Submit Your Article


 
RPG Maker

Welcome Guest ( Log In | Register )


  Games Resources RPG Maker VX RPG Maker XP Scripts Tutorials Downloads

45 Pages V  < 1 2 3 4 > »   
Closed TopicStart new topic
> Blizz-ABS v2.7, Language: RGSS | Updated: November 28, 2009
SeeYouAlways
post Dec 26 2007, 07:06 PM
Post #21


Demented Moogle
Group Icon

Group: Banned
Posts: 1,130
Type: None
RM Skill: Undisclosed




Have you checked the script's demo for some? I haven't checked but there might be some examples there.


__________________________
Go to the top of the page
 
+Quote Post
   
Elighja
post Dec 31 2007, 07:40 AM
Post #22


Graphics Designer/Programmer
Group Icon

Group: Revolutionary
Posts: 202
Type: Developer
RM Skill: Advanced




I have a question involving your ABS...when you tint the screen does the stats menu n stuff in the upper left also tint with the screen?
Go to the top of the page
 
+Quote Post
   
jens009
post Dec 31 2007, 12:30 PM
Post #23


L Did you know? Death gods... only eat apples
Group Icon

Group: +Gold Member
Posts: 2,976
Type: Scripter
RM Skill: Skilled




QUOTE (Elighja @ Dec 31 2007, 06:40 AM) *
I have a question involving your ABS...when you tint the screen does the stats menu n stuff in the upper left also tint with the screen?

I'm not entirely sure. Most likely it would not since I'm thinking that the HUD acts as an overlay to the map. But, if it doesn't act like an overlay then that must mean that the HUD will also tint when you use the Screen Tint command in XP.

You should give it a try and see what's going to happen.


__________________________

My RMXP Project:


Farewell RRR. =]
Go to the top of the page
 
+Quote Post
   
Blizzard
post Jan 3 2008, 05:49 AM
Post #24


Where am I?
Group Icon

Group: Revolutionary
Posts: 613
Type: Scripter
RM Skill: Masterful




I'm back now. I'll release 1.9 in a couple of days and you're not the first one who couldn't figure out how to make the skills and so on work properly. That's why I will edit those parts of the manual and explain it better. BTW, did you try the example game yet? Many people were able to figure it out that way. If you can't wait for the next release, I suggest you just try it. :3


__________________________


Please keep in mind that I have retired from RMXP and that I am not active here anymore! If you can't get any support for my scripts here, try at Chaos Project.
Go to the top of the page
 
+Quote Post
   
sirsniffy
post Jan 10 2008, 09:37 AM
Post #25


Level 2
Group Icon

Group: Member
Posts: 19
Type: Artist
RM Skill: Beginner




Is there any way to turn the Blizz-ABS caterpillar system into a Secret of Mana style system, where other party members fight independently? Is that what the whole FFXII gambit question above was about? Sorry for the redundance if it is.
Go to the top of the page
 
+Quote Post
   
Blizzard
post Jan 10 2008, 10:19 AM
Post #26


Where am I?
Group Icon

Group: Revolutionary
Posts: 613
Type: Scripter
RM Skill: Masterful




Yeah. As I said, I didn't have time to code the ally AI yet. The next release will be 1.9 with the new battle AI for enemies and after that comes 2.0 with a new ally AI based on the same battle AI. You won't believe it most probably, but while making the new battle AI I was often thinking about how the werewolf enemies would act. :3 In the end though, it turned out to be better. smile.gif I'll post 1.9 as soon as I can.


__________________________


Please keep in mind that I have retired from RMXP and that I am not active here anymore! If you can't get any support for my scripts here, try at Chaos Project.
Go to the top of the page
 
+Quote Post
   
revanda
post Jan 13 2008, 03:02 PM
Post #27



Group Icon

Group: Member
Posts: 4
Type: None
RM Skill: Undisclosed




is it just me or does the links to the script send you to a almost completly blank page?
Go to the top of the page
 
+Quote Post
   
jens009
post Jan 13 2008, 03:21 PM
Post #28


L Did you know? Death gods... only eat apples
Group Icon

Group: +Gold Member
Posts: 2,976
Type: Scripter
RM Skill: Skilled




It shouldn't.

Try the following:
1) http://www.rpgrevolution.com/script/36/
or
2) Go to the main site and click on Scripts. Search Blizz-ABS under Ruby Game Scripting System (RGSS) Scripts.


