Group: Local Mod
RM Skill: Masterful
Rev Points: 95
This is the first project of mine in a long time that will be seeing the light of day. I won't be showing much at once, but I have different piece demo's I need tested by others. There is actually a lot more going on underneath the hood, even though it doesn't look like much. I have created these from scratch in C#, so it's a little slower going then an Rpg Maker, but I can do whatever I want with it.
I am currently looking for,
Simply download the project, and follow the instructions in the README.txt. I need testers to report anything they find, Whether it's a bug, glitch, or hidden feature. I also would like suggestions on how it can be made better, or features of it you would like. DISCLAIMER: You only need to run setup once, to make sure you have the correct redistributables. after you have completed setup once, you never need to again for any projects from me that you download. You can just go in and run the DHLE.exe, I believe. (Unless, of course, microsoft upgrades to a new version, in which you should be able to just re-open setup and it will install it for you.) The redistributables can take a few minutes to download and install, but they are fairly common frameworks that a lot of games use.
--- Q. What exactly is Digital Hijinks? A.Digital Hijinks is Imagination'd's first game released to the public. It is many things... Think about Smash Bros. mixed with Super Mario, with customizable characters, weapons, skills, levels, items, and the networking to play with up to 16 people online.(Whether it be Co-op in the story, or head to head in multiplayer.)
Q. What kind of features does the Digital Hijinks Level Editor (DHLE) have? A. DHLE includes, but is not limited to;
● Tileset Importing You can import you own tilesets so the levels you create are unique and your own.
● Tile Animation Is built right in to the editor, so all you have to do is provide the animation.
● Damaging, Healing, and Destructible Tiles You can flag a tile as damaging, healing, or destructible. (You can even set how much damage it does, how much it heals, or how much damage it can take.)
● Instantaneous Playtesting With the tap of a button, you get dropped into your level, no pre-processing needed. You can dynamically switch between the editor and the level. You can either play normally, or play with walk through walls.
Damaging Property Healing Property Destructible Property Sloped Property Movement Inducing Property (Such as a conveyor belt, quicksand, or escalator)
(Game elements such as character customization, weapons, items, enemies, a HUD)
Once I finish what's left of the tile properties, I'm going to clean up the interface and make it more user friendly.
Q. Okay, so what is the Digital Hijinks Level Editor (DHLE)? A. It is a visual IDE (Integrated Development Environment) in which you can import your own graphics, tiles, and elements to play and share with friends. (Coding it before coding the game makes it easier on me to make the game, as an added bonus.)
Q. What do Beta Testers get out of it? A. Beta Testers who continually show good feedback, on multiple tests, will not only be awarded a free copy of Digital Hijinks and the DHLE upon release, but will also have access to any and all DLC for free. ---
The current thing being tested is the Editor.
Current Beta Tester List
Magical_RuNE_Knight2001 Jonnie19 Kayden997
Beta Testing Forms
You can find the testing form in the corresponding post the editor version was released in.
Group: Local Mod
Type: Event Designer
RM Skill: Masterful
Rev Points: 30
Q. What OS are you running? A. Windows 7 Q. Did you have any trouble getting things installed and working? If yes, please state what went wrong. A. No Q. What do you think about the graphical update? A. Green is interesting. Goes along nicely. Q. What do you like? A. Zoom in/out feature is by far my favorite part of this update so far. Q. What do you not like? A. I somewhat hate the fact you cannot replace an existing tile unless you delete it. I mean, it saves you from making a mistake but on the other hand it makes editing a bit more problematic. Resizing the amount for viewing the tileset isn't much use to me. Q. Did you find any bugs / glitches / errors? A. Um, I clicked off my tile selector and don't know how to get it back. Also the commands for snapping the camera is unknown to me (I don't know what D1 or D0 is) Q. Do you have any suggestions on features or other things? A. Option or replacing tiles or building around it. Instead of closing the tile selector (and perhaps using a button to bring it up again), why not just minimize and maximize it on the top part (making more compacted when minimized by removing unnecessary buttons). If resizing the tileset viewer, makes it follow the tile (meaning move the tiles as you can select out of one's views (more of a bug)) Q. Any other comments? A. That was a huge leap in progress to be honest. I'm impressed with the average updates so far.