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> Digital Hijinks, (Game + Editor)Beta Testers Wanted! Rewards for commited testers.
kayden997
post Dec 29 2012, 02:46 PM
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Also, I cannot zoom out pass 10%...... Is there a way for me to break this limit or this is what you wanted to know.


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Resource Dragon
post Dec 29 2012, 07:10 PM
Post #22


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QUOTE (kayden997 @ Dec 29 2012, 02:46 PM) *
Also, I cannot zoom out pass 10%...... Is there a way for me to break this limit or this is what you wanted to know.


I put a cap on it, because if you zoom out past 1% it will zoom into the negatives, which flips the entire screen vertically and horizontally and starts zooming back in. (It's an interesting effect)

No, the part about zooming out is because it's easier to paint a lot of tiles. I'm wondering if someone wants to see just how many they can paint before the framerate starts to drop.


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Magical_RuNE_Kni...
post Dec 29 2012, 10:44 PM
Post #23


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Q. What OS are you running?
A.
Windows 7
Q. Did you have any trouble getting things installed and working? If yes, please state what went wrong.
A.
Nope
Q. What do you think about the graphical update?
A.
Fantastic. : ) It really looks great
Q. What do you like?
A.
i like the graphics, all the options, how small/ easy to setup the program is, drawing and deleting tiles is really easy (!)
Q. What do you not like?
A.
having to read the lines on the left detailing how to use the program, how to select different tiles
Q. Did you find any bugs / glitches / errors?
A.
Not really an error, but... the letter for "O" on 'show debugger/ controls' resembles the "0"s. >.<
Q. Do you have any suggestions on features or other things?
A.
Would it b possible to maybe b able to select tiles using the mouse instead? Also, maybe remove the keyboard commands for resizing the tile window and possibly make it mouse-controlled too? >.< Last option... can save b changed to CTRL+S and open b changed to CTRL+O?
Q. Any other comments?
A.
Nope. But wow, ur program is really coming along and looking amazing. \o/

Also, the CTRL + D0 and CTRL + D1 thing works for me. i just put them in literally. XD The only thing im not sure about is the D2 thing though; i can't really tell what selective erasing means/ if im doing it. >.<


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kayden997
post Dec 30 2012, 02:10 AM
Post #24


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QUOTE (Magical_RuNE_Knight2001 @ Dec 29 2012, 11:44 PM) *
A.[/b] Would it b possible to maybe b able to select tiles using the mouse instead? Also, maybe remove the keyboard commands for resizing the tile window and possibly make it mouse-controlled too? >.< Last option... can save b changed to CTRL+S and open b changed to CTRLem in literally. XD The only thing im not sure about is the D2 thing though; i can't really tell what selective erasing means/ if im doing it. >.<


True to that, but it's a situational thing. Clicking back and forth to select tile close to each other (i.e house wall and house roof) gets tedious. Although it's a different story when it comes to selecting something on the bottom when your cursor is at the top (maybe add a page looping, going from the top, press up and it will send you to the bottom)


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Resource Dragon
post Dec 30 2012, 02:16 AM
Post #25


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QUOTE (Magical_RuNE_Knight2001 @ Dec 29 2012, 10:44 PM) *
Q. What OS are you running?
A.
Windows 7
Q. Did you have any trouble getting things installed and working? If yes, please state what went wrong.
A.
Nope

Standard questions lol.
QUOTE
Q. What do you think about the graphical update?
A.
Fantastic. : ) It really looks great

Thanks, it looks alot better then it did before.
QUOTE
Q. What do you like?
A.
i like the graphics, all the options, how small/ easy to setup the program is, drawing and deleting tiles is really easy (!)

Thanks. smile.gif
QUOTE
Q. What do you not like?
A.
having to read the lines on the left detailing how to use the program, how to select different tiles

Easily fixable, I can always turn it into a Readme file.
QUOTE
Q. Did you find any bugs / glitches / errors?
A.
Not really an error, but... the letter for "O" on 'show debugger/ controls' resembles the "0"s. >.<

Yea, it's the way the default font is. I'm going to end up with a better font at some point.
QUOTE
Q. Do you have any suggestions on features or other things?
A.
Would it b possible to maybe b able to select tiles using the mouse instead?

Yea, that should be fairly easy. I'll probably leave in keyboard support though, as it is more time consuming using the mouse to place and select the tiles. The main reason it uses the keyboard is so you can use both your hands.
QUOTE
Also, maybe remove the keyboard commands for resizing the tile window and possibly make it mouse-controlled too?

