QUOTE (LockeZ @ Jan 8 2013, 01:54 PM)

Preaching should totally act like an RPG battle, except instead of an enemy you have a congregation, and instead of lowering their HP to 0% you have to raise their faith to 100%. And then instead of having HP and MP, the player could have time and energy, which his different skills cost different amounts of. And then skills can combo together like normal RPG skills, like maybe you have a skill called Original Greek Text which briefly lowers a congregation's resistance to faith-building skills, and then a main faith-increasing skill could be something like Exegesis or Life Lesson, and you could have a skill called Can I Get An Amen which doubles the effectiveness of the previous skill used. And different congregations can use different techniques like Fall Asleep or Crying Baby or Speak In Tongues or Keep Singing For Like Forty-Five Minutes to interrupt and counter you and reduce your time/energy, and would have resistances to different kinds of preaching techniques. (Does it show that I'm a pastor's kid?)
Hmm....that sounds like a wonderful idea, actually! I didn't think about it quite like that. And it does show, and I can appreciate the insight you have, my brother