Submit Your Article


 
RPG Maker

Welcome Guest ( Log In | Register )


  Games Resources RPG Maker VX RPG Maker XP Scripts Tutorials Downloads

45 Pages V  « < 3 4 5 6 7 > »   
Closed TopicStart new topic
> Blizz-ABS v2.7, Language: RGSS | Updated: November 28, 2009
Blizzard
post Mar 10 2008, 05:27 AM
Post #81


Where am I?
Group Icon

Group: Revolutionary
Posts: 613
Type: Scripter
RM Skill: Masterful






Please tell me how you are able to have over 8000 lines in one Blizz-ABS slot while each part only has around 5000 and 6000?

I apologize if I sound rude, but if you would do what I am telling you to do, we wouldn't be having this conversation.



__________________________


Please keep in mind that I have retired from RMXP and that I am not active here anymore! If you can't get any support for my scripts here, try at Chaos Project.
Go to the top of the page
 
+Quote Post
   
D3wil666
post Mar 10 2008, 08:10 AM
Post #82


Level 3
Group Icon

Group: Member
Posts: 44
Type: None
RM Skill: Beginner




one more question put all versions or only 1.95

biggrin.gif biggrin.gif biggrin.gif
Go to the top of the page
 
+Quote Post
   
Blizzard
post Mar 10 2008, 09:12 AM
Post #83


Where am I?
Group Icon

Group: Revolutionary
Posts: 613
Type: Scripter
RM Skill: Masterful




LOL! Only 1.95 (the newest one is actually 1.96) of course. You can delete the older versions. happy.gif


__________________________


Please keep in mind that I have retired from RMXP and that I am not active here anymore! If you can't get any support for my scripts here, try at Chaos Project.
Go to the top of the page
 
+Quote Post
   
D3wil666
post Mar 11 2008, 05:56 AM
Post #84


Level 3
Group Icon

Group: Member
Posts: 44
Type: None
RM Skill: Beginner




thank sorry for stupid questions
Go to the top of the page
 
+Quote Post
   
perfect.werks
post Mar 11 2008, 03:49 PM
Post #85


Level 1
Group Icon

Group: Member
Posts: 7
Type: Developer
RM Skill: Beginner




Sweet System; I'm actually new to RPGM, and i'm on VX. how incompatable do you think this would be - And what do you think i would need to port it to VX?

I'm a noob here, will be more active soon.

Thanks!

This post has been edited by perfect.werks: Mar 11 2008, 03:50 PM


__________________________
________________
My lame ass sig
for now
Go to the top of the page
 
+Quote Post
   
SeeYouAlways
post Mar 11 2008, 10:32 PM
Post #86


Demented Moogle
Group Icon

Group: Banned
Posts: 1,130
Type: None
RM Skill: Undisclosed




This is 100% incompatible with RPG Maker VX and you would need some knowledge of the RPG Maker XP and RPG Maker VX's scripting system (RGSS and RGSS2) to "port" them over. To be precise, you need to convert the script. I don't know if Blizzard is planning to do that though. pinch.gif


__________________________
Go to the top of the page
 
+Quote Post
   
Blizzard
post Mar 12 2008, 04:19 AM
Post #87


Where am I?
Group Icon

Group: Revolutionary
Posts: 613
Type: Scripter
RM Skill: Masterful




I lack the time to do that and keep 2 humongous scripts up to date. I barely have time for the XP version. >.< That means if nobody else will do it, there most probably won't ever be a VX version.


__________________________


Please keep in mind that I have retired from RMXP and that I am not active here anymore! If you can't get any support for my scripts here, try at Chaos Project.
Go to the top of the page
 
+Quote Post
   
perfect.werks
post Mar 13 2008, 01:38 PM
Post #88


Level 1
Group Icon

Group: Member
Posts: 7
Type: Developer
RM Skill: Beginner




Ah Snap. Well i have worked with ruby on rails before - i can give it a whack and butcher it a bit - but i may not have the time either. i might just buy XP at this point - the comunity/support for it is more developed.