I am actually probably going to take this out, as it's not very useful. Or, until I can get it to scroll with the window.
QUOTE
>.< Last option... can save b changed to CTRL+S and open b changed to CTRL+O?

Yea, I can do that. (Not sure why I didn't already, it's rather obvious... >.<)
I will probably change import to CTRL+I as well.
QUOTE
Q. Any other comments?
A.
Nope. But wow, ur program is really coming along and looking amazing. \o/

Also, the CTRL + D0 and CTRL + D1 thing works for me. i just put them in literally. XD The only thing im not sure about is the D2 thing though; i can't really tell what selective erasing means/ if im doing it. >.<

The D# Keys are the number keys at the top of your keyboard. Saying 'Ctrl + 1' would mean 'Control + 1 on the numberpad', while saying 'Ctrl + D1' would mean 'Control + 1 in the digit section at the top of your keyboard.'

You don't actually have to press the 'D' key, it's just a way of differentiating the two sets of numbers.

QUOTE
True to that, but it's a situational thing. Clicking back and forth to select tile close to each other (i.e house wall and house roof) gets tedious. Although it's a different story when it comes to selecting something on the bottom when your cursor is at the top (maybe add a page looping, going from the top, press up and it will send you to the bottom)

That's easily do-able as well, it's actually not a bad idea. But I can always add mouse support on top of keyboard support.

UPDATES

- The basic frame of playtesting is nearly finished, with gravity and collisions(collisions are not fun to implement, but I managed).
- A HUD, damaging tiles, and destructible tiles will be dealt with in the order they are added in.
- You can easily switch between the editor and playtesting with the tap of a key, in, like, one millionth of a second.
- currently the player graphic is mario until I get around to finding/making some characters of my own. (I have some stored away on my linux computer somewheres)


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Magical_RuNE_Kni...
post Dec 30 2012, 02:58 AM
Post #26


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@kay: hmm, tru dat. im thinking of it like painting more i think; although i do think being able to use the mouse for selecting tiles would be more beginner/ noob-friendly, and it would make sense w/ how the mouse can be used on everything else in the tile window + the work area.
We got a compromise though. : )

@the digit thing: Ohhhhh. XDD ..Damn, and i thought i was so smart too lol.
Maybe... im wondering if itd b possible then to change CTRL+0 to something like the spacebar? And then maybe CTRL+1 to double spacebar?

Also.. I just thought of this now, but im wondering if it might b easier to have zoom operated by the scroll wheel instead. (•o•) idk if thats something that u can script though, or if thatd be too difficult.


Thanks for being willing to offer both. XD haha, thats rly awesome.
..U motivate me to want to practise at using small/ visual basic more. -D-

This post has been edited by Magical_RuNE_Knight2001: Dec 30 2012, 03:02 AM


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Resource Dragon
post Dec 30 2012, 01:32 PM
Post #27


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QUOTE (Magical_RuNE_Knight2001 @ Dec 30 2012, 02:58 AM) *
@kay: hmm, tru dat. im thinking of it like painting more i think; although i do think being able to use the mouse for selecting tiles would be more beginner/ noob-friendly, and it would make sense w/ how the mouse can be used on everything else in the tile window + the work area.
We got a compromise though. : )

@the digit thing: Ohhhhh. XDD ..Damn, and i thought i was so smart too lol.
Maybe... im wondering if itd b possible then to change CTRL+0 to something like the spacebar? And then maybe CTRL+1 to double spacebar?

probably something different, but probably not double taps. (double taps/clicks are more work then they need to be.)
QUOTE
Also.. I just thought of this now, but im wondering if it might b easier to have zoom operated by the scroll wheel instead. (•o•) idk if thats something that u can script though, or if thatd be too difficult.

Yea, I've got that on my list right now. I thought the scroll wheel was the same as pressing page up/down, but I found out they're not even the same kind of input. But it shouldn't take me more then a few mins when I get around to it.
QUOTE
Thanks for being willing to offer both. XD haha, thats rly awesome.
..U motivate me to want to practise at using small/ visual basic more. -D-

Lol, to tell you the truth, I started with VB, but was so eager to get into game programming in C# I just blew through it in like a week. (I'm completely self taught, And I can read/write anything from Ruby (RGSS), HTML/CSS, VB, C#, XNA, Some Python, Some C, some C++, And working on Java and Android next.)

Short version;

I leik teh vidja games.

EDIT:
*facepalm* Almost forgot about the selective erasing thing.

