also I noticed I could walk through benches in the town. tongue.gif

Keep it going, it's going great, I look forward to more from you.

This post has been edited by darkyoshi: Jan 3 2008, 09:14 PM


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Sailerius
post Jan 4 2008, 01:41 PM
Post #12


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QUOTE
I may be able to help out since I use minkoff's side view battle system. May I ask though. Are you using RTAB? It seems like it. If you are, try switching around the scripts. Ie: Put Minkoff's script before RTAB or RTAB before Minkoff's script. I know it sounds crazy but it actually helps since XP has a way when processing the script editor.
If this still doesn't help, I'll try to figure out other solutions for you. Meaning I would need to know the current battle system you are using. If you made a custom battle system(Which might be exclusive for your own game), I might not be able to help. However, if you are using RTAB and minkoff, I might offer some assistance.

I'm not using the RTAB, actually. I'm using the Fomar Action Cost Battle version, which allows you to attack indefinitely as long as you have enough SP to do so. I'll give your suggestion a try and see what happens.

QUOTE
You've got a very nice presentation here, your main post shows that too.
The voice acting isn't too bad, I liked most of it. Some of it, they just seemed to be emotionless, though it could be me being too picky.

The command interruption has already been touched on. I hope you find a solution to that. I really enjoyed the atmosphere in the beginning and gave me a nice idea of how that place felt. Your effects were nice too.

My only real complaints is the text appears too slow, I dreaded checking anything like a door for it seemed to take forever. It's fine during cut-scenes and especially when you've got voice acting going on. I would suggest speeding up the text for normal npcs, signs, and various things that you can check. Also I noticed I could walk through benches in the town.

Keep it going, it's going great, I look forward to more from you.

Thanks! It was actually my intention that text skip was enabled outside of cutscenes, but I forgot to do that. >_< I'm actually finding a few bugs like that (including the aforementioned battle problems) so I might have to release a revised demo.


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Sailerius
post Jan 6 2008, 08:51 PM
Post #13


Golden Sorcerer
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We got a lovely new piece of fanart, this one of Serijala.


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jens009
post Jan 6 2008, 09:19 PM
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L Did you know? Death gods... only eat apples
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Nice artwork! Who drew it? (Just wondering since it said fanart)


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Sailerius
post Jan 7 2008, 03:49 PM
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Her deviantart page is here:
http://lucygray.deviantart.com


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Berzelius
post Jan 23 2008, 01:07 PM
Post #16



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hey gratz for ur great work.
I cant wit for see ur project complete.
plz sent my ur game when u complete it...
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lahandi
post Feb 7 2008, 08:23 AM
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Wow, you must be put lots of time & effort in this. ... wub.gif I'm interested with the teaser... I'm downloading it.


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elemmiire
post Feb 7 2008, 10:49 AM
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Level 1
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Just wanted to let you know I really enjoyed this demo. ^^
It shows that you've put lots of time and effort effort into this, and I like your ability to pay attention to details.
I agree with some on the fact that the battle system can be a bit confusing at first, but it didn't really bug me.
And I must admit that I might be developing some fangirl-ism for Weapon ^^;
I'm really looking for ward to any future releases!
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Sailerius
post Feb 14 2008, 10:55 AM
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Golden Sorcerer
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RM Skill: Masterful




QUOTE (elemmiire @ Feb 7 2008, 09:56 AM) *
Just wanted to let you know I really enjoyed this demo. ^^
It shows that you've put lots of time and effort effort into this, and I like your ability to pay attention to details.
I agree with some on the fact that the battle system can be a bit confusing at first, but it didn't really bug me.
And I must admit that I might be developing some fangirl-ism for Weapon ^^;
I'm really looking for ward to any future releases!

Thanks for the kind words! smile.gif The 'finalized' demo is still under development but should be out within the month (or so I hope!). As I might have mentioned before, the battle system is seeing a complete overhaul and should be a lot more newbie-friendly this time around. And don't worry, Weapon isn't going anywhere... or maybe that means you should worry.


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Ankh
post Feb 19 2008, 02:23 AM
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Wait. What?
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Wow. It looks great so far. I've only gotten to the part where you first take control of Auria(?). Mostly cause it's 4:30 AM and I want to sleep. tongue.gif
But everything I've seen is great so far, except, of course, for the battle system. And, I'm not sure if this is actually a problem or not, but I could only seem to control Vastale(?) in battle. Maybe I just didn't scroll down to the others or what. Not that I needed them, considering Vastale was able to handle everything.
On another note, I forgot to install the font, so all the dialog was confusing for awhile. Until I finally remembered I had to install it... >>

EDIT: Well, I got a bit further, but I'm not really sure where to go next, or if there even is a place to go next. I got the groceries and her dad's gift, but can you even go to the cafe yet? It doesn't look like it. Also, is there anything else you have to do? I can't remember all the things Auria listed at the beginning...
Also, I like how she reacts to the "Not in Demo" signs. And the voice acting sounded okay, but kinda...erm... like it was coming through a radio. Might've just been my headphone jack. I've been having problems with it.
Anyways, it was fun. And it was a nice touch adding the street signs. I haven't seen a lot of those in RPGs. Along with how all the people know Auria's supposed to be in school. Heh.

This post has been edited by Ankh: Feb 20 2008, 11:29 AM


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