I was referred here by one of the staff members a week or 2 ago and am finally getting around to joining. Looking forward to participating and contributing where I can.
I've been hardcore into RPGs since the 80s and I still rarely play anything else. I used to use RPG Maker quite a bit, but I found that it was a bit too restrictive for my needs. Though, I honestly haven't even tried any versions since RMXP first came out. Since then I've worked with a few 2D multiplayer engines like Eclipse, VBGore and NetGore. The first 2 of those are still active but given that they are written in VB6, they are completely outdated from a programming standpoint... NetGore is just an updated but less feature filled version of VBGore but still requires the .Net Framework which limits system compatibility. So now I've moved onto Game Maker Studio which I love and allows tons of freedom. It's a bit slower going than engines like RPG Maker, but it allows for the control and cross platform compatibility that I was looking for.
That being said, I'm making a turn based RPG with similar style to RPG Maker games only with much more in depth features than could ever be added to a game made with that engine. But, as with any engine, sprites, music, sound effects, etc will be needed.
I'm not great with making animated sprites. But static sprites I tend to do fairly well with. I've made a few custom tilesets, nothing great but they serve their purpose. I hope I can contribute a few things here and there as time wears on. I might even share some of the tiles and sprites for my game as it progresses.
I'll try to get some screenshots together eventually and post something in the Production forums. In the mean time, if anyone wants any info on the game I'm making, let me know and I'll be happy to share