The way it works, is when it's on, you will only be able to erase tiles that have the same texture coordinate as the tile you have selected.
This DOESN'T mean that even if two tiles are exactly alike, that you will be able to erase both tiles. (The program erases by cross referencing the tile your hovering over with all the tiles in a list, and if there is a match, it will erase. Selective Erasing limits one of the tiles values to a certain (x, y) in the tile window, so it will only erase those tiles that match it perfectly.) When it's turned off, your able to erase all tiles regardless of it's texture coordinates.


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Magical_RuNE_Kni...
post Dec 30 2012, 07:04 PM
Post #28


Level 15
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QUOTE (Resource Dragon @ Dec 30 2012, 04:32 PM) *
Lol, to tell you the truth, I started with VB, but was so eager to get into game programming in C# I just blew through it in like a week. (I'm completely self taught, And I can read/write anything from Ruby (RGSS), HTML/CSS, VB, C#, XNA, Some Python, Some C, some C++, And working on Java and Android next.)

Short version;

I leik teh vidja games.

EDIT:
*facepalm* Almost forgot about the selective erasing thing.

The way it works, is when it's on, you will only be able to erase tiles that have the same texture coordinate as the tile you have selected.
This DOESN'T mean that even if two tiles are exactly alike, that you will be able to erase both tiles. (The program erases by cross referencing the tile your hovering over with all the tiles in a list, and if there is a match, it will erase. Selective Erasing limits one of the tiles values to a certain (x, y) in the tile window, so it will only erase those tiles that match it perfectly.) When it's turned off, your able to erase all tiles regardless of it's texture coordinates.
Wow, holy crap, thats amazing!.. >.< All self-taught... o_o
i dont compare. ( D: ) i blew through my school course-- i actually finished my final exam in 1/3 the time. But i only know a moderate amount of VB, Small Basic, and basically a dead amount of Python + RGSS.

Also, regarding selective erasing.. it only erases tiles that match the tile u have selected in the tile window then?


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Resource Dragon
post Dec 30 2012, 09:09 PM
Post #29


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QUOTE (Magical_RuNE_Knight2001 @ Dec 30 2012, 07:04 PM) *
QUOTE (Resource Dragon @ Dec 30 2012, 04:32 PM) *
Lol, to tell you the truth, I started with VB, but was so eager to get into game programming in C# I just blew through it in like a week. (I'm completely self taught, And I can read/write anything from Ruby (RGSS), HTML/CSS, VB, C#, XNA, Some Python, Some C, some C++, And working on Java and Android next.)

Short version;

I leik teh vidja games.

EDIT:
*facepalm* Almost forgot about the selective erasing thing.

The way it works, is when it's on, you will only be able to erase tiles that have the same texture coordinate as the tile you have selected.
This DOESN'T mean that even if two tiles are exactly alike, that you will be able to erase both tiles. (The program erases by cross referencing the tile your hovering over with all the tiles in a list, and if there is a match, it will erase. Selective Erasing limits one of the tiles values to a certain (x, y) in the tile window, so it will only erase those tiles that match it perfectly.) When it's turned off, your able to erase all tiles regardless of it's texture coordinates.
Wow, holy crap, thats amazing!.. >.< All self-taught... o_o
i dont compare. ( D: ) i blew through my school course-- i actually finished my final exam in 1/3 the time. But i only know a moderate amount of VB, Small Basic, and basically a dead amount of Python + RGSS.

Also, regarding selective erasing.. it only erases tiles that match the tile u have selected in the tile window then?

yea. It has to be the same one though, position and everything, it can't just look the same. (You'll see the default tileset has like 3 sets of the same blocks.)


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kayden997
post Dec 31 2012, 01:49 AM
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oh, a thing I found when rendering max tiles was that on the sides of the tileset selector shows a resize cursor if the cursor is placed over it. Well it doesn't function


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Resource Dragon
post Dec 31 2012, 02:52 AM
Post #31


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QUOTE (kayden997 @ Dec 31 2012, 01:49 AM) *
oh, a thing I found when rendering max tiles was that on the sides of the tileset selector shows a resize cursor if the cursor is placed over it. Well it doesn't function


Not supposed to, I disabled it. (Wasn't working correctly.)

Also, what was your max tiles?


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Resource Dragon
post Dec 31 2012, 10:42 PM
Post #32


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**UPDATES**

-| Playtesting finished - You can now jump into your level whenever you want to with the tap of a key. I thought I was close to already being done with it, but I actually scrapped the whole thing and tried something else. The system I ended up implementing is actually unique and my own, I managed to happen upon it. The way collisions work, is that the player checks all the tiles in the level to see which 4 tiles are the closest, being up, down, left, and right. After that, it doesn't let the player past those marks. The four tiles you collide with are always changing, depending on how you move. (I have it coded so you can visually see which tiles it's using). It's simple, yet so rock solid it's about 99% perfect to me.

