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> handling.. realism?, kind of a rant js
Tsureiyu
post Jan 20 2013, 08:35 PM
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AYE GUYS!

so yeah. currently the project i'm working on is supposed to kinda avoid or emphasize tropes, and well, be more realistic.
like.. who actually placed a random chest containing convenient leveled weapons behind a tree? d:

and when characters are already wearing a badass costume you don't really go to the shop to buy some basic iron armor and equip that.. even if most of the time you don't actually see it in games, it's kinda.. off idk. :/
the characters i'm making have really specific-looking appearances anyways.

Gameplay and story segregation anyone xD

The FF13 way would just be to equip accessories and weapons.
What do you guys think of just removing armor altogether? And maybe go with the skill tree system and use passives to increase DEF etc.
Might need to explain treasure chests as well.. :/

the type of thing i'm going for actually makes it complicated going with traditional RPG elements, which might be harder.

This post has been edited by Tsureiyu: Jan 20 2013, 08:39 PM


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Posts in this topic
- Tsureiyu   handling.. realism?   Jan 20 2013, 08:35 PM
- - Magical_RuNE_Knight2001   Ahahaha, ikr. XDD Xp I tried doing something/ thi...   Jan 21 2013, 02:11 AM
- - Kaust   Well you could always make alternate sprites for c...   Jan 21 2013, 02:27 AM
- - Tsureiyu   LOOL, Runeknight. xD i was planning to include mor...   Jan 21 2013, 06:53 PM
- - ZarroTsu   "Realism" should ~always~ be present in ...   Jan 22 2013, 06:58 AM
- - Soryn   I strongly agree about adding lore into a game. Fa...   Jan 22 2013, 08:37 AM
- - Tsureiyu   o; thanks for the feedback guys. it does make sens...   Jan 22 2013, 01:00 PM
|- - ZarroTsu   QUOTE (Tsureiyu @ Jan 22 2013, 04:00 PM) ...   Jan 22 2013, 08:35 PM
|- - Soryn   QUOTE (ZarroTsu @ Jan 22 2013, 11:35 PM) ...   Jan 23 2013, 05:27 AM
- - Tsureiyu   Nah, i'm just saying that you can assume the c...   Jan 23 2013, 07:59 AM
- - ZarroTsu   Then you can just, instead of new weapons/armor, h...   Jan 23 2013, 09:04 AM
- - LockeZ   Realism in a video game stops being useful when it...   Jan 23 2013, 10:02 AM
- - Tsureiyu   ^ Hm.. those are actually some good ideas. o; Sub...   Jan 23 2013, 12:51 PM
- - Soryn   QUOTE (Tsureiyu @ Jan 23 2013, 03:51 PM) ...   Jan 23 2013, 02:40 PM
- - evindom   Another route you might consider taking is that us...   Jan 25 2013, 08:24 PM
- - amerk   evindom, something like that would work best if th...   Jan 28 2013, 02:27 PM
- - userjosh704   Want realism in a fantasy game o.O? Suppose your n...   Apr 23 2013, 06:01 AM
- - Renkai141   Don't get me wrong wen I say this, I dislike c...   May 14 2013, 09:22 PM


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