__________________________

My RMXP Project:


Farewell RRR. =]
Go to the top of the page
 
+Quote Post
   
Blizzard
post Jan 13 2008, 04:36 PM
Post #29


Where am I?
Group Icon

Group: Revolutionary
Posts: 613
Type: Scripter
RM Skill: Masterful




Or download directly:
http://chaos-project.com/downloads/scripts...-ABS%201.89.zip


__________________________


Please keep in mind that I have retired from RMXP and that I am not active here anymore! If you can't get any support for my scripts here, try at Chaos Project.
Go to the top of the page
 
+Quote Post
   
revanda
post Jan 15 2008, 12:38 PM
Post #30



Group Icon

Group: Member
Posts: 4
Type: None
RM Skill: Undisclosed




thx for the reply and the direct link.
It seems like my webbrowser (Opera) doesn't load any thing below this part. (or on any page like this one)

Home > Scripts > Ruby Game Scripting System (RGSS) > Blizz-ABS

Blizz-ABS

Author: Blizzard
Verson: 1.8
Posted: November 22, 2007
Updated: December 18, 2007

Discuss
Go to the top of the page
 
+Quote Post
   
Blizzard
post Jan 15 2008, 04:51 PM
Post #31


Where am I?
Group Icon

Group: Revolutionary
Posts: 613
Type: Scripter
RM Skill: Masterful




No problem.

That's actually weird, I'm using Opera as well and it works fine. It's version 9.02 if I'm not wrong. Higher versions were bugging on me, so I kept using 9.02. >_>


__________________________


Please keep in mind that I have retired from RMXP and that I am not active here anymore! If you can't get any support for my scripts here, try at Chaos Project.
Go to the top of the page
 
+Quote Post
   
sirsniffy
post Jan 16 2008, 10:55 AM
Post #32


Level 2
Group Icon

Group: Member
Posts: 19
Type: Artist
RM Skill: Beginner




Hey,

I am working with BLIZZ-ABS, and I am trying to have my playable character make a swinging sound when he or she attacks, and a hit/thwack sound when it connects. Anyone know how I can do this?


I can find a way to attach a sound to an action, but I am trying to make a different sound when it connects and hits the enemy.
thx
Go to the top of the page
 
+Quote Post
   
Blizzard
post Jan 16 2008, 12:45 PM
Post #33


Where am I?
Group Icon

Group: Revolutionary
Posts: 613
Type: Scripter
RM Skill: Masterful




Well, you can put a swinging sound into the animation of the weapon without any images and a hitting sound in the attack animation. The swinging sound will still be heard, but IMO it should be heard. Have you tried the example game yet? It might help you understand a few more things.


__________________________


Please keep in mind that I have retired from RMXP and that I am not active here anymore! If you can't get any support for my scripts here, try at Chaos Project.
Go to the top of the page
 
+Quote Post
   
sirsniffy
post Jan 16 2008, 08:38 PM
Post #34


Level 2
Group Icon

Group: Member
Posts: 19
Type: Artist
RM Skill: Beginner




QUOTE (Blizzard @ Jan 16 2008, 02:52 PM) *
Well, you can put a swinging sound into the animation of the weapon without any images and a hitting sound in the attack animation. The swinging sound will still be heard, but IMO it should be heard. Have you tried the example game yet? It might help you understand a few more things.


Yup, I figured it out! Thanks Blizz biggrin.gif
Go to the top of the page
 
+Quote Post
   
SilentResident
post Jan 19 2008, 03:31 PM
Post #35


PZE Team Member
Group Icon

Group: Revolutionary
Posts: 669
Type: Developer
RM Skill: Skilled




ABS is not compatible with Swimming script!

I m writing as i need report a issue in the compatibility, between Blizzard ABS version 1.89 and Swimming Script version 1.8

(Swimming Script is just a small Custom Script created by another player and i downloaded it before ASD and its great one! Its HIGHLY recomended for your games, as well as the ABS!

If i use both the Swimming and ABS scripts in my game. ABS still works nice both with Swimming and without it. But Swimming not works if ABS installed and seems to be "dead" and i can't swim on water tiles that are tagged with the Water terrain ID.

Can you Blizzard to fix the ABS compatibility issue with Swimming? Or make a new section for guiding us on how to make those scripts to run without problems in same game? NOTE: my game is clear, just only 2 scripts installed: Swimming and ABS.

Swimming script is very important for most games, like the Legend of Zelda and Final Fantasy series. It adds Water Terrain Type ID (Terrain Tag), and makes the character's sprites to change with the ones for swimming when character walks on tiles with the "Water" terrain ID, and returning to non-swimming sprites soon as he leaves water.

