Group: Local Mod
Posts: 984
Type: Developer
RM Skill: Masterful
Rev Points: 95
Level Editor
This is the first project of mine in a long time that will be seeing the light of day. I won't be showing much at once, but I have different piece demo's I need tested by others. There is actually a lot more going on underneath the hood, even though it doesn't look like much. I have created these from scratch in C#, so it's a little slower going then an Rpg Maker, but I can do whatever I want with it.
I am currently looking for,
BETA TESTERS
Simply download the project, and follow the instructions in the README.txt. I need testers to report anything they find, Whether it's a bug, glitch, or hidden feature. I also would like suggestions on how it can be made better, or features of it you would like. DISCLAIMER: You only need to run setup once, to make sure you have the correct redistributables. after you have completed setup once, you never need to again for any projects from me that you download. You can just go in and run the DHLE.exe, I believe. (Unless, of course, microsoft upgrades to a new version, in which you should be able to just re-open setup and it will install it for you.) The redistributables can take a few minutes to download and install, but they are fairly common frameworks that a lot of games use.
--- Q. What exactly is Digital Hijinks? A.Digital Hijinks is Imagination'd's first game released to the public. It is many things... Think about Smash Bros. mixed with Super Mario, with customizable characters, weapons, skills, levels, items, and the networking to play with up to 16 people online.(Whether it be Co-op in the story, or head to head in multiplayer.)
Q. What kind of features does the Digital Hijinks Level Editor (DHLE) have? A. DHLE includes, but is not limited to;
● Tileset Importing You can import you own tilesets so the levels you create are unique and your own.
● Tile Animation Is built right in to the editor, so all you have to do is provide the animation.
● Damaging, Healing, and Destructible Tiles You can flag a tile as damaging, healing, or destructible. (You can even set how much damage it does, how much it heals, or how much damage it can take.)
● Instantaneous Playtesting With the tap of a button, you get dropped into your level, no pre-processing needed. You can dynamically switch between the editor and the level. You can either play normally, or play with walk through walls.
Damaging Property Healing Property Destructible Property Sloped Property Movement Inducing Property (Such as a conveyor belt, quicksand, or escalator)
Not started
(Game elements such as character customization, weapons, items, enemies, a HUD)
Once I finish what's left of the tile properties, I'm going to clean up the interface and make it more user friendly.
Q. Okay, so what is the Digital Hijinks Level Editor (DHLE)? A. It is a visual IDE (Integrated Development Environment) in which you can import your own graphics, tiles, and elements to play and share with friends. (Coding it before coding the game makes it easier on me to make the game, as an added bonus.)
Q. What do Beta Testers get out of it? A. Beta Testers who continually show good feedback, on multiple tests, will not only be awarded a free copy of Digital Hijinks and the DHLE upon release, but will also have access to any and all DLC for free. ---
The current thing being tested is the Editor.
Current Beta Tester List
Magical_RuNE_Knight2001 Jonnie19 Kayden997
Beta Testing Forms
You can find the testing form in the corresponding post the editor version was released in.
v0.9.5 Screenshots (Updated)
[attachment=5869:DHLEMX.png] collidingpicDHLE.png ( 88.68K )
Number of downloads: 9
Box.png ( 972bytes )
Number of downloads: 1 DHLE_v0.9.5.zip ( 71.71K )
Number of downloads: 10 ~ ^ Newest Download ~ * Last Updated 12/28/12*
Feedback, problems, suggestions, comments, questions, and concerns, are not only welcome, but are required. I want to make this amazing.
...Did I mention full Xbox 360 Controller support?* *It doesn't right now, but it will in the end, it's, like, the easiest thing to do on my list... Xd
@kay: hmm, tru dat. im thinking of it like painting more i think; although i do think being able to use the mouse for selecting tiles would be more beginner/ noob-friendly, and it would make sense w/ how the mouse can be used on everything else in the tile window + the work area. We got a compromise though. : )
@the digit thing: Ohhhhh. XDD ..Damn, and i thought i was so smart too lol. Maybe... im wondering if itd b possible then to change CTRL+0 to something like the spacebar? And then maybe CTRL+1 to double spacebar?
Also.. I just thought of this now, but im wondering if it might b easier to have zoom operated by the scroll wheel instead. (•o•) idk if thats something that u can script though, or if thatd be too difficult.
Thanks for being willing to offer both. XD haha, thats rly awesome. ..U motivate me to want to practise at using small/ visual basic more. -D-
This post has been edited by Magical_RuNE_Knight2001: Dec 30 2012, 03:02 AM
__________________________
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Group: Local Mod
Posts: 984
Type: Developer
RM Skill: Masterful
Rev Points: 95
QUOTE (Magical_RuNE_Knight2001 @ Dec 30 2012, 02:58 AM)
@kay: hmm, tru dat. im thinking of it like painting more i think; although i do think being able to use the mouse for selecting tiles would be more beginner/ noob-friendly, and it would make sense w/ how the mouse can be used on everything else in the tile window + the work area. We got a compromise though. : )
@the digit thing: Ohhhhh. XDD ..Damn, and i thought i was so smart too lol. Maybe... im wondering if itd b possible then to change CTRL+0 to something like the spacebar? And then maybe CTRL+1 to double spacebar?
probably something different, but probably not double taps. (double taps/clicks are more work then they need to be.)
QUOTE
Also.. I just thought of this now, but im wondering if it might b easier to have zoom operated by the scroll wheel instead. (•o•) idk if thats something that u can script though, or if thatd be too difficult.
Yea, I've got that on my list right now. I thought the scroll wheel was the same as pressing page up/down, but I found out they're not even the same kind of input. But it shouldn't take me more then a few mins when I get around to it.
QUOTE
Thanks for being willing to offer both. XD haha, thats rly awesome. ..U motivate me to want to practise at using small/ visual basic more. -D-
Lol, to tell you the truth, I started with VB, but was so eager to get into game programming in C# I just blew through it in like a week. (I'm completely self taught, And I can read/write anything from Ruby (RGSS), HTML/CSS, VB, C#, XNA, Some Python, Some C, some C++, And working on Java and Android next.)
Short version;
I leik teh vidja games.
EDIT: *facepalm* Almost forgot about the selective erasing thing.
The way it works, is when it's on, you will only be able to erase tiles that have the same texture coordinate as the tile you have selected. This DOESN'T mean that even if two tiles are exactly alike, that you will be able to erase both tiles. (The program erases by cross referencing the tile your hovering over with all the tiles in a list, and if there is a match, it will erase. Selective Erasing limits one of the tiles values to a certain (x, y) in the tile window, so it will only erase those tiles that match it perfectly.) When it's turned off, your able to erase all tiles regardless of it's texture coordinates.