Actually, dicecting this script is teaching me a ton about RGSS1 - so i guess that makes my mind up. i'll go buy XP too.

Thanks guys - see you around.


__________________________
________________
My lame ass sig
for now
Go to the top of the page
 
+Quote Post
   
Blizzard
post Mar 14 2008, 03:44 AM
Post #89


Where am I?
Group Icon

Group: Revolutionary
Posts: 613
Type: Scripter
RM Skill: Masterful




I'm glad that your liking of the system isn't based just on its funcionality, but on the coding as well. happy.gif

I haven't really coded it too readable for the sake of performance. RGSS is a scripting language, therefore interpreted and slower than other languages. But I have basically commented every line to make that up.


__________________________


Please keep in mind that I have retired from RMXP and that I am not active here anymore! If you can't get any support for my scripts here, try at Chaos Project.
Go to the top of the page
 
+Quote Post
   
XXEndreXX
post Mar 28 2008, 07:45 AM
Post #90



Group Icon

Group: Member
Posts: 1
Type: Developer
RM Skill: Intermediate




hi, thanks for the script, i love it.

But i have a problem with it. Sometimes it comes an error with line 5250 in part 2.

It says:"Stacklevelerror occured. stack level too deep"

Do you know why?
Go to the top of the page
 
+Quote Post
   
emma979797
post Mar 28 2008, 07:47 PM
Post #91


Level 3
Group Icon

Group: Member
Posts: 36
Type: None
RM Skill: Advanced




What do you type in for them to attack you?
Go to the top of the page
 
+Quote Post
   
Blizzard
post Mar 30 2008, 08:11 AM
Post #92


Where am I?
Group Icon

Group: Revolutionary
Posts: 613
Type: Scripter
RM Skill: Masterful




Nothing, you just need to create an enemy on the map. Read 3.1. of the manual to know how.

@XXEndreXX: Maybe you have some scripts twice. This usually happens if you accidently copy a script twice into a slot. You need to put each part only once into each slot.


__________________________


Please keep in mind that I have retired from RMXP and that I am not active here anymore! If you can't get any support for my scripts here, try at Chaos Project.
Go to the top of the page
 
+Quote Post
   
Takeru
post Mar 30 2008, 10:51 AM
Post #93



Group Icon

Group: Member
Posts: 2
Type: None
RM Skill: Skilled




Im in a bit of trouble blizz. I am fairly new to scripting though I have worked with C#, so when I used your script i put it in a new script on top of main but underneith everything else in script editor, and had read the manual, but how do you make proper enemies appear, if its just a simple spriteset that I need just like I need for running and attacking would you know where to get it? im sorry if im wasting your time but i've been threw a lot so far and just need help at this point, thanks in advance.






Takeru
Go to the top of the page
 
+Quote Post
   
Rukiri
post Mar 30 2008, 11:06 AM
Post #94


emerge -avt awesome! Wait... it brings me.... HERE?!
Group Icon

Group: Revolutionary
Posts: 1,729
Type: Scripter
RM Skill: Advanced




QUOTE (perfect.werks @ Mar 11 2008, 03:03 PM) *
Sweet System; I'm actually new to RPGM, and i'm on VX. how incompatable do you think this would be - And what do you think i would need to port it to VX?

I'm a noob here, will be more active soon.

Thanks!

It's compatiable but ya gotta convert which takes allot of time, and also I've found the XAS abs the best abs released for RMXP.


__________________________
Xeilsoft
- Follow your dreams to the very end..

Kits that I'm working on.
[Unity3D 4.0] LTTP/Minish Cap - I don't have time for custom gfx like what the pze folks are doing but I will try and work on some enhanced LTTP graphics.

