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> Digital Hijinks, (Game + Editor)Beta Testers Wanted! Rewards for commited testers.
Resource Dragon
post Dec 15 2012, 01:53 PM
Post #1


Dragon has RAWR. So... RAWR.
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Posts: 984
Type: Developer
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Rev Points: 95





Level Editor

This is the first project of mine in a long time that will be seeing the light of day. I won't be showing much at once, but I have different piece demo's I need tested by others. There is actually a lot more going on underneath the hood, even though it doesn't look like much. I have created these from scratch in C#, so it's a little slower going then an Rpg Maker, but I can do whatever I want with it.

I am currently looking for,

BETA TESTERS

Simply download the project, and follow the instructions in the README.txt. I need testers to report anything they find,
Whether it's a bug, glitch, or hidden feature. I also would like suggestions on how it can be made better, or features of it you would like.
DISCLAIMER: You only need to run setup once, to make sure you have the correct redistributables. after you have completed setup once, you never need to again for any projects from me that you download. You can just go in and run the DHLE.exe, I believe. (Unless, of course, microsoft upgrades to a new version, in which you should be able to just re-open setup and it will install it for you.) The redistributables can take a few minutes to download and install, but they are fairly common frameworks that a lot of games use.

---
Q. What exactly is Digital Hijinks?
A.
Digital Hijinks is Imagination'd's first game released to the public. It is many things... Think about Smash Bros. mixed with Super Mario, with customizable characters, weapons, skills, levels, items, and the networking to play with up to 16 people online.(Whether it be Co-op in the story, or head to head in multiplayer.)

Q. What kind of features does the Digital Hijinks Level Editor (DHLE) have?
A.
DHLE includes, but is not limited to;

● Tileset Importing
You can import you own tilesets so the levels you create are unique and your own.

● Tile Animation
Is built right in to the editor, so all you have to do is provide the animation.

● Damaging, Healing, and Destructible Tiles
You can flag a tile as damaging, healing, or destructible. (You can even set how much damage it does, how much it heals, or how much damage it can take.)

● Instantaneous Playtesting
With the tap of a button, you get dropped into your level, no pre-processing needed. You can dynamically switch
between the editor and the level. You can either play normally, or play with walk through walls.

Future Features


Finished

Animated Property
Directional Passability Property


Working On

Damaging Property
Healing Property
Destructible Property
Sloped Property
Movement Inducing Property (Such as a conveyor belt, quicksand, or escalator)



Not started

(Game elements such as character customization, weapons, items, enemies, a HUD)


Once I finish what's left of the tile properties, I'm going to clean up the interface and make it more user friendly.



Q. Okay, so what is the Digital Hijinks Level Editor (DHLE)?
A.
It is a visual IDE (Integrated Development Environment) in which you can import your own graphics, tiles, and elements to play and share with friends. (Coding it before coding the game makes it easier on me to make the game, as an added bonus.)

Q. What do Beta Testers get out of it?
A.
Beta Testers who continually show good feedback, on multiple tests, will not only be awarded a free copy of Digital Hijinks and the DHLE upon release, but will also have access to any and all DLC for free.
---

The current thing being tested is the Editor.

Current Beta Tester List
Magical_RuNE_Knight2001
Jonnie19
Kayden997


Beta Testing Forms

You can find the testing form in the corresponding post the editor version was released in.

v0.9.5 Screenshots (Updated)

[attachment=5869:DHLEMX.png]
Attached File  collidingpicDHLE.png ( 88.68K ) Number of downloads: 9

Attached File  DHLEPasstiles.png ( 26.53K ) Number of downloads: 8



Download
Outdated Downloads
Attached File  Box.png ( 972bytes ) Number of downloads: 1
Attached File  DHLE_BETA_v0.1.256.0.zip ( 353.61K ) Number of downloads: 4
(Outdated)

Attached File  Box.png ( 972bytes ) Number of downloads: 1
Attached File  DHLE_v0.9.5.zip ( 71.71K ) Number of downloads: 10
~ ^ Newest Download ~
* Last Updated 12/28/12*

Feedback, problems, suggestions, comments, questions, and concerns, are not only welcome, but are required. I want to make this amazing.

