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> Hartacon Tactics (PS), XBOX Live Indie Games RPG
Charlie Fleed
post Dec 31 2012, 07:57 AM
Post #1


Charlie Fleed
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Group: Revolutionary
Posts: 405
Type: Scripter
RM Skill: Undisclosed





Hartacon Tactics

Abstract: Hartacon Tactics is a multiplayer strategy RPG. Players challenge each other in 2D isometric maps, playing online against each other or teaming up in alliances.
Genre: Fantasy RPG.
Engine: XNA.


Characters
8 available classes.

Credits
Game by Charlie Fleed,
Graphics by Lane Brown, Carl Zeno Manalo, Douglas Aparecido Mancini.

Screen Shots









Features
Hartacon Tactics is a multiplayer strategy RPG game developed with XNA 4 that will be published in the independent games section of XBOX Live.

The game features a turn-based tactical battle system.

RPG elements like magic, elements and altered states are all present for the lovers of the classics. Eight character classes are available, each with the ability to use one or more weapon types. The player controls the development of their characters choosing whether to increase stats or to acquire new skills.
Players challenge each other in 2D isometric maps, playing online against each other or teaming up in up to 4 alliances.

Update
I am releasing the Map Editor to the public. It comes with a watermarked version of the tileset. People can make maps and submit them for review to be included in the game by sending them to hartacon.tactics@gmail.com. Here is the link:
http://www.mediafire.com/?uhwiug70eh9ybb2

Mapping Guidelines
Dimensions: from a minimum of 12x12 to a maximum of 24x24. Maps will be assigned to different types of matches based on their size.
Edges: edges do not need to be straight lines. Maps may have holes and irregular borders.
Connection: make a single connected movement area in order to avoid characters to be placed in unreachable positions.
Height gap: consider that almost every character is able to jump over a gap of 3, values of 4-5 make a selection for the most agile characters, 6+ should be considered a barrier that cannot be passed.
Objects: objects become transparent when they hide characters and maps can rotate, however try to limit the use of large objects in order not to make too much cluttered maps and leave some open spaces for the battle.

This post has been edited by Charlie Fleed: Jan 12 2013, 03:30 AM


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Get CTB v3.2 and all the latest versions of my scripts at Planet Fleed and Save-Point

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Fat Panda
post Jan 9 2013, 11:36 PM
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Level 11
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Group: Revolutionary
Posts: 189
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RM Skill: Undisclosed




Demo anytime soon? No offense man but this looks like vaporware everytime I see it. I hope it doesnt fall into that category.
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Charlie Fleed
post Jan 10 2013, 01:59 PM
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Charlie Fleed
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Group: Revolutionary
Posts: 405
Type: Scripter
RM Skill: Undisclosed




QUOTE (Fat Panda @ Jan 10 2013, 08:36 AM) *
Demo anytime soon? No offense man but this looks like vaporware everytime I see it. I hope it doesnt fall into that category.

huh.gif


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Get CTB v3.2 and all the latest versions of my scripts at Planet Fleed and Save-Point

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amerk
post Jan 11 2013, 11:10 AM
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Rev Points: 15




QUOTE (Charlie Fleed @ Jan 10 2013, 03:59 PM) *
QUOTE (Fat Panda @ Jan 10 2013, 08:36 AM) *
Demo anytime soon? No offense man but this looks like vaporware everytime I see it. I hope it doesnt fall into that category.

huh.gif


Please don't spam.

Also, to everybody, please get back on topic. Since this is still in early stages, feedback should be based on the content provided in the thread.

Thanks!


Charlie, it seems like a pretty decent game, and I'd for one wouldn't mind playing this (or seeing a play through of it, at least). I do voice the opinion of others that you probably won't get a lot of feedback here, since most people on this site want PC versions over console games. It's hard to give any concrete feedback at this time do to the lack of information (no mention of story, characters, or development). Based upon the video, I'd say you have a nice project on hand that is very reminiscent of the strategy games of old, and I really like the detail of the menu and layout of the battles.

Beyond that, there's really nothing more that can be said without giving us more information.



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