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> Moving Screen help, like an overhead scrolling shooter
Claytonic
post Jan 11 2013, 12:26 PM
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I am wondering how to make a minigame like an overhead-scrolling-shooter where the screen moves at a slow pace on a set route while the player can move about freely within that space. I won't actually be using a plane, shooting down other ships.... What I think is hard to do is to keep the player trapped within the space shown on screen. This might be possible through eventing only, but may be easier with scripting? Can someone please help make this possible? (Or show me where someone has already made this?)

This post has been edited by Claytonic: Jan 12 2013, 03:44 PM
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Redd
post Feb 23 2013, 02:30 PM
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I saw a script a while ago that would center the camera on the player at all times... like a Pokemon game. I can't seem to find it right now, but is that what you are asking for?


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Posts in this topic
- Claytonic   Moving Screen help   Jan 11 2013, 12:26 PM
- - Jens of Zanicuud   You need some scripts to do that... Events and Com...   Jan 16 2013, 01:22 AM
|- - Claytonic   QUOTE (Jens of Zanicuud @ Jan 16 2013, 01...   Jan 29 2013, 11:17 AM
|- - Jens of Zanicuud   QUOTE (Claytonic @ Jan 29 2013, 08:17 PM)...   Jan 31 2013, 07:27 AM
- - Claytonic   Well my plan is to use it in an adventure game, so...   Jan 18 2013, 12:28 PM
|- - Jens of Zanicuud   Uhm... okay. I've got it. Of course, this woul...   Jan 19 2013, 01:24 AM
- - Claytonic   sure thing, that's cool. no rush Oh yeah, and...   Feb 1 2013, 01:15 PM
|- - Claytonic   QUOTE (Redd @ Feb 23 2013, 02:30 PM) I sa...   Mar 3 2013, 10:12 PM
- - Redd   Like the scrolling levels in Super Mario Bros., ju...   Mar 5 2013, 02:15 PM
|- - Claytonic   QUOTE (Redd @ Mar 5 2013, 02:15 PM) Like ...   Mar 8 2013, 10:07 AM
|- - Jens of Zanicuud   QUOTE (Claytonic @ Mar 8 2013, 07:07 PM) ...   Mar 13 2013, 01:11 PM
- - Claytonic   Okay, upon reviewing my game library, I could not ...   Mar 27 2013, 10:04 AM
|- - Jens of Zanicuud   QUOTE (Claytonic @ Mar 27 2013, 07:04 PM)...   Mar 28 2013, 03:34 AM
|- - Claytonic   QUOTE (Jens of Zanicuud @ Mar 28 2013, 04...   Mar 28 2013, 07:44 AM
|- - Jens of Zanicuud   QUOTE (Claytonic @ Mar 28 2013, 04:44 PM)...   Mar 29 2013, 04:32 AM
|- - Claytonic   QUOTE (Jens of Zanicuud @ Mar 29 2013, 05...   Mar 29 2013, 10:08 AM
|- - Jens of Zanicuud   1) Okay, this is good; 2) Crap, this is bad Passa...   Mar 29 2013, 10:28 AM
- - Claytonic   Um, if you can make it so the player is dragged to...   Mar 30 2013, 02:23 PM
|- - Jens of Zanicuud   QUOTE (Claytonic @ Mar 31 2013, 12:23 AM)...   Apr 2 2013, 07:33 AM
- - Claytonic   Where generally do passability issues come up? / W...   Apr 2 2013, 10:02 AM


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