...Did I mention full Xbox 360 Controller support?*
*It doesn't right now, but it will in the end, it's, like, the easiest thing to do on my list... Xd


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Jonnie19
post Jan 2 2013, 03:10 AM
Post #2


Are you trying to rise from your lullaby?
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Q. What OS are you running?
A. Windows 7
Q. Did you have any trouble getting things installed and working? If yes, please state what went wrong.
A. Nope
Q. What do you think about the graphical update?
A.Looks awesome tongue.gif
Q. What do you like?
A. The snapping windows smile.gif, and pretty much everything else lol
Q. What do you not like?
A. reading the lines on the left to find out how to use the program, also using keys to resize window seems abit, pointless to be honest
Q. Did you find any bugs / glitches / errors?
A. Nope
Q. Do you have any suggestions on features or other things?
A. Select tiles using the mouse instead, also re sizing the windows using the mouse, and perhaps using CTRL + S and CTRL + O for the saving and open dialogue boxes, just to keep it inline with other Windows Programs, Selective erasing, also being able to erase with the bigger tile size. Instead of it just deleting one small square at a time
Q. Any other comments?
A Nope, you've made such a large amount of progress since last time, and I'm looking forward to the next update smile.gif


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Resource Dragon
post Jan 2 2013, 09:33 AM
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Dragon has RAWR. So... RAWR.
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Rev Points: 95




QUOTE (Jonnie19 @ Jan 2 2013, 03:10 AM) *
Q. What OS are you running?
A. Windows 7
Q. Did you have any trouble getting things installed and working? If yes, please state what went wrong.
A. Nope
Q. What do you think about the graphical update?
A.Looks awesome tongue.gif
Q. What do you like?
A. The snapping windows smile.gif, and pretty much everything else lol
Q. What do you not like?
A. reading the lines on the left to find out how to use the program, also using keys to resize window seems abit, pointless to be honest

Oh ho ho, TBH, that's nowhere near the amount of crap I've got onscreen now. (It's not even condensed to one section, I have to iterate through the different sections. I gave up and used a button to hide it.)
QUOTE
Q. Did you find any bugs / glitches / errors?
A. Nope
Q. Do you have any suggestions on features or other things?
A. Select tiles using the mouse instead, also re sizing the windows using the mouse, and perhaps using CTRL + S and CTRL + O for the saving and open dialogue boxes, just to keep it inline with other Windows Programs, Selective erasing, also being able to erase with the bigger tile size. Instead of it just deleting one small square at a time
Q. Any other comments?
A Nope, you've made such a large amount of progress since last time, and I'm looking forward to the next update smile.gif

I'm actually considering taking out support for x32 tiles entirely. You can do all the same things with x16 tiles that you can with x32 tiles, and possibly even more(Each 16x16 section of an x32 tile could have it's own properties, as an example. All the properties for x32 tiles are replicatable with the x16 tiles. Taking them out would also be easier on me, cuz at the moment I have to essentially program everything twice.
QUOTE
also being able to erase with the bigger tile size.
If your thinking region erasing, that shouldn't be very hard to do.

I'm thinking about leaving in the x32 tile placement, but all that will do is generate four x16 tiles instead of one bigger tile.

I actually can't remember why I was going to include bigger tiles, since you can do the same and more with smaller ones. confused.gif

And lol, I just realized I haven't released a version with the playtesting. You ain't seen nothin' yet. (I'm actually a little behind on schoolwork because I've been spending so much time on this, so updates might be a little scarce for a few days. Lol, I love reading history, but I sure as hell hate writing about it.)


