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> Status effect that can only be done once in a while, Preventing OP status effect-spamming
sillypieman
post Jan 26 2013, 11:35 PM
Post #1


I's Pac Manz!
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Group: Revolutionary
Posts: 2,418
Type: Developer
RM Skill: Advanced




Hello friends, it's been a while smile.gif I haven't been active on the forums, but I'm still an active RPG Maker. Anyways....

I'm using Tankentai's ATB battle system and the Notetags Add-on by Mr. Bubble. I'm using the <atb damage: -25%> tag to make a State that interrupts casting of one enemy.

Here's the problem: I want to be able to use it during bosses, but the player can easily win any boss battle without ever being hurt if they keep spamming the interrupt. I've been trying for at least an hour to find a solution, but I'm stumped. I've tried stuff like making a 'Just Stunned' state that resists the Interrupt and lasts for 2 turns after the interrupt...but that doesn't work. I guess because there's no way to resist a state with another state. I've tried all kinds of combinations of 'State to Cancel' and 'Offset by Opposition' stuff, but still nothing.

I'd greatly appreciate any help. Thanks in advance smile.gif


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sillypieman
post Feb 4 2013, 02:09 PM
Post #2


I's Pac Manz!
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Group: Revolutionary
Posts: 2,418
Type: Developer
RM Skill: Advanced




Thanks a lot Shaddow, I can't believe I didn't think of that. Silly me XD

I made it even easier on myself by putting your code into the common event itself. It works fine that way, and then I don't have to paste that page into every single Troop. I already have about 200 Troops, so that would have been obnoxious lol.

Thanks a lot buddy smile.gif


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Lucid Awakening 2 Demo released!

===================

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Get exclusive information about my RPG Maker projects, downloads to my games and demos, and other gamer reviews, opinions, rants, and whatever else is on my mind. Get inside the head of Sillypieman.
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