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> How would I go about doing this, some input would be nice
PhoenixChild
post Jan 13 2013, 02:11 PM
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I'm interested in seeing if anyone can help me go about getting a sort of system set up. The current project I am about to undertake will revolve around characters that can transform into alternate forms, getting a transformation script seems easy enough but here comes the snag. My goal is to have this transformed state to constantly burn mana easy enough again, but I would like to set it up so that if the characters hit 0 Mana a string of events happen; they die, a scene would play and they would be removed from the game/party, I'm not quite sure how I would do that. I was thinking just have an event within my troops for it but the only condition you can set is if you HP hits a certain point. So anyone have any idea how I would go about this?


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PhoenixChild
post Jan 13 2013, 04:52 PM
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Right now I am currently using the basic Rpg maker Vx ace no added battle systems. I figured that I should wait and see if anyone has any suggestions for helping figure out how to get this to work in the way of scripts or commands before adding anything to my project..

I am not against alternate battle systems, Its simply that I need to be able to call events when mp rea chs a certain point and I would be willing to use different battle systems so long as It allows me to meet my end goal im flexible on battle systems, or other addons.

This post has been edited by PhoenixChild: Jan 14 2013, 05:05 AM


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