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Posts in this topic
- Resource Dragon   Digital Hijinks   Dec 15 2012, 01:53 PM
- - Magical_RuNE_Knight2001   i wouldnt mind trying this. :2 It looks interestin...   Dec 15 2012, 04:22 PM
- - Resource Dragon   Well, see, I'm making the level editor for my ...   Dec 15 2012, 05:41 PM
- - Jonnie19   I'm up for it, just about to d/l it now. I...   Dec 16 2012, 09:02 AM
- - Magical_RuNE_Knight2001   ..Hmm, i can't seem to get it working... (......   Dec 16 2012, 02:35 PM
|- - Resource Dragon   QUOTE (Magical_RuNE_Knight2001 @ Dec 16 2012,...   Dec 17 2012, 10:08 AM
- - kayden997   I'll be happy to test this out for you... Afte...   Dec 17 2012, 10:14 AM
- - Magical_RuNE_Knight2001   Arg, crap, i almost forgot about this. /o\...   Dec 19 2012, 09:43 PM
|- - Resource Dragon   QUOTE (Magical_RuNE_Knight2001 @ Dec 19 2012,...   Dec 20 2012, 12:10 AM
- - Jonnie19   RD...It's more Jinks than Kinks Yey you...   Dec 20 2012, 03:56 AM
|- - kayden997   QUOTE (Jonnie19 @ Dec 20 2012, 04:56 AM) ...   Dec 20 2012, 11:54 AM
|- - Resource Dragon   QUOTE (kayden997 @ Dec 20 2012, 11:54 AM)...   Dec 20 2012, 04:09 PM
- - kayden997   Just a question, are these updates implemented alr...   Dec 20 2012, 09:33 PM
- - Resource Dragon   QUOTE (Resource Dragon)I'll have a new demo an...   Dec 20 2012, 10:43 PM
- - Resource Dragon   Nearing release of v1.0!! I've been a...   Dec 25 2012, 01:24 AM
- - Resource Dragon   Okay guys, sorry for the extra wait time, but here...   Dec 28 2012, 06:27 PM
- - kayden997   Q. What OS are you running? A. Windows 7 Q. Did yo...   Dec 28 2012, 09:43 PM
|- - Resource Dragon   QUOTE (kayden997 @ Dec 28 2012, 09:43 PM)...   Dec 29 2012, 01:13 AM
- - kayden997   I'll test that for ya. By the way, how is the ...   Dec 29 2012, 03:03 AM
|- - Resource Dragon   QUOTE (kayden997 @ Dec 29 2012, 03:03 AM)...   Dec 29 2012, 01:23 PM
- - kayden997   Also, I cannot zoom out pass 10%...... Is there a ...   Dec 29 2012, 02:46 PM
|- - Resource Dragon   QUOTE (kayden997 @ Dec 29 2012, 02:46 PM)...   Dec 29 2012, 07:10 PM
- - Magical_RuNE_Knight2001   Q. What OS are you running? A. Windows 7 Q. Did yo...   Dec 29 2012, 10:44 PM
|- - kayden997   QUOTE (Magical_RuNE_Knight2001 @ Dec 29 2012,...   Dec 30 2012, 02:10 AM
|- - Resource Dragon   QUOTE (Magical_RuNE_Knight2001 @ Dec 29 2012,...   Dec 30 2012, 02:16 AM
- - Magical_RuNE_Knight2001   @kay: hmm, tru dat. im thinking of it like paintin...   Dec 30 2012, 02:58 AM
|- - Resource Dragon   QUOTE (Magical_RuNE_Knight2001 @ Dec 30 2012,...   Dec 30 2012, 01:32 PM
|- - Magical_RuNE_Knight2001   QUOTE (Resource Dragon @ Dec 30 2012, 04...   Dec 30 2012, 07:04 PM
|- - Resource Dragon   QUOTE (Magical_RuNE_Knight2001 @ Dec 30 2012,...   Dec 30 2012, 09:09 PM
- - kayden997   oh, a thing I found when rendering max tiles was t...   Dec 31 2012, 01:49 AM
|- - Resource Dragon   QUOTE (kayden997 @ Dec 31 2012, 01:49 AM)...   Dec 31 2012, 02:52 AM
- - Resource Dragon   **UPDATES** -| Playtesting finished - You can no...   Dec 31 2012, 10:42 PM
- - Resource Dragon   The structure of tile passability is done. You can...   Jan 2 2013, 01:26 AM


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