Only if we can fix the ABS compatibility with that Swimming or find the issue and tell us to do the fixing ourselves, we will be very thankfully.

The game will not be good game without the 1 of the 2 scripts. Swimming and ABS are both needed in most games. glad to see no posts from other players for that issue, as i know many players are making Zelda-like games, as me.

An idea: (its noob idea but i tried it in a hope to fix the compatibility issue of Swimming):
I tried to put No-EnemySpawn terrain ID (of ABS) in same ID with the Water Terrain one (ID 1 by default) so i not fight on water. But Swimming still not works at all.

Last note: Swimming still not works even if ABS has all it's options to default like soon as it installed (when some features are disabled).




This link shows you where you can find the Swimming script's post in www.rmxp.org:

http://www.rmxp.org/forums/index.php?topic=15690


__________________________
Create, Share and Play your own Zelda 2D games with the Updated Project Zelda Engine!
The official website here: zeldaengine.net
Download it here: www.rpgrevolution.com
Download it here: www.rmrk.net
Download it here: www.rmxpunlimited.net
Download it here: www.creationasylum.net
Download it here: www.zfgc.com
Go to the top of the page
 
+Quote Post
   
Blizzard
post Jan 20 2008, 05:42 AM
Post #36


Where am I?
Group Icon

Group: Revolutionary
Posts: 613
Type: Scripter
RM Skill: Masterful




Thanks for reporting. Yeah, I actually can't see any reason why it should be compatible. I'll take a look at the swimming script and see if it's easier to make it compatible or if it's easier to simply implement the swimming feature into the ABS itself.


__________________________


Please keep in mind that I have retired from RMXP and that I am not active here anymore! If you can't get any support for my scripts here, try at Chaos Project.
Go to the top of the page
 
+Quote Post
   
deathbymoogles
post Jan 27 2008, 06:15 PM
Post #37



Group Icon

Group: Member
Posts: 4
Type: Developer
RM Skill: Skilled




Quick comment,

Firstly, I noticed that, if you set CATERPILLAR = False, then when you press whatever button switches Party Leaders, everything goes capooey. I guess you may have already fixed this, and I'm just doing something wrong.
tongue.gif
I know very little about RGSS, but could I just put something along the lines of 'If CATERPILLAR = True then SELECT = "[Let['WHATEVER']]" ELSE If CATERPILLAR = False then SELECT = "['']"'?

Also, I was wondering if there was any simple way to make the mini-map its own script. Like I said though, I know close to nothing about scripting, so I'm asking more along the lines of would there be a simple way to do it, not absolutely "How do I...?"

I think the system's great as a whole. I can't wait to see the Ally AI updates.
biggrin.gif

P.S. woohoofirstpost


__________________________
Be still when you have nothing to say; when genuine passion moves you, say what you've got to say, and say it hot. - D. H. Lawrence
Go to the top of the page
 
+Quote Post
   
Blizzard
post Jan 28 2008, 03:25 AM
Post #38


Where am I?
Group Icon

Group: Revolutionary
Posts: 613
Type: Scripter
RM Skill: Masterful




Well, I have a simplified version of the minimap in my Tons of Add-ons, but I didn't have time to upgrade that one yet, so it looks nice as the one in Blizz-ABS. And yeah, I know that there is a problem with the Caterpillar. I haven't fixed that in 1.89 I think, but I will see if I can fix it in 1.9.


__________________________


Please keep in mind that I have retired from RMXP and that I am not active here anymore! If you can't get any support for my scripts here, try at Chaos Project.
Go to the top of the page
 
+Quote Post
   
deathbymoogles
post Feb 1 2008, 02:15 PM
Post #39



Group Icon

Group: Member
Posts: 4
Type: Developer
RM Skill: Skilled




Thanks.
biggrin.gif


__________________________
Be still when you have nothing to say; when genuine passion moves you, say what you've got to say, and say it hot. - D. H. Lawrence
Go to the top of the page
 
+Quote Post
   
Pinky
post Feb 2 2008, 12:59 PM
Post #40


Level 13
Group Icon

Group: Revolutionary
Posts: 227
Type: Developer
RM Skill: Skilled




This script is awsome! However I would like know how to get allies to attack? Thanks in advance.
Go to the top of the page
 
+Quote Post
   

45 Pages V  < 1 2 3 4 > » 
Closed TopicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 22nd May 2013 - 12:02 PM
RPG RPG Revolution is an Privacy Policy and Legal
eXTReMe Tracker