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> handling.. realism?, kind of a rant js
Tsureiyu
post Jan 20 2013, 08:35 PM
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AYE GUYS!

so yeah. currently the project i'm working on is supposed to kinda avoid or emphasize tropes, and well, be more realistic.
like.. who actually placed a random chest containing convenient leveled weapons behind a tree? d:

and when characters are already wearing a badass costume you don't really go to the shop to buy some basic iron armor and equip that.. even if most of the time you don't actually see it in games, it's kinda.. off idk. :/
the characters i'm making have really specific-looking appearances anyways.

Gameplay and story segregation anyone xD

The FF13 way would just be to equip accessories and weapons.
What do you guys think of just removing armor altogether? And maybe go with the skill tree system and use passives to increase DEF etc.
Might need to explain treasure chests as well.. :/

the type of thing i'm going for actually makes it complicated going with traditional RPG elements, which might be harder.

This post has been edited by Tsureiyu: Jan 20 2013, 08:39 PM


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Tsureiyu
post Jan 22 2013, 01:00 PM
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o; thanks for the feedback guys.
it does make sense that people would wear armor to protect themselves, but just by looking at the visual representation of the characters, you can see they already are wearing armor, so buying armor from a store wouldn't make much sense. (Especially when the protagonists are supposed to be equipped better than the average person that buys equipment from a store.) While in a game like Monster Hunter the characters are pretty much anonymous/normal people who would need to change armor over time, in a more traditional RPG the characters already seem to have equipment suited for them and the in-game "armor" is gameplay/story segregation.

I'm not completely against the chest idea- the characters will need to find loot here and there, i just don't want it to seem random and pointless; as Soryn suggested, maybe it can be found outside of chests too (like in a barrel) so not every chest needs an explanation. (and is that an Aion dp?)

the advice on lore is helpful though; thanks guys. (Y) i'll definately be including readable books and such to expand on lore, it does seem like a good idea anyways. And i'll need to think about finding the right amount of lampshading.

well, i don't think i'll be including armor at the moment. Phantasy Star Universe has the line shields though, which don't really affect your appearance and are pretty justified (they're force fields in the form of different colored TRON lines that run along your clothing, which you can choose.) Not sure if i'm going with something like that though, we'll see.

btw. i know i'm kinda ranting about the whole armor and chest thing, but thanks for replies again xD



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ZarroTsu
post Jan 22 2013, 08:35 PM
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QUOTE (Tsureiyu @ Jan 22 2013, 04:00 PM) *
well, i don't think i'll be including armor at the moment. Phantasy Star Universe has the line shields though, which don't really affect your appearance and are pretty justified

Yeah but they aren't really explained. I don't remember any npc from the game talking about them even, they were just armor to tack onto your (interchangeable) clothes. That somehow made you survive a punch to the face by a dark god twelve times your size.

If your entire anti-realism beef with armor is it not affecting the visual sprite, then that's kind of really dorky. If your armor is delt with correctly, the player can always just assume every set of armor your dude buys looks the same, or goes under whatever they're wearing. BUT if you're really that nitpicky, why not just make a custom sprite for every armor piece? Or, and I'm not sure how possible this is in VX/A script, overlay a second spriteset (armor-only) on top of the character?

This post has been edited by ZarroTsu: Jan 22 2013, 08:40 PM
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Posts in this topic
- Tsureiyu   handling.. realism?   Jan 20 2013, 08:35 PM
- - Magical_RuNE_Knight2001   Ahahaha, ikr. XDD Xp I tried doing something/ thi...   Jan 21 2013, 02:11 AM
- - Kaust   Well you could always make alternate sprites for c...   Jan 21 2013, 02:27 AM
- - Tsureiyu   LOOL, Runeknight. xD i was planning to include mor...   Jan 21 2013, 06:53 PM
- - ZarroTsu   "Realism" should ~always~ be present in ...   Jan 22 2013, 06:58 AM
- - Soryn   I strongly agree about adding lore into a game. Fa...   Jan 22 2013, 08:37 AM
|- - Soryn   QUOTE (ZarroTsu @ Jan 22 2013, 11:35 PM) ...   Jan 23 2013, 05:27 AM
- - Tsureiyu   Nah, i'm just saying that you can assume the c...   Jan 23 2013, 07:59 AM
- - ZarroTsu   Then you can just, instead of new weapons/armor, h...   Jan 23 2013, 09:04 AM
- - LockeZ   Realism in a video game stops being useful when it...   Jan 23 2013, 10:02 AM
- - Tsureiyu   ^ Hm.. those are actually some good ideas. o; Sub...   Jan 23 2013, 12:51 PM
- - Soryn   QUOTE (Tsureiyu @ Jan 23 2013, 03:51 PM) ...   Jan 23 2013, 02:40 PM
- - evindom   Another route you might consider taking is that us...   Jan 25 2013, 08:24 PM
- - amerk   evindom, something like that would work best if th...   Jan 28 2013, 02:27 PM
- - userjosh704   Want realism in a fantasy game o.O? Suppose your n...   Apr 23 2013, 06:01 AM
- - Renkai141   Don't get me wrong wen I say this, I dislike c...   May 14 2013, 09:22 PM


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