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> Prophet Mechanic: Preaching in Churches
Gospel Knight
post Dec 25 2012, 06:52 PM
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Hey all!

I have a mechanic I want to run by everyone and get some thoughts.

The game I am designing is called Prophet (Note that this is a working title.). In this game, you play as a Warrior Priest. Now, plenty of times throughout the game, you will demonstate the Warrior aspect, and in interactions with NPCs, you will show the Priest aspect, but the ratio between the two is not as even as I would like, so I thought of the mechanic.

When evangelists go to preach at churches, they are often times given a "love offering," which is where members of the church give money to the evangelist. I was thinking of using a similar system in my game in an effort to increase Maximum SP (Spiritual Power) and Money. If you go to a town's church, if your SL (Spiritual level) is high enough, then you can be invited to preach at the church. Of course, the higher your Spiritual Level, then the higher your rewards. (Spiritual Level is increased by completing quests, as well as using many of the different attacks you would get. It would work similar to Fable, in that whatever way you use to fight, you get experience for THAT style.)

It's an idea. One that would take a while to implement and it's something that I feel would be a good show of the aspect of the fact that he is a Warrior, but also a Priest.

Any feedback appreciated.
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Shaddow
post Dec 25 2012, 07:15 PM
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I actually like the concept there! It really makes the player think about their actions, in combat and out. I do have one thought though. This shows you what happens when you focus on the priest side of your character; but what happens when you focus on the warrior?

It would be pretty bland to not really get any out of combat benefits if you focus on the warrior. The only way a system like this works is if you balance it finely. I think it's a fantastic concept, but I'd also like to hear what you have planned for the other side. Only than can I truly give any feedback.

One last thing: You should also make the preaching some sort of minigame, even if it is just using the right verses or whatever. Would add another level to it.


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