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> Hartacon Tactics (PS), XBOX Live Indie Games RPG
Charlie Fleed
post Dec 31 2012, 07:57 AM
Post #1


Charlie Fleed
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Group: Revolutionary
Posts: 405
Type: Scripter
RM Skill: Undisclosed





Hartacon Tactics

Abstract: Hartacon Tactics is a multiplayer strategy RPG. Players challenge each other in 2D isometric maps, playing online against each other or teaming up in alliances.
Genre: Fantasy RPG.
Engine: XNA.


Characters
8 available classes.

Credits
Game by Charlie Fleed,
Graphics by Lane Brown, Carl Zeno Manalo, Douglas Aparecido Mancini.

Screen Shots









Features
Hartacon Tactics is a multiplayer strategy RPG game developed with XNA 4 that will be published in the independent games section of XBOX Live.

The game features a turn-based tactical battle system.

RPG elements like magic, elements and altered states are all present for the lovers of the classics. Eight character classes are available, each with the ability to use one or more weapon types. The player controls the development of their characters choosing whether to increase stats or to acquire new skills.
Players challenge each other in 2D isometric maps, playing online against each other or teaming up in up to 4 alliances.

Update
I am releasing the Map Editor to the public. It comes with a watermarked version of the tileset. People can make maps and submit them for review to be included in the game by sending them to hartacon.tactics@gmail.com. Here is the link:
http://www.mediafire.com/?uhwiug70eh9ybb2

Mapping Guidelines
Dimensions: from a minimum of 12x12 to a maximum of 24x24. Maps will be assigned to different types of matches based on their size.
Edges: edges do not need to be straight lines. Maps may have holes and irregular borders.
Connection: make a single connected movement area in order to avoid characters to be placed in unreachable positions.
Height gap: consider that almost every character is able to jump over a gap of 3, values of 4-5 make a selection for the most agile characters, 6+ should be considered a barrier that cannot be passed.
Objects: objects become transparent when they hide characters and maps can rotate, however try to limit the use of large objects in order not to make too much cluttered maps and leave some open spaces for the battle.

This post has been edited by Charlie Fleed: Jan 12 2013, 03:30 AM


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Charlie Fleed
post Jan 8 2013, 03:04 PM
Post #2


Charlie Fleed
Group Icon

Group: Revolutionary
Posts: 405
Type: Scripter
RM Skill: Undisclosed




Thank you!!


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Get CTB v3.2 and all the latest versions of my scripts at Planet Fleed and Save-Point

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