[RM2K3]HeroOfHyla's RM2K3 Kits |
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Dec 28 2007, 02:05 PM
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Twirling towards freedom

Group: +Gold Member
Posts: 2,791
Type: Scripter
RM Skill: Advanced

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So, I've always had a lot of trouble coming up with storylines and following through for my games. I've only ever finished one game, and it was awful. Just now I've decided that I'm going to put a rest to actual game development for a while.
Instead, I'll be doing kits. A kit is basically a custom menu or battle system that people can use, modify, and incorporate into their games. Users will just need to open up the kit in RM, and start their game using it, or copy the code into their pre-existing game. The kit will include instructions on use and how to customize and personalize it.
Example: I make a radial menu system kit. Someone downloads it, and starts a game using it. They can use any of my pre-made skills and items. There would also be instructions and resources to allow the user to create their own items/skills/whatever is needed.
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So, now that you get the idea, please feel free to request a kit for your game.
NOTE: I only use rm2k/3 at the moment, because I don't know rgss.
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Replies
(1 - 19)
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Dec 28 2007, 07:35 PM
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Certified Rocket Knight

Group: Revolutionary
Posts: 171
Type: None
RM Skill: Skilled

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HeroOfHylia you might just be on to something here. I'd say "PM me if you need help," but I'm not much help. T.T I made myself sad *goes outside*
This post has been edited by Crazed One: Dec 28 2007, 07:35 PM
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Dec 28 2007, 10:43 PM
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Twirling towards freedom

Group: +Gold Member
Posts: 2,791
Type: Scripter
RM Skill: Advanced

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QUOTE HeroOfHylia It's Hyla, not Hylia. It's a long story involving runescape having a length limit on names. Wait, that was the whole story Well anyway, I'll get started on a day and night system post haste!
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Dec 29 2007, 01:03 AM
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efffortt

Group: Revolutionary
Posts: 5,592
Type: Developer
RM Skill: Advanced

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I dunno, Day and Night is very very common in RM2K/3 tutorials. I can bet that a google search for it will lead to enough day and night tutorials to leave them happy.
Maybe a simple character selection thing using pictures could be good.
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 Ocean's Dreams blog! Contains RPG Design topics, Game updates and others! Also check out my tumblr for smaller but more frequent updates! http://oceansdreams.tumblr.com/
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Dec 31 2007, 10:00 PM
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Certified Rocket Knight

Group: Revolutionary
Posts: 171
Type: None
RM Skill: Skilled

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Sweet I'm gonna try that out and (off topic) HAPPY NEW YEAR =P
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Jan 6 2008, 08:38 AM
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Twirling towards freedom

Group: +Gold Member
Posts: 2,791
Type: Scripter
RM Skill: Advanced

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Quick note: The readMe on the party switcher has an error. I said variables 1-7, but it should be 1-25. Screens of day and night system: Dawn:  Day:  Dusk:  Night:  Party Switcher:
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Jan 6 2008, 11:37 PM
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Level 19

Group: Revolutionary
Posts: 373
Type: None
RM Skill: Skilled

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QUOTE (HeroOfHyla @ Jan 6 2008, 07:02 PM)  If anyone has a kit they need, don't hesitate to request it! The Party Switcher kit looks excellent. I'll get that as soon as possible - I definitely want to use that in my game. Does it allow you to "lock" certain characters to a party, so that you cannot remove some particular characters, but can remove others?
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Jan 9 2008, 06:06 PM
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Demented Moogle

Group: Banned
Posts: 1,130
Type: None
RM Skill: Undisclosed

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I have a few requests, but I don't mind if it isn't possible to do.
1. Quest log? As long as I can view current quests and show completed quests, it doesn't matter how it's done really. 2. Reputation system? Similar to WoW I guess; like a experience bar going up each time the variable goes up. 3. Attribute distribution system? Like in Diablo, when you level up you get a certain amount of attribute points and the player can distribute the points in however they want. (attack, defense, intelligence, etc.). HP and MP would grow automatically though.
These would be picture based, ofcourse, so I wouldn't have to use message boxes for the most part. Using dialogues to explain stuff (like a quest) I don't mind, but displaying the stuff seems to trouble me the most. Tell me what you think!
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