Main PC
Core i7 3820 overclocked @ 4.8GHZ
Galaxy: Nvidia Geforce GTX 680 GDDR5 2GB
Asrock X79 Extreme9 w' creative sound
64GB corsair platinum @ 1600MHZ
Muchkin 128GB SSD(boot), OZKIN 2TB SSD, Western Digital GREEN 1TB HDD.
Rosewill Lightning 1000W PSU
OS: Funtoo Linux, Windows 8 (Virtual Machine)

iMac (March 2013)
3.4GHz Quad-core Intel Core i7, Turbo Boost up to 3.9GHz
16GB 1600MHz DDR3 SDRAM - 2X8GB
1TB Serial ATA Drive @ 7200 rpm
NVIDIA GeForce GTX 680MX 2GB GDDR5
Go to the top of the page
 
+Quote Post
   
Blizzard
post Mar 30 2008, 12:12 PM
Post #95


Where am I?
Group Icon

Group: Revolutionary
Posts: 613
Type: Scripter
RM Skill: Masterful




Not anymore, Mystic. Blizz-ABS tops XAS since v1.9x, I've made sure of that. wink.gif

@Takeru: It's fairly simply. Just read 3.1. of the manual, it explains thoroughly how to add enemies to the map and it's very easy. About the spritesets, I don't know. I made a couple of spritesets for the example game I made, but only for demonstrations. Some of them are just copies from a slightly edited original. Sprites for ABS-es are quite rare as not many people use and share them.


__________________________


Please keep in mind that I have retired from RMXP and that I am not active here anymore! If you can't get any support for my scripts here, try at Chaos Project.
Go to the top of the page
 
+Quote Post
   
Rukiri
post Mar 30 2008, 04:00 PM
Post #96


emerge -avt awesome! Wait... it brings me.... HERE?!
Group Icon

Group: Revolutionary
Posts: 1,729
Type: Scripter
RM Skill: Advanced




Well it's currently 2.0 atm so I'll have to check it out.


__________________________
Xeilsoft
- Follow your dreams to the very end..

Kits that I'm working on.
[Unity3D 4.0] LTTP/Minish Cap - I don't have time for custom gfx like what the pze folks are doing but I will try and work on some enhanced LTTP graphics.

Main PC
Core i7 3820 overclocked @ 4.8GHZ
Galaxy: Nvidia Geforce GTX 680 GDDR5 2GB
Asrock X79 Extreme9 w' creative sound
64GB corsair platinum @ 1600MHZ
Muchkin 128GB SSD(boot), OZKIN 2TB SSD, Western Digital GREEN 1TB HDD.
Rosewill Lightning 1000W PSU
OS: Funtoo Linux, Windows 8 (Virtual Machine)

iMac (March 2013)
3.4GHz Quad-core Intel Core i7, Turbo Boost up to 3.9GHz
16GB 1600MHz DDR3 SDRAM - 2X8GB
1TB Serial ATA Drive @ 7200 rpm
NVIDIA GeForce GTX 680MX 2GB GDDR5
Go to the top of the page
 
+Quote Post
   
Takeru
post Mar 30 2008, 04:26 PM
Post #97



Group Icon

Group: Member
Posts: 2
Type: None
RM Skill: Skilled




Ok Thank Blizz, that was very helpful.
Go to the top of the page
 
+Quote Post
   
Rukiri
post Mar 31 2008, 02:17 PM
Post #98


emerge -avt awesome! Wait... it brings me.... HERE?!
Group Icon

Group: Revolutionary
Posts: 1,729
Type: Scripter
RM Skill: Advanced




Hey I'm having some trouble placing scripts 1-3 that were included in the .rar file. The don't seem to fit even with the comments taken out.

Any suggestions?


__________________________
Xeilsoft
- Follow your dreams to the very end..

Kits that I'm working on.
[Unity3D 4.0] LTTP/Minish Cap - I don't have time for custom gfx like what the pze folks are doing but I will try and work on some enhanced LTTP graphics.