Here's a pic to show you what I mean;
Attached File  collidingpicDHLE.png ( 88.68K ) Number of downloads: 7


Top collider = Blue, Bottom collider = Yellow(Orange), Left collider = Green and Right collider = Red.
Jumping, running(faster), walking(slower), falling, standing, and turning around(left and right) are all implemented.

Almost to the point to start making a playable game! (It's starting to seem like a game already!)

Next up is animated tiles, destructible tiles, damaging tiles, foreground/background layers, and backgrounds.


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Resource Dragon
post Jan 2 2013, 01:26 AM
Post #33


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The structure of tile passability is done. You can now choose which directions are passable for a tile. (meaning if, say, only the top side is impassable, you can use it as a platform.)

Attached File  DHLEPasstiles.png ( 26.53K ) Number of downloads: 15


1. The platform tile has arrows showing it is passable from the left, the right, and the bottom.
2. The player standing below the platform,
3. & 4. The player jumping up towards the platform,
5. The player's jump starting to climax, and
6. Gravity taking affect and treating the platform like a solid obstacle.


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Jonnie19
post Jan 2 2013, 03:10 AM
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Q. What OS are you running?
A. Windows 7
Q. Did you have any trouble getting things installed and working? If yes, please state what went wrong.
A. Nope
Q. What do you think about the graphical update?
A.Looks awesome tongue.gif
Q. What do you like?
A. The snapping windows smile.gif, and pretty much everything else lol
Q. What do you not like?
A. reading the lines on the left to find out how to use the program, also using keys to resize window seems abit, pointless to be honest
Q. Did you find any bugs / glitches / errors?
A. Nope
Q. Do you have any suggestions on features or other things?
A. Select tiles using the mouse instead, also re sizing the windows using the mouse, and perhaps using CTRL + S and CTRL + O for the saving and open dialogue boxes, just to keep it inline with other Windows Programs, Selective erasing, also being able to erase with the bigger tile size. Instead of it just deleting one small square at a time
Q. Any other comments?
A Nope, you've made such a large amount of progress since last time, and I'm looking forward to the next update smile.gif


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Resource Dragon
post Jan 2 2013, 09:33 AM
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QUOTE (Jonnie19 @ Jan 2 2013, 03:10 AM) *
Q. What OS are you running?
A. Windows 7
Q. Did you have any trouble getting things installed and working? If yes, please state what went wrong.
A. Nope
Q. What do you think about the graphical update?
A.Looks awesome tongue.gif
Q. What do you like?
A. The snapping windows smile.gif, and pretty much everything else lol
Q. What do you not like?
A. reading the lines on the left to find out how to use the program, also using keys to resize window seems abit, pointless to be honest

Oh ho ho, TBH, that's nowhere near the amount of crap I've got onscreen now. (It's not even condensed to one section, I have to iterate through the different sections. I gave up and used a button to hide it.)
QUOTE
Q. Did you find any bugs / glitches / errors?
A. Nope
Q. Do you have any suggestions on features or other things?
A. Select tiles using the mouse instead, also re sizing the windows using the mouse, and perhaps using CTRL + S and CTRL + O for the saving and open dialogue boxes, just to keep it inline with other Windows Programs, Selective erasing, also being able to erase with the bigger tile size. Instead of it just deleting one small square at a time
Q. Any other comments?
A Nope, you've made such a large amount of progress since last time, and I'm looking forward to the next update smile.gif

I'm actually considering taking out support for x32 tiles entirely. You can do all the same things with x16 tiles that you can with x32 tiles, and possibly even more(Each 16x16 section of an x32 tile could have it's own properties, as an example. All the properties for x32 tiles are replicatable with the x16 tiles. Taking them out would also be easier on me, cuz at the moment I have to essentially program everything twice.
QUOTE
also being able to erase with the bigger tile size.
If your thinking region erasing, that shouldn't be very hard to do.

I'm thinking about leaving in the x32 tile placement, but all that will do is generate four x16 tiles instead of one bigger tile.

I actually can't remember why I was going to include bigger tiles, since you can do the same and more with smaller ones. confused.gif

And lol, I just realized I haven't released a version with the playtesting. You ain't seen nothin' yet. (I'm actually a little behind on schoolwork because I've been spending so much time on this, so updates might be a little scarce for a few days. Lol, I love reading history, but I sure as hell hate writing about it.)


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