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AYE GUYS!
so yeah. currently the project i'm working on is supposed to kinda avoid or emphasize tropes, and well, be more realistic. like.. who actually placed a random chest containing convenient leveled weapons behind a tree? d:
and when characters are already wearing a badass costume you don't really go to the shop to buy some basic iron armor and equip that.. even if most of the time you don't actually see it in games, it's kinda.. off idk. :/ the characters i'm making have really specific-looking appearances anyways.
Gameplay and story segregation anyone xD
The FF13 way would just be to equip accessories and weapons. What do you guys think of just removing armor altogether? And maybe go with the skill tree system and use passives to increase DEF etc. Might need to explain treasure chests as well.. :/
the type of thing i'm going for actually makes it complicated going with traditional RPG elements, which might be harder.
This post has been edited by Tsureiyu: Jan 20 2013, 08:39 PM
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tsureiyu.deviantart.com+pageview? :D  
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