Main PC
Core i7 3820 overclocked @ 4.8GHZ
Galaxy: Nvidia Geforce GTX 680 GDDR5 2GB
Asrock X79 Extreme9 w' creative sound
64GB corsair platinum @ 1600MHZ
Muchkin 128GB SSD(boot), OZKIN 2TB SSD, Western Digital GREEN 1TB HDD.
Rosewill Lightning 1000W PSU
OS: Funtoo Linux, Windows 8 (Virtual Machine)

iMac (March 2013)
3.4GHz Quad-core Intel Core i7, Turbo Boost up to 3.9GHz
16GB 1600MHz DDR3 SDRAM - 2X8GB
1TB Serial ATA Drive @ 7200 rpm
NVIDIA GeForce GTX 680MX 2GB GDDR5
Go to the top of the page
 
+Quote Post
   
aschx
post Mar 31 2008, 03:12 PM
Post #99


Level 4
Group Icon

Group: Member
Posts: 47
Type: Event Designer
RM Skill: Skilled




Blizz, I'm having some trouble getting my "caterpillar" to attack enemies with me... how can I do such?

Also, When you save a game then load it, the caterpillar is no longer valid... leaving just the party leader on the map...


__________________________
... http://qgentertainment.selfip.net/forums/ <--- Check it out... when it's up
Go to the top of the page
 
+Quote Post
   
MagnusTheMad
post Apr 1 2008, 06:12 PM
Post #100


Level 3
Group Icon

Group: Member
Posts: 44
Type: Developer
RM Skill: Advanced




I have a small handful of questions/concerns/suggestions.

First and foremost, the config utility that comes with it. Whenever I load a config, I get the following error:
QUOTE
Unhandled exception has occured in your application. If you click Continue, the application will ignore this error and attempt to continue. Iif you click Quit, the application will close immediately.

InvalidArgument=Value of '255' is not valid for 'SelectedIndex'.
Parameter name: SelectedIndex.

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: InvalidArgument=Value of '255' is not valid for 'SelectedIndex'.
Parameter name: SelectedIndex
at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)
at BlizzABS_Config.Config.loadAnima(FileStream stream)
at BlizzABS_Config.Config.loadConfig(FileStream stream)
at BlizzABS_Config.Config.setupNewConfig()
at BlizzABS_Config.Config.openOption_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.832 (QFE.050727-8300)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Blizz-ABS Config
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Documents%20and%20Settings/My%20Documents/RPGXP/Valikorlia/Blizz-ABS%20Config.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.832 (QFE.050727-8300)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.832 (QFE.050727-8300)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.832 (QFE.050727-8300)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


I get this error whenever I load my saved configuration for my game and it loads only a part of the configuration. I've gotten around it by editing parts of the config, generating, and pasting the section I modified to Part 1 in my game.

Second thing is about the manual. I just thought I should suggest some more details on the actual sprites needed for attack, action, and weapons. Although it's clear how many and what to name them, there's no guidance on how they behave, or that the weapon always appears above the actor and you have to edit out pieces of the weapon so it looks right. Some minor guidance would be helpful! On that end, I've considered making a template for each for my own purposes. I'll post them if I do.

Finally, for the moment, I was wondering if there's any way to add a delay on skill use or attacks? For example, if the skill use animation sprite was the actor casting for a brief second and then having the skill 'cast'. Another would be a heavy weapon, such as a massive hammer for a small child, having a delay on the swing. I didn't notice anything in the manual about or in the config about it, but it is entirely possible I missed it.

I adore the system, all in all, and intend to keep using it. It has limitless potential. wink.gif


__________________________
Go to the top of the page
 
+Quote Post
   

45 Pages V  « < 3 4 5 6 7 > » 
Closed TopicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 20th June 2013 - 12:32 AM
RPG RPG Revolution is an Privacy Policy and Legal
eXTReMe Tracker